slaptac 49 Posted January 19, 2015 When choosing the open groups, does the IMP player only get to choose from the grey IMP cards (Unless they earned an elite like Vader or whatever), OR can they also choose from the mercenary deck (Nexu or T. Hunters)? Can't seem to find anything in the RRG about this. Quote Share this post Link to post Share on other sites
Fizz 986 Posted January 19, 2015 (edited) You can choose any available Imperial or Merc card (regular or Elite), except for the Unique cards (Vader, Weiss, IG-88 and Royal Guard Champion) as those have special missions to unlock them as "Villians". Reference: "Mission Setup" RRG, Page 18: -- Open Groups: He secretly chooses a number of Deploymentcards as listed in the “Open Groups” section and placesthem in his hand. »» He may choose any non-Rebel Deployment cards notused in the initial or reserved groups. He cannot choosean ally that he has not gained as a reward. »» All Deployment cards not in initial, reserved, or opengroups are returned to the game box and not used duringthis mission. Edited January 19, 2015 by Fizz Quote Share this post Link to post Share on other sites
slaptac 49 Posted January 19, 2015 »» He may choose any non-Rebel Deployment cards not used in the initial or reserved groups. He cannot choose an ally that he has not gained as a reward. Under the mission set up. Of all the places I didn't look...goodness. BUT, you know those hunters will be part of the open groups from now on! Quote Share this post Link to post Share on other sites
thestag 751 Posted January 19, 2015 It's not very informative in the RRG, it is however in the Learn to Play Guide, pg. 11: -- Open Groups: The Imperial player secretly chooses a number of Deployment cards as listed in the “Open Groups” section. These cards form a secret hand of Deployment cards and can be used to deploy figures to the map during the Status Phase (see “Threat and Deployment” on the right). He may choose any [imperial] or [Mercenary] Deployment cards except unique cards (cards with a • before the name); unique cards must be earned as mission rewards before being used as open groups (see “Allies” on page 15). Quote Share this post Link to post Share on other sites
Fizz 986 Posted January 19, 2015 (edited) Trandoshans are nice, but I like Royal Guard better. Give them a whirl if you haven't already! Besides, we don't need their scum! Edited January 19, 2015 by Fizz Quote Share this post Link to post Share on other sites
slaptac 49 Posted January 19, 2015 Trandoshans are nice, but I like Royal Guard better. Give them a whirl if you haven't already! Besides, we don't need their scum! I have, and yes they also rock! My group of rebels do their strain attacks like crazy, so any unit I can get that will cause them to suffer more, will help me force them to re-think their plan! Quote Share this post Link to post Share on other sites