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bubblepopmei

Let's Talk about X: Scum and Villainy list - Scarlet Thief

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I had some fun play testing wave 6 ships. Check out my thoughts on the following list:

Scarlet Thief (100/100)

======================

HWK-290: Palob Godalhi (20 + 7)

+ Determination (1)

+ Ion Cannon Turret (5)

+ Greedo (1)

Firespray-31: Kath Scarlet (38 + 7)

+ Opportunist (4)

+ K4 Security Droid (3)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Edited by bubblepopmei

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Gosh ya it was super fun! I have a new series of video shorts I'll be putting out, first one on Thursday. It is about 3 minutes and focuses on upgrades and how people might like to use them.

 

I'm still working on battle reports. Was going to do a battle report of this very list, yesterday. Tragically the Go Pro ran out of battery power just as we began. LOL.

 

This coming Monday I'll attempt it again.

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There was a point in the game where Kath Scarlet had 2 stress tokens. She 1 banked for a green maneuver. Does the K4 Security Droid permit acquiring a target lock if the ship is stressed? We decided it did not, but what do you think?

 

K4-security-droid-1-.png

Of course you can. Acquiring a target lock isn't an action.

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There was a point in the game where Kath Scarlet had 2 stress tokens. She 1 banked for a green maneuver. Does the K4 Security Droid permit acquiring a target lock if the ship is stressed? We decided it did not, but what do you think?

 

K4-security-droid-1-.png

Of course you can. Acquiring a target lock isn't an action.

 

 

Gah! That's what I thought! Trickery! Trickery I say!

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Another question that came up was "At the start of combat"

 

At the start of combat, Ysanne Isard gives Rear Admiral Chiraneau a free evade action.

 

Ysanne-isard.png

 

At the start of combat, Palob Godalhi steals a focus or evade token from an enemy range 1-2 of him. 

 

220px-Palob-godalhi-1-.png

 

Does Palob steal the evade token Ysanne yields Chiraneau?

 

Chicken and egg situation?

Edited by bubblepopmei

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Another question that came up was "At the start of combat"

 

At the start of combat, Ysanne Isard gives Rear Admiral Chiraneau a free evade action.

 

Ysanne-isard.png

 

At the start of combat, Palob Godalhi steals a focus or evade token from an enemy range 1-2 of him. 

 

220px-Palob-godalhi-1-.png

 

Does Palob steal the evade token Ysanne yields Chiraneau?

 

Chicken and egg situation?

I would say no. "At the start of the combat phase" means the conditions that were "at the start of the combat phase". So you wouldnt be able to steal a token that was also given "at the start of the combat phase" because once it is given is no longer the start of the combat phase.

Edited by melminiatures

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Another question that came up was "At the start of combat"

 

At the start of combat, Ysanne Isard gives Rear Admiral Chiraneau a free evade action.

 

Ysanne-isard.png

 

At the start of combat, Palob Godalhi steals a focus or evade token from an enemy range 1-2 of him. 

 

220px-Palob-godalhi-1-.png

 

Does Palob steal the evade token Ysanne yields Chiraneau?

 

Chicken and egg situation?

I would say no. "At the start of the combat phase" means the conditions that were "at the start of the combat phase". So you wouldnt be able to steal a token that was also given "at the start of the combat phase" because once it is given is no longer the start of the combat phase.

 

Can't remember if it's the rules or the FAQ but it says if you have multiple abilities that trigger at the start of combat the player with initiative resolves thiers first. It doesn't matter when the token was acquired, it only matters that it happened before palob's ability triggers.

Imperial has initiative:

Start of Combat: Isard's ability triggers, assigns token.

Palob's ability triggers, steals token.

 

Scum has initiative:

Start of combat: Palobs ability triggers, he can steal a token but the rear admiral hasn't triggered isard yet so it has no evade to steal.

Isards ability triggers and it takes an evade action.

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K4 droids and Outlaw Tech are so good. If only I could take both at the same time! I'd say they would be the best crew to put on the shuttle, but alas, Scum only. I was actually considering K4 on a Firespray that has PtL and the Hotshot Blaster. Even if your target is out of range of your main guns you have a really good attack on them as long as they aren't out of range 2 on your sides, while also having an evade token! Now that does start at a base of 44 points if you use a generic Firespray, but it is a solid ship build.

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Great report Mei, I like your list and the possibilities it has.

Personally I'm looking forward to a Kath/Fett list, with a few upgrades to work their advantages with the new S&V abilities...

Then I wanna run that Ace ship with title and drop some serious mines.. lol

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Depends on who has initiative. If Scum has initiative, then Palob's ability triggers first and there's no evade token to steal. If Imps have initiative then the rear admiral get's the option to take an evade, then Palob can take it if he wants to.

Perhaps! Is pilot skill a factor?

Definitely want to pass on initiative if we are running a list with Palob I suppose.

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Depends on who has initiative. If Scum has initiative, then Palob's ability triggers first and there's no evade token to steal. If Imps have initiative then the rear admiral get's the option to take an evade, then Palob can take it if he wants to.

This is correct, it's both in the core rules and the faq.

