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Fly Casual

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It will probably have it's own ships, modifications and the like.

 

Bear in mind that piloting is only one of six specialisations for the Smuggler, whereas it's pretty much the main thing for an Ace.

 

We already know the Specs will be Charmer, Gambler, and Gunslinger, none of which focus on ships, so I'm expecting little overlap.

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I'm hoping for some more detailed rules on how encumberance works on the ship scale vs. personal scale.  As is, its wonky at first blush.

 

They did say in the announcement article that there will be new ship upgrades and the like, so I would assume this book would detail plenty of things about the space travel part of smuggling, on top of anything pertaining to thieves, gamblers, and gunslingers.  

 

Stay on Target seems to focus more on the fighter pilot type stuff.  I would assume Fly Casual would have similar types of information, but regarding smugglers.  Hyperspace routes, ship cargo, ship attachments and modifications, perhaps a little bit about trading regulations and the like.

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He's kind of a crazy, mass-murdering war criminal, so I doubt he'd be representative of his entire species...

You forget this is Star Wars, all members of a species act like the most prominent one. Rodians are a bounty-hunting culture, all Hutts are gangsters, all Corellians are cocky flyboys with a heart of gold.

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He's kind of a crazy, mass-murdering war criminal, so I doubt he'd be representative of his entire species...

You forget this is Star Wars, all members of a species act like the most prominent one. Rodians are a bounty-hunting culture, all Hutts are gangsters, all Corellians are cocky flyboys with a heart of gold.

 

The actual corollary is:

 

The first story significant member of a species/culture represents the primary normality of the culture.  Subsequent members may be acting "against type".

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I'm hoping Fly Casual comes with some more attachments for Ranged Light weapons for the Gunslinger.  There are precious few of them, and most of them have annoying disads for little gain.

 

I'm curious to see if there is a new weapon that compares to the Dragoon in Stay on Target.  Expansion creep is a thing.   :D

 

Detail into how to make smuggling/trading more narratively interesting would be good too.

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Thus far, they've been remarkably good about 'power creep'.  The splatbooks haven't been - for the most part - filled with 'Blasters +1'.

 

I'm really looking forward to the stuff on smuggling rings and running a smuggler operation - our main EoE group is a freelancer smuggling consortium. Thus far I've been using the business rules in Far Horizons, but I'd like to see the underworld version. 

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Could you imagine if an alien species had only one glimpse of a Human and it happened to be a picture of a meth addict?

Or a certain certified lunatic world leader? ;)

Is that a reference to putin, George Bush the younger president, Venezuela had a crazy leader until he died and the country went downhill after that, or someone else... it almost seems that anyone who is crazy enough to want to be a leader is unqualified so we have no choice but to elect the crazies

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I'm half hoping Mirialans will be one of the species in Fly Casual because they seem cool in a smuggler guise. Maybe the 'Fancy Paintjob' talent will cross over from Stay on Target into the Charmer tree?

 

Both those overlaps don't seem necessary though.

 

I don't think they'll have the same ship modifications as in Stay on Target, but possibly something that allows multiple transponder codes? Or engine 'baffles' (or something similarly stealthy sounding as a feature) to upgrade checks to detect a smuggling ship?

 

Am very interested to get ideas on how to set up smuggler adventures, and scoundrel-y mischief too. I'm excited for the YT-2000, and keeping my fingers crossed for the Baudo yacht.

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