Ernie55 2 Posted December 31, 2014 Hey folks, been making some lists with my new xmas toys, this is the one I'd like to give a run out. Lemme know what you think Eaden Vrill -Lando -Experimental Interface Nera Dantels -FCS -2x Flechettes Dagger Pilot -E2 -Tactician -Ion Cannon 100 on the nose Thanks Ian Quote Share this post Link to post Share on other sites
Metternik 0 Posted December 31, 2014 I think this is a good list. The only thing that can hurt is the mobility of the bwing but Nera kinda knocks that out Quote Share this post Link to post Share on other sites
Red G 369 Posted January 1, 2015 Nice list! Eaden is my favorite Outrider pilot. I like running Eaden with Hobbie + the stress droid, though Nera with Flechettes is also a good idea and lets you spread your ships out more. I prefer the consistency of RecSpec over Lando + Exp. Interface, but with the Outrider's dial the stress probably won't be much of a bother. Quote Share this post Link to post Share on other sites
Marinealver 8,073 Posted January 2, 2015 Just wait till the new cannons come out. Stress torps plus stress cannon equals everyone gets stressed. Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted January 2, 2015 With all the high PS pilots flying around I'm not sure if the 2 points spent going with a Dagger instead of a Blue are worth it. You could put an FCS on the Blue or Munitions Failsafe and a 1 point EPT on Nera instead of having the Dagger. Quote Share this post Link to post Share on other sites
Ernie55 2 Posted January 2, 2015 Was contemplating dropping Lando and the EI for a plain RecSpec which saves 4(?) points. I bumped the Bwing to Dagger squadron so he fires before Eaden. Helps me make sure the enemy are stressed, plus helps a little against predator. Quote Share this post Link to post Share on other sites
Sekac 3,506 Posted January 3, 2015 (edited) I would avoid the EI personally. The YT-2400 has an insanely good dial and I wouldn't give that up lightly. Dash w/ PtL and Kyle can do it because 3 actions a turn affords a lot of options and he has the PS to back it up. I would keep Vrill mobile so he can try to get within range 1 of ships and deliver a 4 dice punch on some already stressed sob. Edited January 3, 2015 by Sekac Quote Share this post Link to post Share on other sites
Moore84 38 Posted January 3, 2015 Eaden Vrill - 32pt - Recon Specialist - 3pt Jan Ors - 25pt - Ion Cannon Turret - 5pt - Recon Specialist - 3pt - Moldy Crow - 3pt Dagger Squadron Pilot - 24pt - Fire Control System - 2pt - Ion Cannon - 3pt 100pt How about this at 100pt Quote Share this post Link to post Share on other sites
Sekac 3,506 Posted January 4, 2015 (edited) On Jan, Kyle Katarn is hands down better than a recon specialist. You can just focus again for a second one, or you can TL if you're not getting shot at. You get a focus, even when you get blocked. Otherwise, I'm not sure what Vrill is doing in this list. You have 2 sources of ion, but none of stress. /E2 mod and tactician costs the same as an ion cannon. I'd probably do: Vrill w/ HLC Jan w/ ICT, Kyle Dagger w/E2, tactician Jan pumps Vrill up on the joust and the B tries to stress the ships closest to Vrill so his pitiful attack 2 turret all of a sudden pounds 5 reds in at range 1. Edited January 4, 2015 by Sekac Quote Share this post Link to post Share on other sites