Wildhorn 453 Posted January 7, 2015 Dash Rendar (36) - Lone Wolf (2)- Heavy Laser Cannon (7)- Lando Calrissian (3)- Outrider (5)- Tactical Jammer (1)Corran Horn (35)- Veteran Instincts (1)- Fire-Control System (2)- R2-D2 (4)- Engine Upgrade (4) Total points: 100 Corran Horn has VI and EU to beat phantoms and other PS9. Not the typical Dash. This one is more tanky when Horn is running away to replenish shields. When he is alone, Lone Wolf and Lando should allow him to survive. Tactical Jammer is there because I had 1 point left and I thought it could be useful for when Horn is coming back. Quote Share this post Link to post Share on other sites
Tilaso 36 Posted January 7, 2015 Is tactical jammer just because you had a surplus point? Quote Share this post Link to post Share on other sites
randomvirus 9 Posted January 7, 2015 I came up with a pretty similar list, wondering what all the Dash and Corran hubbub was about. I took Experimental Interface instead, with the idea that Dash could perform an action bar action, then EI with Lando to grab a couple of bonus tokens. (I ran Kyle Katarn with Lando as a crew member, and loved it! So many bonus focus tokens, but would have preferred a few more evades XD ) I put Stay on Target on Corran Horn and R2 Unit, swapping your Fire Control System with Advanced Sensors, with the idea that when it matters, Corran can keep on an enemy to shoot and can easily destress in the next round. I also like the idea of advanced sensors allowing you an action before Stay on Target assigns stress. Interested to see how your list does though. I haven't had the chance to play this one yet. Quote Share this post Link to post Share on other sites