Flatline 0 Posted January 30, 2015 (edited) I found a possible problem on how the timing structure of a run is described in the official netrunner FAQ (http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf). In particular, it states in step 2.1, that the runner approaches the OUTERMOST piece of ICE protecting a server. If you have architect installed in a server, it triggers, and the corp installs a new ICE in the same server, this new ICE becomes the outermost piece of ICE by definition. So interpretating literally the FAQ, this means that the runner will have to face this new ICE (instead of the one just after the Architect that just triggered), basically resetting the run. I am pretty sure the designers never meant this, I'm just signalling this so it can be discussed and (in case) corrected in new versions of the FAQ. This, of course, unless I am totally wrong Edited January 30, 2015 by Flatline Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted January 30, 2015 Nope. If that was true, it would happen REGARDLESS of Architect installing new ICE - it would happen on any multi-ICE server. It's actually step 2 (not 2.1) and your wording is misremembered, or out of date. From the latest FAQ: The Runner APPROACHES the outermost piece of ice not already approached on the attacked server. Emphasis mine. Quote Share this post Link to post Share on other sites
Grimwalker 647 Posted January 30, 2015 So wait...if Architect is in position 2, and installs Ice in Position 3, after the encounter does the Runner have to go BACK to to the outermost ice, before proceeding inward to whatever's in position 1?! Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted January 30, 2015 (edited) So wait...if Architect is in position 2, and installs Ice in Position 3, after the encounter does the Runner have to go BACK to to the outermost ice, before proceeding inward to whatever's in position 1?! ...huh. Now I get the OP's point... HAHAHA that's hilarious... I suspect an FAQ update is in order, otherwise Minelayer does this too EDIT Gonna send this to Lukas later for confirmation submitted, I'll post back when we have an answer Edited January 30, 2015 by CommissarFeesh Quote Share this post Link to post Share on other sites
Pandonetho 10 Posted January 30, 2015 I'm sure that wasn't the intention but that is pretty funny. Quote Share this post Link to post Share on other sites
Grimwalker 647 Posted January 30, 2015 Lukas ruled that "passed" an ice always includes all ice outside the ice just passed. So that just needs to be in the next FAQ. Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted January 30, 2015 (edited) The timing structure still needs to be updated though. You don't have to approach ICE to pass it (see Copycat). I humbly suggest therefore that in addition to that being added to the FAQ, timing step 2 be reworded as The Runner APPROACHES the outermost piece of ice not already passed on the attacked server. Edited January 30, 2015 by CommissarFeesh Quote Share this post Link to post Share on other sites
ddbrown30 287 Posted April 1, 2015 (edited) This was addressed in the latest FAQ. The rulings here were correct i.e. you just continue forward, you do not move backwards to encounter the new ICE. Edited April 1, 2015 by ddbrown30 Quote Share this post Link to post Share on other sites