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Alabama_Man

Innsmouth rules: questions & doubts

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So, I managed to get Innsmouth yesterday and after two games I already have some questions:

1) Silas Marsh's ability allows him to spend 2 movement points in order to travel to ANY AQUATIC location: does this apply to Ya'Nthlei too?

2) Innsmouth Jail & Innsmouth Jail Cell: when you are arrested, WHERE do you go exactly? I suppose you'd go to the cell area. Then what is the point in visiting the Innsmouth Jail location, since most of its encountewrs are just bad?

Also, when you are in jail are you supposed to stay there until you find a way out, or does that last one turn only? How about Mark Harrigan's immunity to being arrested? I remember hearing he gets arrested anyway but I want to be sure.

 

Tell you what: I had been waiting months for it, I had been drooling since I saw the first cards on BGG... But after my first two games it feels like a kind of a let down:

basically, most encounters in Innsmouth are so **** negative/dangerous that they just turn the game into a frustrating experience.

What reall pissed me off are those encounters like "you are delayed even if you are normally immune to being delayed":

Come **** on, there's no point  in forbidding Mark Harrigan to use his ability: isn't he supposed to be an One Man Army?

 

Oh well...

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Gott said:

So, I managed to get Innsmouth yesterday and after two games I already have some questions:

 

1) Silas Marsh's ability allows him to spend 2 movement points in order to travel to ANY AQUATIC location: does this apply to Ya'Nthlei too?

2) Innsmouth Jail & Innsmouth Jail Cell: when you are arrested, WHERE do you go exactly? I suppose you'd go to the cell area. Then what is the point in visiting the Innsmouth Jail location, since most of its encountewrs are just bad?

Also, when you are in jail are you supposed to stay there until you find a way out, or does that last one turn only? How about Mark Harrigan's immunity to being arrested? I remember hearing he gets arrested anyway but I want to be sure.

 Tell you what: I had been waiting months for it, I had been drooling since I saw the first cards on BGG... But after my first two games it feels like a kind of a let down:

basically, most encounters in Innsmouth are so **** negative/dangerous that they just turn the game into a frustrating experience.

What reall pissed me off are those encounters like "you are delayed even if you are normally immune to being delayed":

Come **** on, there's no point  in forbidding Mark Harrigan to use his ability: isn't he supposed to be an One Man Army? Oh well...

 

1. We play Silas cannot go to there because it accessible "regardless of other game effects"

2. It's a bit confusing. If arrested, we play you go to the jail cell and are delayed.   On your next Arkahm Encouter phase, you roll an Sneak -1 check.  The jail encounters are actually  mostly good and none terrible.  The Jail Cell encounters can kill you. 

3. After 8 games, I think Innsmouth Horror is FFG's best effort.  It's the negativty tht makes it Lovecraftian. Not all characters are equal in Innsmouth. 

4. Delayed is what happens in the Jail Cells mostly, no?  Time is our most precious commodity in this game.  So losing a turn is a real bummer.

5. Harrigan can't be arrested, so I'm not sure how he gets delayed in the jail cell. 

6. Surges do not prevent a gate for Deep one Rising purposes.

 Editing: You can only edit your posts for a shortwhile.  Then they become permanent.  I've already edited this post three times includign adding this edit.

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It was clarified on a post when IH came out that those immune to being arrested (Mark, Tommy, Wendy w/Elder Sign, the Deputy) cannot be arrested in Innsmouth.  The "Delayed anyway" clause was something Kevin Wilson wanted for his own reasons.  Apparently, he dislikes Erich Weiss. 

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