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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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TalkingMuffin

Can you have Serenity or the Millennium Falcon?

10 posts in this topic

I doubt it but then again Serenity wasn't FTL capable so you could just set the game as a bunch of smugglers in a heavily populted system. Actually it would be quite easy to make a "Firefly-ish"  game using Rogue Trader or Dark Heresy all though Rogue Trader would probably be better. It would probably just be a case of tweaking some numbers down and limiting the characters to more Dark Heresy like equiptment for the most part (assuming the equiptment in Rogue Trader is better). If you sat down and wrote up a System in some detail with probably with 2 Hive Worlds in the Habitable belt making it a prosperous system with lots of trade then some mining operations, a penal world and some space stations you could add alot of detail to the game and it would allow the players to revisit locations repeatedly which is something that doesnt happen that often in Dark Heresy. Give the players a relitively rare large shuttle that is fast but in disrepair and have fun.

Kaihlik

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 'Sounds like great advice; I hadn't thought of the in-system angle, but it may fit. Of course, having a warp-capable ship may not be out of the question, but I'll obviously have to wait until the book's out.

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I doubt that anything but the most advanced ships would be able to fit a warp drive, a geller field and the regular propulsion systems as well as all of the other systems in a ship that small (and if you had a ship like that you would sell it for an extortionate price and buy yourself a full blown escort because that is one rare ship). You could always take a different leaf out of Fireflys book and make an arrangement like Inara's (no not that kind of arrangment), with the Capitan of a different ship for passage every time he moves on. If the captain had a predictable rout then "buisiness" transactions could be planned in advance. It would also mean putting yourself at the mercy of another ship which could add unexpected delays into the mix.

Kaihlik

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I did conduct a successful travelling campagin with a the PCs all being stuck to heresy age dropship the size of roughly 4 thunderhawks. What they did for travelling was hiking warptravel with bigger ships. They always had to deceit, force or ask nicely to get transported but it worked very well and enhanced the RPG aspect in a big way.

I am thinking about running a Traveller style games in a sector of the Ultima Segmentum that I invented, and I am still unsure how big the ship will be the PCs are going to get.

On a second thought, while Serenity, the Falcon or a 100t freetrader  are good small ships, having a Star Trek like exirience might also be nice. The players can swap Charakters from time to time and rely (or not!) on the crew to keep the ship running and bust them out.

 

 

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     If you dont have it already the I.H. has a a few pages in the Void section pertaining to system ships, ship qualityand such. And if your interested in keeping to the Calixis setting the Malfian sub-sector has  pirate infested 3 planet system, two war worlds, a couple of forbidden planets and several hive worlds on the very fringe of the Astronomicon- bordering the Halo Stars.

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Worth noting... even if you are flying a system-ship like Serenity doesn't completely restrict you to one system. Just get passage the hold of a warp-capable ship, like Eisenhorn does with his guncutter. I expect there may even be some warp ships have a good sideline in ferrying tramp freighters between systems.

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Its not that clear in the Series but the sourcebooks explain it better, Firefly is set in 1 Solar System - be it a large system with a number of core worlds and terraformed fringe planets. You could give the PC's a large guncutter or big Dropship and let them run around to their hearts content. If you watch Serenity you'll see there are more than enough ideas there to keep them well out of mischief.

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I was just thinking about this, and giving the Serenity crew classes based on the ones we got from the sample adventure. It's super easy. Mal is a Rogue Trader, obviously. Both Jayne and Zoe are Arch-Millitants with different styles, Wash is a Void-Master, Simon is a Seneschal with a focus on medicine who broke his psyker sister out of a black-ship cull or worse experiment. River is said psyker, likely with a smattering of precogniton and body improvement powers. Book is a Missonary, big shock. Kaylee is likely another Seneschal, or mabye Void Master if they also can focus on fixing ships instead of flying them. Inara is the only one I'm having issues with, but that's mostly becuse we don't know if Rogue Trader is the only social class, or if there is a more specalized "face" style class. So yeah, it all works. Go out to the black, land in crappy backwaters, take on jobs, dodge the Powers That Be who hate members of your crew. Profit.

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