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Moonsault

Newbie Questions...please help and ignore ignorance!

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Got it.

 

Roll attack dice.

Defender gets one chance to modify.

Attacker modifies.

That's your hit result.

The defender and the attacker might have multiple abilities that could modify the dice, but there's only one opportunity for each to do so.

 

For example, you might have a Firespray with a Mangler Cannon and a Mercenary Copilot and you take Marskmanship as your action for the round. When you roll your attack dice (3) for your Range 3 shot, you might roll  {hit}, {focus}, {focus}. Your opponent uses his Sensor Jammer to change the one rolled {hit} back to a {focus} (you now have 3 {focus} :( ). Then you use Marksmanship first, to change all the focus results into {crit}, {hit}, {hit} :)  . Then you can use Mangler cannon to change one {hit} to a {crit} and finally because it's at Range 3, the Mercenary Copilot changes the last {hit} to a {crit}.

End result: {crit}, {crit}, {crit} :P

 

So although the defender only had one ability/upgrade that he could use to modify your attack, the situation allowed you to use three during your modify step. There's no requirement on which order they are used, but you need to think any combination through carefully so that you can get the best result out of it.

Edited by Parravon

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I just want to jump in here and double check that marksmanship is being used properly. Marksmanship requires an action (probably in the activation phase) to "turn it on" so to speak before the actual attack ever happens. I think you were doing that right, but I wanted to make sure. Generally you don't "decide to use marksmanship" during the attack because it is unusual that you wouldn't want to use it once you have turned it on for that round.

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Another thing to remember is that you don't activate Marksmanship DURING the attack. Marksmanship has "Action:" in its text, so it is activated when your ship normally uses its action. During the attack, if you activated Marksmanship, you can change your focus results. But it's possible to activate Marksmanship and not roll any focus on the die- that's happened to me a lot.

Edit: ninja'd

Edited by headache62

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Hello friends!

I have returned with more questions seeking knowledge! Lol, sorry..

1) with missiles and bombs that say all ships within range 1 take 1 damage, do those ships get to roll defense dice, or is the hit automatic and unavoidable?

2) can the TIE phantom use Fire Control System, even though it doesn't have target lock in its action bar?

3) do cards like out maneuver only work with primary weapons or can they be used for any attack unless it specifies primary or secondary only?

Thank you again for your time and help guys!

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Things like bombs and assault missiles do their area of effect damage automatically, no defense roll. Though the original target of Assault missiles gets a defense roll and if the missiles miss then no splash damage occurs.

 

It is important to understand though that splash effects like this are not "hits". An undamaged ship that takes bomb damage will not loose a stealth device because it hasn't been hit.

 

Yes, a phantom can use FCS. FCS doesn't say anything about needing the TL action in your action bar,you just gain the lock.

 

If an effect cares about primary or secondary weapon it will say so. If all it says is "When attacking..." then anything that counts as an attack will trigger it. Again note, however, that bombs are not attacks. That is another detail a lot of people miss at first.

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Another quickie - homing missiles does not say that you have to spend your target lock to fire them. Does that mean you keep the lock after you use them? In the same way, proton rockets doesn't say to spend your focus to fire them. Do you keep the focus?

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Another quickie - homing missiles does not say that you have to spend your target lock to fire them. Does that mean you keep the lock after you use them? In the same way, proton rockets doesn't say to spend your focus to fire them. Do you keep the focus?

Yes.

You can also use them to modify your attack.

The same is true with Ion Pulse Missiles.

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Hi,

Wanted to jump in and ask a question about pilot cards and restrictions. I know the bottom left indicates the type of ship, but I'm sure I have seen pilots moved about to different ships. For example could I use the Luke skywalker pilot card as the pilot of say the MF or an A-wing?

Thanks in advance

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Some characters have a pilot card where they are flying a specific ship, and a crew upgrade card version that can be equipped to a ship being piloted by a different character. Luke, for example, pilots an x-wing, but there is also a Luke (crew) card that could be equipped to the Han Solo (YT-1300) pilot card. They are separate cards with different abilities. Note, however, that some cards (such as named characters) have a little dot to the left of their name. That means that name is unique, you can only have one card of that name in your squad. So you can't have Luke skywalker in his x-wing and Luke skywalker in a crew slot on the falcon. Mostly it is named characters that are unique like that, but there are a couple upgrade cards with generic sounding names that are also unique. Squad leader and lone wolf come to mind. Several droids are also unique and easy to miss.

Edited by Forgottenlore

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Hi,

Wanted to jump in and ask a question about pilot cards and restrictions. I know the bottom left indicates the type of ship, but I'm sure I have seen pilots moved about to different ships. For example could I use the Luke skywalker pilot card as the pilot of say the MF or an A-wing?

Thanks in advance

 

No.

 

What you think of seeing pilots being moved to other ships is really those pilots being turned into CREW cards and then being used in various ship.

 

There has been some demand to see certain pilots in alternative ships but if (when?) that happens you'll just have a new pilot to choose from and they may not even share the exact same pilot abilities.  If we see Corran or Tycho in X-Wings that does NOT automatically mean they will get to keep the abilities they have in the E-Wing and A-Wing respectively.

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Another newbie question for you guys!

 

Will a huge ship be considered as "another friendly ship" ? Like for instance Howlrunner is within range 1 of the Raider, can the Raider then re-roll one attack die when attacking with its primary weapon? And a follow-up, can pilot abilities be used more than once, for instance if the Raider uses 2 energy to perform another primary weapon attack, can it re-roll one attack die again because of Howlrunner ability?

 

Howlrunners pilot card: "When another friendly ship at Range 1 is attacking with its primary weapon, it may reroll 1 attack die."

From Raider ship card: "Once per round, after you perform a primary weapon attack, you may spend 2 energy to perform another primary weapon attack."

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Turrets do not have a 360* firing arc. They have the exact same firing arc as every other ship, turrets (either primary weapon or upgrade) have the special ability of being able to fire outside of their firing arc. Anything that references firing arc though is still talking about the 88* (or whatever it is) in the front of the ship.

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Another quick question - can you fit a YT-1300 with Out maneuver? How does that card work with turret firing arcs??

Thanks!!

If the target is in front of you and thus inside your ship's printed firing arc, Outmaneuver will work. If they are outside the printed firing arc, you can still shoot them with your turret weaponry, but Outmaneuver will not trigger and their Agility value will remain unchanged.

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Sorry to disturb everyone while everyone is busy with all the new releases! Just had another quick newbie question which will hopefully be a quick answer:

With Han Solo in the YT-1300, when it says you must reroll as many dice as possible, does that mean you have to reroll all your dice including any hits?

Thanks guys :)

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Sorry to disturb everyone while everyone is busy with all the new releases! Just had another quick newbie question which will hopefully be a quick answer:

With Han Solo in the YT-1300, when it says you must reroll as many dice as possible, does that mean you have to reroll all your dice including any hits?

Thanks guys :)

Yes, but remember that you cannot reroll a die that has already been rerolled. 

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