Astrocreep 0 Posted January 22, 2015 Ok. We were playing a scenario and it ended up that the Imperial player only had an e-web while the Rebels had all their heroes. Based on normal play can the Imperial player hold his activation or does he have to activate on his first go around and let the Rebel player get three activations without being able to do anything? Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted January 22, 2015 You cannot normally save an activation no. 1 Hida77 reacted to this Quote Share this post Link to post Share on other sites
Hida77 951 Posted January 22, 2015 Ok. We were playing a scenario and it ended up that the Imperial player only had an e-web while the Rebels had all their heroes. Based on normal play can the Imperial player hold his activation or does he have to activate on his first go around and let the Rebel player get three activations without being able to do anything? He must activate the E-Web at the next opportunity and the Rebel player will get multiple activations back to back. You cannot hold back. This makes sense, since otherwise they would need to have rules about the double pass situation (would it end the round? etc.). Also, this is why many people consider the number of Deployment cars you have in your list important in Skirmish, since you can effectively "Do nothing" (very little) and setup multiple unstoppable activations. Quote Share this post Link to post Share on other sites
VirMortalis 91 Posted January 23, 2015 The order would go Rebel Imperial Rebel Rebel Rebel If he was to pass then that is it until the next round Quote Share this post Link to post Share on other sites