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Imwookie2

Key/Ors/Zs

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So after seeing an Ors + Cheewie list do well at nationals I was inspired to finally try out a Key/Ors list that I have been wanting to build.

 

The List:

 

Jan Ors

+ Blaster Turret

+ Recon Specialist

+ Moldy Crow

 

Keyan Farlander

+ Opportunist

+ Heavy Laser Cannon

 

Bandit Squadron Pilot x2

 

So the basic Idea is to focus fire one ship a turn off the board and use the 2 Zs to help keep distance and deny actions.

 

With Ors and Opportunist Key can throw up to a 6 Die attack that is extremely accurate. With Keys ability you should almost always take TL on your target and thus get a TL with a focus on 6 Dice. Now I know that opportunist wont be super reliable with only Ors shooting before Key but 5 dice is still crazy plus the Zs should be able to deny some actions. Even a cloaked phantom is scared of a 6 Die TL focused attack.

 

Thoughts?

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You could swap Opportunist + HLC for Expose + Experimental Interface. This would save 4 points, while keeps the offensive output and stress generation, which could go towards an EPT on Jan. Swarm Tactics might be good as it would let a Bandit shoot before Keyan, or similar.

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