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Elberon

Rogue is up in the news section.....

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And it looks a might stronger than the cleric, makes my default selection of rogue 3 creature 1 commander 2 look sweeter still, though will I swap the creature for hero....

It also mentions casualty checks when heroes clash so starting to get a hint of the system too.

 

Chris

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And I liked the bit about artifacts. That is what always fascinated me about D&D...finding that first magic sword or armor. Something that made me more powerful. Very cool!!

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 I'm a little nervous with apparently only 6 skills to choose from. . . but maybe they were just referring to the 6 skills they were discussing.  It is great to finally be getting some news and updates.

 

I can't wait for this expansion!

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oshfarms said:

 I'm a little nervous with apparently only 6 skills to choose from. . . but maybe they were just referring to the 6 skills they were discussing.  It is great to finally be getting some news and updates.

 

I can't wait for this expansion!

 

I'm pretty sure that they mentioned all the skills for the rogue. All six of them.

I prefer having 6 balanced skills with the game than 26 unbalanced and then having discussions about how powerful is Rogue skill #7 or how crap is Rogue skill #12 etc.

One of the reasons I chose to devote time and money to BatttleLore is actually the well-playtested rules and the no-worthless skills/abilites/lore spells attitude. If BattleLore becomes a game with a lot of chrome {dozens of skills in our case} and no substance {it's impossible to playtest and balance lots of different skills with each other}, I'll simply stop playing.

I can't stand having rules for something that I can't use because it's crap or for something I always use because it's ultrapowerful.

Cattle  Riders and Goblins Slingers being underpowered were my gripes with the game {no, not HR/RR/FF} and I didn't use them at all until they fixed them. Everyone can make mistakes regarding balance but at least BattleLore tries to fix the ones that slip past. Now regarding the power of Mounted Knights in Call to Arms... gui%C3%B1o.gif {I'm hoping that I'm missing something about them but I believe that they are too easy to field and too powerful to not choose them as a Specialist unit.

I sure hope that they never release more skills for the Heroes UNLESS they are of the same usefulness and power level as all the others. This requires playtesting time of course that I'd much prefer to be used in expanding the game towards the goals that DOW promoted 3 years ago {which of course never happened.}

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Elberon said:

And it looks a might stronger than the cleric...

 

it definitely depends on your style of playing. My girlfriend is a very defensiv player, so the cleric with his "herbal remedy" could be perfect for her...

Once we played, she had a level 3 cleric: almost every lore card i played she managed to neutralise somehow lengua.gif very frustrating! bostezo.gif

BUT, for me the rogue looks like fun!! 

J

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