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Rockstar2

Standard Format: Makoto is a Good Girl

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So, this is my Makoto Makes You Mentally Unstable deck from the 'old' forums, reposted for your viewing pleasure. After a month of playtesting, this deck has turned out to be fiercer than i thought it'd be, which makes me smile. gran_risa.gif  It's not every day that a deck design turns out better than i originally intended, but that's exactly what this is.

Read on, enjoy, post comments and critiques; all are welcome! Thank you in advance.

~ RockStar

 

1x 6/6 *Makoto* 5hs 26vp +0m

Actions (4):
4x 5/4 Tag Along

Assets (5):
3x 0/6 Olcadon's Mentoring +0L
2x 3/4 Mysterious Dance +1m

Splits (4):
4x 1/6 Irresistable +1h

Attacks (10):
2x 8/3 Seichusen-Godanzuki 5m12 +1m
4x 6/3 Stardust Drop 3h5 +2L (R,T)
4x 5/3 Air Backbreaker 3m5 +3h (T)

*** If running Legacy, use Strike Heads instead of Air Backbreaker ***
4x 4/3 Strike Heads 3m5 +2m (R,T)

Foundations (36):
4x 2/6 Nine Lives +1L
4x 2/5 The Don's Right Hand Man +1m
3x 2/5 The Red Lotus of the Sun +3L
3x 2/5 Bhuddist Devotion +2h (B:1)
3x 2/5 Spiritual Center +2m
4x 1/5 Mission of Peace
4x 1/5 Challenged +1L
4x 3/4 Mentally Unstable
4x 2/4 Fight or Flight +2m
3x 2/4 Roam the World


Side Board (eight):
4x 2/5 Destiny
1x 2/5 Red Lotus of the Sun +3L
3x 1/4 Dark Heart

 

One of the things I discovered early on in building Makoto is that she thrives best when built mono-symbol. At 5hs, she doesn't have any flexibility in not being able to play out her entire hand. And, you do play out her entire hand (unless you have Strike Heads or Dragon Destroyer), because you need to keep pace with your opponent's SA, as she will probably be running a 6 or 7 hs character. You do this because Makoto's ability to reduce damage off her opponent's attack is particularly devastating and allows you survive until your Kill Turn...

Speaking of which, Mentally Unstable in Makoto is just savage! Especially with Strike Heads or Dragon Destroyer. Notice how many Readying effects are in this deck. Simply draw into one attack, and this deck will be able to loop attacks at least 3 - 7+ times by T3, consistently!

Makoto's finisher is in there mostly for flavor and theme, but I also found it incredibly useful when needing to take down heavy damage redux and life gain reliant decks (think Talbain!). Combined with Fight or Flight, this attack hits like a warhead!

Interesting control pieces are present, including Nine Lives! Most opponents learn to play backward vs Makoto, spamming foundations upfront before playing an attack in hopes of bypassing her damage redux ability. When they do, Nine Lives allows you cherry pick which foundations they can and cannot have.

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I gotta be honest, man. I have not. Temporal Ascension was a card i really did consider for the deck, but in the end decided pass as Makoto has built in card draw that, more often than not, will trigger on every attack. Because Makoto only draws two cards, i've found it to be a managable number that allows me to still play out my hand and set up for defense, if need be.

Temporal Ascension would net me too many cards, i fear.

 

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