Eyeless1 172 Posted January 27, 2015 (edited) I'd like to create a big list of features and traumas that we can use for giving ideas to our players. I imagine it would be pretty boring if our players only had the book examples to go off on. As people add things Ill update this first post we can use it as a master list to draw from. If your idea is a bit complex, you could give an explanation of how it could be applied. For traumas, I will list them as: bad/worse/worst to follow the 1d/1w/1m template. i dont have my book on my right this moment, but I'll add the book examples when I do. Positive Physical Weight Lifter Crackshot Distance Runner Military Training Iron Stomach Very Flexible Martial Artist Mental Boy Scout------Does anyone have an idea of why this one is mental? Im a boyscout and I think wilderness survival kinda stuff that would seem to be more physical.... Well Read Situational Awareness Human Calculator Tireless Reader Nursing Degree World Traveler Social Attractive Good Liar Natural Leader Culturally Diverse Snappy Dresser Wheeler and Dealer Always Smiling Negative Physical Out of shape Gets motion sick Asthma-or should this be a trauma? Weak Stomach Allergies Sedentary Bad Back Injured Eardrum Mental Hates Math Overconfidence No Sense of Direction Easily Bored Prone to Distraction Easily Suprised Compulsion Social Bad Liar Impatient Anxiety Too Honest Short Temper Misanthrope Traumas Physical Twisted Arm, or leg, or wrist/Sprained Bone/Broken Bone Small Wound/Infected Wound/Gangrenous Wound Sickness/Fever/Severe Flu Blurry Vision/Partial Blindness/Blindness Slight Lack of Sleep/Lack of Sleep/Insomnia Mental Fear of Undead/Dread of Undead/Absolute Horror of Undead Preoccupation/Fixation/Obsession Forgetfulness/Memory Loss/Amnesia Active Denial/Denial/Delusions Social Indifference/Apathy/Disassociation From Reality Dislike/Hatred/Rage Unease/Anxiety/Panic Wary/Distrustful/Paranoid Edited January 27, 2015 by Eyeless1 1 Poeppel reacted to this Quote Share this post Link to post Share on other sites
Evil Genius Prime 62 Posted January 27, 2015 (edited) Pretty sure boy scout is mental because they always want to do the right thing. There's a reason why Superman is called "The Big Blue Boy Scout". Edited January 27, 2015 by Evil Genius Prime Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted January 27, 2015 Boy scouts have a pretty decent background knowledge of more than a few useful subjects. Quote Share this post Link to post Share on other sites
rg56538 27 Posted January 27, 2015 But when you call someone a "boy scout" you are not referring to their ability to tie knots and start a fire. It is in reference to their "goodie-goodie" nature I.E. mental. If you want the phy side of this then maybe use "Eagle Scout" the reference ability to tie knots and starting fires. 1 Evil Genius Prime reacted to this Quote Share this post Link to post Share on other sites
Evil Genius Prime 62 Posted January 27, 2015 But when you call someone a "boy scout" you are not referring to their ability to tie knots and start a fire. It is in reference to their "goodie-goodie" nature I.E. mental. If you want the phy side of this then maybe use "Eagle Scout" the reference ability to tie knots and starting fires. Exactly. Quote Share this post Link to post Share on other sites
caul 15 Posted January 30, 2015 I'll be honest I'm not really sure why people need a master list of features. I think the beauty of this game is that you don't need master lists of anything. Just make it up. I realize of course that not everyone likes that kind of openness, but I for one am reveling in it. Also consider that Features can also be seen as "Skills" in a way, thus I can be Stealthy (+) or a Physicist (+) and so on... If you are playing yourself, I shouldn't think it would be difficult to come up with positive and negative features in all categories. When it comes to making traditional (read: not you) characters, let your imagination run wild, the system can handle it. 3 catachan23, TagalongFriend and Amroth reacted to this Quote Share this post Link to post Share on other sites
Chargers 72 Posted January 31, 2015 (edited) I'll be honest I'm not really sure why people need a master list of features. I think the beauty of this game is that you don't need master lists of anything. Just make it up. The freedom is great for many people. I, too, like the non-overly-rigid format. But a list of potential features is good for: -- new GMs and players -- experienced players who are used to more structure and want it -- or those in between who could use some ideas of features they could be using I'm in the third group. Having a list of ideas is good for 'oh, yeah, we should do that' or the memory job 'yeah, that's player X but I didn't think of that obvious feature, or ... you get the point. Edited January 31, 2015 by Chargers Quote Share this post Link to post Share on other sites