HR Crowley 0 Posted June 21, 2009 Howdy all, Is there any rule tht prevents one from 'fishing' the Curiousty Shop Elder Signs? For example simply camping at the spot drawing three cards deciding not to purchase then do the same thing turn after turn? --HR Crowley Quote Share this post Link to post Share on other sites
awp832 423 Posted June 21, 2009 yes, at the shops, you must always buy an item if you can afford any of them. You can still hunt for Elder Signs, but it takes an incredible amount of cash to do so. Quote Share this post Link to post Share on other sites
HR Crowley 0 Posted June 21, 2009 Which as I suspected. Thanks! --HR CRowley Quote Share this post Link to post Share on other sites
Citron 0 Posted June 21, 2009 awp832 said: yes, at the shops, you must always buy an item if you can afford any of them. You can still hunt for Elder Signs, but it takes an incredible amount of cash to do so. ...not to mention the amount of time that could be spent on f.e. sealing gates through other means :-) Quote Share this post Link to post Share on other sites
HëllRÆZØR 0 Posted June 21, 2009 IMO, it's neverltheless too easy too browse the UI deck for Elder Signs or the Healing Stone when just using the base game, expansions that add UIs help. Quote Share this post Link to post Share on other sites
Victimizer 0 Posted June 21, 2009 Yeah, the limited time of the game might shoot you in the foot after a while. It's also less of a problem when expansions that add unique items (everything with the exception of Innsmouth and Dark Pharaoh) are added to the base game. But actual rules - no, but it also isn't necessary. Quote Share this post Link to post Share on other sites
LinkN 3 Posted June 22, 2009 In 7-8 player games, we tend to have one person camping between the newspaper (several cash encounters, as well as a few that give a retainer) and the curiositie shop hunting for useful UIs (elder signs, magic weapons, tomes, etc). Usually works pretty good. Quote Share this post Link to post Share on other sites
mageith 1 Posted June 22, 2009 LinkN said: In 7-8 player games, we tend to have one person camping between the newspaper (several cash encounters, as well as a few that give a retainer) and the curiositie shop hunting for useful UIs (elder signs, magic weapons, tomes, etc). Usually works pretty good. Another reason I add a monster on opening gates for every "counts as investigator" over 5. Idle hands are the devil's workshop. Quote Share this post Link to post Share on other sites