Filthy Pierre 110 Posted February 8, 2015 Wonder if it would be make it be better for the game if turrets required an action to allow them to fire outside of the front arc. Would mean you'd have to either position your ship for front firing or lose an evade/focus to fire outside the front arc. Same would be for Firespray using the rear arc. I don't think it would break the turreted ships. Might be more exciting to play having to make a decision. Quote Share this post Link to post Share on other sites
19Seven2 42 Posted February 8, 2015 Novel idea. I just don't like it. the hole idea of a ship with a turret is kind of lost if you should spend an action on it. 2 z0m4d and UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
X Wing Nut 2,311 Posted February 8, 2015 If this was the case there would be no reason to have turrented ships in the game and everyone would be saying how they are as unusable as missiles ant torps 8 UnfairBanana, Marinealver, Darthfish and 5 others reacted to this Quote Share this post Link to post Share on other sites
Rumar 244 Posted February 8, 2015 Brilliant idea. What I like most about it, is, that you could implement it easily via FAQ. No need for titles, new cards, rewording. And it will not make turrets obsolete. Quote Share this post Link to post Share on other sites
Filthy Pierre 110 Posted February 8, 2015 Maybe it would cost less for the turret ships as the cost would of already been factored in on turret upgrades and factory 360 arcs. Was just thinking about all the complaints about them and how easy they are to fly. Would make it more challenging if it was an action. Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,726 Posted February 8, 2015 We have one like that. It is pretty awful and not very fun. 3 DarkArk, Khyros and UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
Verlaine 1,647 Posted February 8, 2015 Brilliant idea. What I like most about it, is, that you could implement it easily via FAQ. No need for titles, new cards, rewording. And it will not make turrets obsolete. This is not true. Blaster turret becomes impossible to fire without other upgrades. This would require a change or make the card practically obsolete. 2 madquest8 and UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
Wayne Argabright 1,581 Posted February 8, 2015 (edited) what about "REQUIRING" a "CREW" to man it? when you fire your turret weapon you lose the "pilot abilities" of the crew member doing the firing? you cant very well pilot a spacecraft AND fire a turret weapon?? just off the top of my head.. don't really know if its viable..lol Edited February 8, 2015 by Swedge Quote Share this post Link to post Share on other sites
Osoroshii 2,146 Posted February 8, 2015 Can't we just stop the turret hate threads already. We are a few weeks ( if that ) from an answer to turrets coming into the meta. Autothrusters will cause a big shift in the meta away from so many Turrets. You don't want to make an over reaching fix that makes the ships with turrets useless. 18 Chris Maes, Fnords, Vykk Draygo and 15 others reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted February 8, 2015 (edited) Sadly, other people have it. Blaster becomes obsolete and it hits the fatties a bit too hard. The fix to large, primary turrets (i.e, the only ones that are actually a pain in the ass) should have come when the yt-1300 was originally released and given four different arcs to rotate their turret to at set speeds (after movement, rotate to adjacent arc if wanted) but the time is long past for that Edited February 8, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
skins1924 632 Posted February 8, 2015 Turrets aren't broken. 13 Fnords, ShakeZoola72, Beardface2 and 10 others reacted to this Quote Share this post Link to post Share on other sites
Sparklelord 731 Posted February 8, 2015 Autothrusters will cause a big shift in the meta away from so many Turrets.Turrets will never lose a significant role in the meta. Autothrusters is not designed to nerf turrets. It's designed to give a ship whose only existence is not being shot at more of a fighting chance when up against a ship that can always shoot at it. It's not to handicap turrets, it's to give viability back to arc-dodgers. You can tell, because it's limited to only a few ships. You can tell, because it still relies on the dice. You can tell, because it only affects one die result. Turrets will never lose a significant role in the meta, because always being able to target a ship that can shoot you is better than not having a shot at all. Autothrusters all but guarantees one evade result, if you have a focus for defense, but last I checked the evade action never stopped people from targeting a high-priority target, even if their chances were slim to hit. And autothrusters isn't even the first upgrade taking aim at turrets. 9 Kilkakon, oncogene, Chris Maes and 6 others reacted to this Quote Share this post Link to post Share on other sites
