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Eyeless1

Master List of Features and Traumas

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I'd like to create a big list of features and traumas that we can use for giving ideas to our players. I imagine it would be pretty boring if our players only had the book examples to go off on. 

As people add things Ill update this first post we can use it as a master list to draw from.

 

If your idea is a bit complex, you could give an explanation of how it could be applied. 

 

For traumas, I will list them as: bad/worse/worst to follow the 1d/1w/1m template.

 

i dont have my book on my right this moment, but I'll add the book examples when I do.

 

Positive

 

Physical

Weight Lifter

Crackshot

Distance Runner

Military Training

Iron Stomach

Very Flexible

Martial Artist

 

Mental

Boy Scout------Does anyone have an idea of why this one is mental? Im a boyscout and I think wilderness survival kinda stuff that would seem to be more physical....

Well Read

Situational Awareness

Human Calculator

Tireless Reader

Nursing Degree

World Traveler

 

Social

Attractive

Good Liar

Natural Leader

Culturally Diverse

Snappy Dresser

Wheeler and Dealer

Always Smiling

 

Negative

 

Physical 

 

Out of shape

Gets motion sick

Asthma-or should this be a trauma?

Weak Stomach

Allergies

Sedentary

Bad Back

Injured Eardrum

 

Mental 

Hates Math

Overconfidence

No Sense of Direction

Easily Bored

Prone to Distraction

Easily Suprised

Compulsion

 

Social

Bad Liar

Impatient

Anxiety

Too Honest

Short Temper

Misanthrope

 

Traumas

 

 

Physical

Twisted Arm, or leg, or wrist/Sprained Bone/Broken Bone

Small Wound/Infected Wound/Gangrenous Wound

Sickness/Fever/Severe Flu

Blurry Vision/Partial Blindness/Blindness

Slight Lack of Sleep/Lack of Sleep/Insomnia 

 

 

Mental

Fear of Undead/Dread of Undead/Absolute Horror of Undead

Preoccupation/Fixation/Obsession

Forgetfulness/Memory Loss/Amnesia

Active Denial/Denial/Delusions

 

 

Social

Indifference/Apathy/Disassociation From Reality

Dislike/Hatred/Rage

Unease/Anxiety/Panic

Wary/Distrustful/Paranoid

Edited by Eyeless1

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But when you call someone a "boy scout" you are not referring to their ability to tie knots and start a fire. It is in reference to their "goodie-goodie" nature I.E. mental. If you want the phy side of this then maybe use "Eagle Scout" the reference ability to tie knots and starting fires.

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But when you call someone a "boy scout" you are not referring to their ability to tie knots and start a fire. It is in reference to their "goodie-goodie" nature I.E. mental. If you want the phy side of this then maybe use "Eagle Scout" the reference ability to tie knots and starting fires.

Exactly.

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I'll be honest I'm not really sure why people need a master list of features. I think the beauty of this game is that you don't need master lists of anything. Just make it up. I realize of course that not everyone likes that kind of openness, but I for one am reveling in it.

 

Also consider that Features can also be seen as "Skills" in a way, thus I can be Stealthy (+) or a Physicist (+) and so on...

 

If you are playing yourself, I shouldn't think it would be difficult to come up with positive and negative features in all categories. When it comes to making traditional (read: not you) characters, let your imagination run wild, the system can handle it.

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I'll be honest I'm not really sure why people need a master list of features. I think the beauty of this game is that you don't need master lists of anything. Just make it up.

The freedom is great for many people. I, too, like the non-overly-rigid format.

But a list of potential features is good for:

-- new GMs and players

-- experienced players who are used to more structure and want it

-- or those in between who could use some ideas of features they could be using

I'm in the third group. Having a list of ideas is good for 'oh, yeah, we should do that' or the memory job 'yeah, that's player X but I didn't think of that obvious feature, or ... you get the point.

Edited by Chargers

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