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Depends on who has initiative. If Scum has initiative, then Palob's ability triggers first and there's no evade token to steal. If Imps have initiative then the rear admiral get's the option to take an evade, then Palob can take it if he wants to.

Perhaps! Is pilot skill a factor?

Definitely want to pass on initiative if we are running a list with Palob I suppose.

 

No, when a card says "at the start of the ... phase" or "at the end of the... phase" it will always be initiative that rules who goes first. The faq example states that if there are two Corrans the on with initiative decides if he wish to shoot, then the other.

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

Edited by Dzerards

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Depends on who has initiative. If Scum has initiative, then Palob's ability triggers first and there's no evade token to steal. If Imps have initiative then the rear admiral get's the option to take an evade, then Palob can take it if he wants to.

Perhaps! Is pilot skill a factor?

Definitely want to pass on initiative if we are running a list with Palob I suppose.

 

No, when a card says "at the start of the ... phase" or "at the end of the... phase" it will always be initiative that rules who goes first. The faq example states that if there are two Corrans the on with initiative decides if he wish to shoot, then the other.

 

 

Thanks for the referencing, Narcoleptic! I agree with you and the others, that does sound reasonable. 

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

That's the N'dru build I was considering too.

Mei: Though I like the setup you propose, I was also considering how Kaato with Bodyuard could have good place along side Palob with VI. Maybe trade a switch and downgrade ion to blaster to get him. Or drop switch and K4.

Edited by Rhoaran

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

That's the ndru build I was considering too.

Mei: I was also considering how aka'-to with body guard could have good place along Palob. Maybe trade a switch and downgrade ion to blaster to get him. Or drop switch and k4.

 

 

Well that's an interesting thought! So Kaa'To Leeachos borrows a focus or evade from a friendly and returns it, or shares it to yet another friendly in the form of an additional agility die.

 

220px-Kaato-leeachos-1-.png Bodyguard-1-.png

 

Is an extra naked agility die worth more than a focus or evade token?

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

That's the ndru build I was considering too.

Mei: I was also considering how aka'-to with body guard could have good place along Palob. Maybe trade a switch and downgrade ion to blaster to get him. Or drop switch and k4.

 

 

Well that's an interesting thought! So Kaa'To Leeachos borrows a focus or evade from a friendly and returns it, or shares it to yet another friendly in the form of an additional agility die.

 

220px-Kaato-leeachos-1-.png Bodyguard-1-.png

 

Is an extra naked agility die worth more than a focus or evade token?

 

It depends.  If the ship your giving an extra agility is likely to be shot at by multiple ships, then the extra agility is better.  If they are only shot at once, then the token is generally better.

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

That's the ndru build I was considering too.

Mei: I was also considering how aka'-to with body guard could have good place along Palob. Maybe trade a switch and downgrade ion to blaster to get him. Or drop switch and k4.

 

 

Well that's an interesting thought! So Kaa'To Leeachos borrows a focus or evade from a friendly and returns it, or shares it to yet another friendly in the form of an additional agility die.

 

220px-Kaato-leeachos-1-.png Bodyguard-1-.png

 

Is an extra naked agility die worth more than a focus or evade token?

 

It depends.  If the ship your giving an extra agility is likely to be shot at by multiple ships, then the extra agility is better.  If they are only shot at once, then the token is generally better.

 

Giving Fett the extra agility with multiple enemies at range one would be cool.

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Last night I ran a very similar list:

 

Kath + Opportunist; K4 Droid; Seismic charge

Palob + VI; Blaster Turret; RecSpec

N'Dru + Lone Wolf; Cluster Missiles; Deadman's Switch

 

It completely took apart a Decimator + Boba list. Boba went down in one turn of shooting, taking 4 hits and 2 crits from Kath alone! I think N'Dru synergies well with the other two as it is easier to keep him at range 3 of this squad mates if they are constantly retreating from the enemy. Plus 1 turn of 8 attack dice from him with two rerolls is brilliant!  

 

Regarding Palob versus Isard, it came up in that game too. P16 of the rule book states, if you abilities would resolve at the same time the player with initiative resolves his or hers first. So if the Imps have initiative then he places his evade token first, then Palob can steal it. If the Scum have initiative then the evade token isn't on the table to steal and he has to steal someone else's.

That's the ndru build I was considering too.

Mei: I was also considering how aka'-to with body guard could have good place along Palob. Maybe trade a switch and downgrade ion to blaster to get him. Or drop switch and k4.

 

 

Well that's an interesting thought! So Kaa'To Leeachos borrows a focus or evade from a friendly and returns it, or shares it to yet another friendly in the form of an additional agility die.

 

220px-Kaato-leeachos-1-.png Bodyguard-1-.png

 

Is an extra naked agility die worth more than a focus or evade token?

 

It depends.  If the ship your giving an extra agility is likely to be shot at by multiple ships, then the extra agility is better.  If they are only shot at once, then the token is generally better.

 

Giving Fett the extra agility with multiple enemies at range one would be cool.

 

 

This would be my goto combo

Palob-godalhi-1-.pngBodyguard-1-.png

 

I mean, why borrow from a friendly when you can borrow from the enemy?

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