frostrunner 8 Posted January 2, 2015 (edited) Ok so here is the list: Wild Space Fringer (30) Bandit Squadron Pilot X4 (48) Blue Squadron Pilot (22) So obviously the point here is to get a good amount of rebel ships with shields out on the board. I should also mention this list has a total Hit Point value of 35, so you have a lot of HP to play around with. 6 rebel ships do look daunting and if you fly them in formation, the Z's will act as blockers/ focus fire on the key enemy ships you need down. While the 2400 and the B should act as flankers or bait. I know the urge to throw upgrades on these guys will be strong, but you have to get what the main focus of this list is and what you try to acomplish while using it. Having all your ships at PS2 will help against acad swarms but you have to expect to shoot last on most of your ships. Which i should mention you get the benefit of choosing which ship of yours shoots and when every round. Let me know what u guys think and if you decide to run it. Lets hear how it went. Edited January 2, 2015 by frostrunner 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted January 3, 2015 My primary target's going to be the Blue, then the Bandits. Stop the damage first, then deal with the rest. Quote Share this post Link to post Share on other sites
frostrunner 8 Posted January 4, 2015 Exactly what i would expect the other player to think. And thats why i would use em as bait and stay at R3 Quote Share this post Link to post Share on other sites