daddystabz 47 Posted January 21, 2015 (edited) I am playing a campaign with traditional shambler Romero/Kirkman style zombies in it. It is NOT one of the 5 included scenarios but rather, a conversion of the War of the Dead mega campaign for Savage Worlds. I scoured the book for the closest writeups to those kind and chose the 'Zombie' writeup from one of the 5 scenarios and the 'Ghoul' as well. Do you think these will work for the kind of zombie I want to have? What did you all choose? Edited January 21, 2015 by daddystabz Quote Share this post Link to post Share on other sites
Gaiduku 33 Posted January 21, 2015 I've yet to play but I intend to include the shoot it in the head rule for all my zombies. It doesn't make sense to me that only the Ghouls in Night of the Meteor would have that trait plus I feel like it will help my survivors live a bit longer! 1 player2020124 reacted to this Quote Share this post Link to post Share on other sites
miishelle 377 Posted January 22, 2015 just the ones in my nightmares Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted January 22, 2015 We are using the zombie from no room in hell, with the ghoul's rule about headshots included. Those are pretty Romero/Fulci. I think these should work fine. Our GM is complaying about lack of zombie options, but then again he's used to having the entire All flesh collection to custom build zombies with. Quote Share this post Link to post Share on other sites
player2020124 13 Posted January 22, 2015 Yeah i thought the same that it was weird that they didn't include head shot critical hit option for all scenarios. It was a toss up between no room in hell and night of the meteor. I wanted animals to be part of the threat not just humans so i thought about just adding them to the no room in hell one by just saying that if a animal is bit then it would turn but ended up just going with night of the meteor. 1 Gaiduku reacted to this Quote Share this post Link to post Share on other sites
Gaiduku 33 Posted January 22, 2015 Yeah i thought the same that it was weird that they didn't include head shot critical hit option for all scenarios. It was a toss up between no room in hell and night of the meteor. I wanted animals to be part of the threat not just humans so i thought about just adding them to the no room in hell one by just saying that if a animal is bit then it would turn but ended up just going with night of the meteor. I really like the use of animals in Night of the Meteor. Starting my campaign with a random zombie walking through the streets is a little......cliche. Starting with a horde of dead rats appearing from the London sewer system or through the London Underground.....now that is how you scare the crap out of my Players. Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted January 22, 2015 It's a good thing the rat bites won't turn you into a zombie, otherwise it would be game over soon. It's a safe bet that our GM will come up with a insects that can carry the zombie plague scenario at some point. My guess is it won't take long until total party kill. Quote Share this post Link to post Share on other sites
player2020124 13 Posted January 23, 2015 (edited) It's a good thing the rat bites won't turn you into a zombie, otherwise it would be game over soon. It's a safe bet that our GM will come up with a insects that can carry the zombie plague scenario at some point. My guess is it won't take long until total party kill. They may not turn from one bite but the infection they would likely carry could kill them and they would turn. Yeah i thought the same that it was weird that they didn't include head shot critical hit option for all scenarios. It was a toss up between no room in hell and night of the meteor. I wanted animals to be part of the threat not just humans so i thought about just adding them to the no room in hell one by just saying that if a animal is bit then it would turn but ended up just going with night of the meteor. I really like the use of animals in Night of the Meteor. Starting my campaign with a random zombie walking through the streets is a little......cliche. Starting with a horde of dead rats appearing from the London sewer system or through the London Underground.....now that is how you scare the crap out of my Players. For me it was a lone cat and while it distracted them a massive dog attacked the gm. Edited January 23, 2015 by llothos Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted January 23, 2015 The cat reminded me of something from World War Z (the book) in the post apoc part, a soldier in the new army mentions they had to watch out for feral cats- crossbreeds of mr. Fuzzywiskers with a cougar/mountain lion/wild cat that could reall do some damage to a full grown man. But there's a lot of fun you can have with zombie animals. In Zombie apocalypse Russia, cow eats you! Even more fun when you live near a zoo. I think one of the RESI games had a infected zoo stage full of zombie tigers, crocs, monkies and a boss zombie elpehant. Quote Share this post Link to post Share on other sites
Eryx_UK 14 Posted January 23, 2015 I'm also using No Room In Hell but with the head shot rules. Quote Share this post Link to post Share on other sites
rg56538 27 Posted January 29, 2015 Yeah i thought the same that it was weird that they didn't include head shot critical hit option for all scenarios. It was a toss up between no room in hell and night of the meteor. I wanted animals to be part of the threat not just humans so i thought about just adding them to the no room in hell one by just saying that if a animal is bit then it would turn but ended up just going with night of the meteor. I am doing No Room in Hell as well as it seems the "easier" of the scenarios to start with (no animals, moving body parts, voodoo priests.. Just straight up zombies! We don't need no stinkin reason! haha) The only scenario that the head shot rule wouldn't work for is Under the Skin as the body parts keep on moving. As they said in the book the only sure way to kill them is fire. Quote Share this post Link to post Share on other sites
Ryoden 514 Posted January 30, 2015 The only scenario that the head shot rule wouldn't work for is Under the Skin as the body parts keep on moving. As they said in the book the only sure way to kill them is fire. To an extent the Voodoo zombies don't really need their brains either. They are being animated with magic. Why does the brain need to be there? Quote Share this post Link to post Share on other sites
rg56538 27 Posted January 30, 2015 Well if the magic/voodoo is something that targets/alters the brain then a head shot would solve the issue. Quote Share this post Link to post Share on other sites