AtomicFryingPan 1,825 Posted February 8, 2015 So now a single lonely tie fighter could potentially cause 30-60 point ship to not fire at all. Yeah that doesn't seem broken at all... 5 UnfairBanana, ShakeZoola72, z0m4d and 2 others reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted February 8, 2015 Autothrusters will cause a big shift in the meta away from so many Turrets.Turrets will never lose a significant role in the meta.Autothrusters is not designed to nerf turrets. It's designed to give a ship whose only existence is not being shot at more of a fighting chance when up against a ship that can always shoot at it. It's not to handicap turrets, it's to give viability back to arc-dodgers. You can tell, because it's limited to only a few ships. You can tell, because it still relies on the dice. You can tell, because it only affects one die result. Turrets will never lose a significant role in the meta, because always being able to target a ship that can shoot you is better than not having a shot at all. Autothrusters all but guarantees one evade result, if you have a focus for defense, but last I checked the evade action never stopped people from targeting a high-priority target, even if their chances were slim to hit. And autothrusters isn't even the first upgrade taking aim at turrets. while true, the auto-thruster advantage is a fair bit more significant than a single evade token (not an action which, at the very least, means you can stack it with evades for fat han levels of "**** you") Turrets probably won't be going far, but with the imperials getting their squints back on the table and the tie advance erupting onto the scene like bats out of hell, we shouldn't see players suckling the phantom & vt teat 99% of the time. 2 Sparklelord and UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
Rinehart 684 Posted February 8, 2015 (edited) The fix to the abundance of turrets is more swarm lists. None of the turrets can withstand sustained fire from more than a few ships. Now, if only smarmy lists had a reasonable chance against VI ACD Phantoms..... Edited February 8, 2015 by Rinehart 1 negative9 reacted to this Quote Share this post Link to post Share on other sites
DekoPuma 636 Posted February 8, 2015 No thank you. 3 z0m4d, UnfairBanana and skins1924 reacted to this Quote Share this post Link to post Share on other sites
Sithborg 11,662 Posted February 8, 2015 Wonder if it would be make it be better for the game if turrets required an action to allow them to fire outside of the front arc. Would mean you'd have to either position your ship for front firing or lose an evade/focus to fire outside the front arc. Same would be for Firespray using the rear arc. I don't think it would break the turreted ships. Might be more exciting to play having to make a decision. Here's a question, how much use does the Blaster Turret get? That is pretty much what you are doing to the turrets. And is there really an issue with auxiliary arcs? 2 UnfairBanana and z0m4d reacted to this Quote Share this post Link to post Share on other sites
Verlaine 1,647 Posted February 8, 2015 The fix to the abundance of turrets is more swarm lists. None of the turrets can withstand sustained fire from more than a few ships. Now, if only smarmy lists had a reasonable chance against VI ACD Phantoms..... Perfect Imbalance! Quote Share this post Link to post Share on other sites
oncogene 63 Posted February 8, 2015 The fix to the abundance of turrets is more swarm lists. None of the turrets can withstand sustained fire from more than a few ships. Now, if only smarmy lists had a reasonable chance against VI ACD Phantoms..... No offense, but you're not the first to think of this. Swarms haven't actually faired as well as you'd think in the current meta and it's not just because of the Phantom; swarms can easily lose to Super Dash and Fat Han too. Quote Share this post Link to post Share on other sites
Estarriol 1,649 Posted February 8, 2015 I don't think it's necessary at all, but if we are conjecturing, an action is too much. Maybe a Stress token for shooting out of arc to simulate the requirement for a steady shooting platform. Can shoot even if already stressed. Quote Share this post Link to post Share on other sites
ShakeZoola72 979 Posted February 8, 2015 The fix to the abundance of turrets is more swarm lists. None of the turrets can withstand sustained fire from more than a few ships. Now, if only smarmy lists had a reasonable chance against VI ACD Phantoms..... Perfect Imbalance! Swarm destruction and making higher PS pilots viable was kind of the point of the phantom.... Quote Share this post Link to post Share on other sites
quasistellar 736 Posted February 8, 2015 (edited) Again, this ship sailed long, long ago. Turrets are at their best balanced, and at their worst not worth the points (e.g. Blaster turret, which takes an action like you suggest) Edited February 9, 2015 by quasistellar 1 z0m4d reacted to this Quote Share this post Link to post Share on other sites
voidreturn 816 Posted February 8, 2015 Can't we just stop the turret hate threads already. We are a few weeks ( if that ) from an answer to turrets coming into the meta. Autothrusters will cause a big shift in the meta away from so many Turrets. You don't want to make an over reaching fix that makes the ships with turrets useless. I heavily disagree. It only makes Interceptors and A-Wings slightly more viable but it will not shift anything on the turret builds. They will be dominant for 1 reason: Phantom. 1 oncogene reacted to this Quote Share this post Link to post Share on other sites
voidreturn 816 Posted February 8, 2015 Also, I suggested this idea a very long time ago and found that it overly complicates play for the turrets. I think the problems isn't turrets, it's that the turret is as strong as the B-Wing attack. That is atypical; if turrets were always that awesome, why not equip every ship with a turret?? The proclaimed cost factor built into the turret ships (point cost) is simply not enough. Quote Share this post Link to post Share on other sites
Stelar 7 888 Posted February 8, 2015 This idea is not good. 2 UnfairBanana and z0m4d reacted to this Quote Share this post Link to post Share on other sites