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VirMortalis

Couple of Questions

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Question 1
 

Mission: Homecoming
 
Special Setup: Increase Threat by twice the threat level and resolve an optional deployment. Heroes control Luke Skywalker (Hero of the Rebellion) as an ally at no extra threat cost.

 
Since optional deployments happen after round 1 when you can put threat on the counter does this mean that every round thereafter the threat level is increased by twice the threat for the mission?
 
We started with 2 threat due to being the 1st side mission so that meant 4 threat and we went on the assumption that 4 threat each turn because you can deploy up to 3 optional groups.
 

Apply additional health to Luke Skywalker equal to twice the threat level

 
Using the above assumption this would make Skywalker +8hp to his original starting hp give him 18.
 
- Is this right or did we go wrong somewhere

 

Question 2

 

Imperial Officer ability to move a friendly target within two spaces, does this happen only in the Officers turn or can it be done during the friendly target's turn and how many spaces are the units moving just the 1 or the units speed

 

Just need them clarifying so far we are drawing heading towards Under Siege :)

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1) it's durng setup. So if threat level is two. You make your threat total four. Resolve an optional deployment, paying threat cost and then play the mission. You don't get twice between rounds. You would get two per round.

2) special actions are during the unit that has them turn. They move their speed as usual.

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Question 1

 

Mission: Homecoming

 

Special Setup: Increase Threat by twice the threat level and resolve an optional deployment. Heroes control Luke Skywalker (Hero of the Rebellion) as an ally at no extra threat cost.

 

Since optional deployments happen after round 1 when you can put threat on the counter does this mean that every round thereafter the threat level is increased by twice the threat for the mission?

 

We started with 2 threat due to being the 1st side mission so that meant 4 threat and we went on the assumption that 4 threat each turn because you can deploy up to 3 optional groups.

 

Apply additional health to Luke Skywalker equal to twice the threat level

 

Using the above assumption this would make Skywalker +8hp to his original starting hp give him 18.

 

- Is this right or did we go wrong somewhere

It is vital to discriminate between "Threat level" and "Threat"

I would be of the opinion that:

A) during setup and deployment you increase Threat from 0 to 4 (twice the threat level) and resolve an optional deployment at this time after which threat is dialed down by the amount spent. Then proceed as normal, meaning threat will be increased by 2 for each subsequent round

B) As for Luke he will only gain 2 times the Threat LEVEL, so for a Threat Level 2 mission that would give him +4 Health and not +8

See "Threat" on page 24 in the RRG for further documentation

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