Josep Maria 685 Posted December 8, 2014 Hey I also have a homemade Avatar/Korra game Still creating it but looks good 1 kaosoe reacted to this Quote Share this post Link to post Share on other sites
kaosoe 7,573 Posted December 8, 2014 ahem.. if you guys are swapping Avatar/Korra notes, I would be interested in seeing that as well. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 8, 2014 A John Carpenter's The Thing board or card game. FFG's awesome Battlestar Galactica board game would be a great jumping-off point. There is a similar game out there called "Paic station" It doesn't have teh setting/characters of the thing (Mcready! Yay!) but it has the whole paranoia, traitor player can infect other players (unless they have a can of gasomile card) gameplay you are looking for. http://boardgamegeek.com/boardgame/69552/panic-station 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 9, 2014 Step 1: Take an 80's toy/cartoon licence Step 2: Make an LCG about it. Step 3: Profit! (I'll buy it!*) * Yes, even "Jem and the Hollograms", dammit! 2 Moah Deeb and Josep Maria reacted to this Quote Share this post Link to post Share on other sites
fatedtodie 452 Posted December 9, 2014 I am inspired. I think a Toejam and Earl Board game would be something that needs to happen. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
bradknowles 4,449 Posted December 9, 2014 I’d vote for Dune, Stargate, and Babylon 5 — sure. But I want RPGs, and maybe associated miniatures, not card games. 5 fatedtodie, Cipher Ghost, Darth Sarcastic and 2 others reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 9, 2014 I’d vote for Dune, Stargate, and Babylon 5 — sure. But I want RPGs, and maybe associated miniatures, not card games. I said card games because while i'd play an LCG, I'm not entirly sure I'd play Jem: The truly outragous RPG. Rainbow Brite on the other hand... 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Darth Sarcastic 7 Posted December 9, 2014 New Babylon 5, Star Trek, and Terminator RPG systems an Age of Sail RPG, and a Mass Effect RPG. Oh and more Dragonstar material. Bab-5 and Star Trek I could see...I never thought about a Terminator RPG....sounds interesting. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
TXRyanLee 112 Posted December 9, 2014 Agreed with the Super Hero roleplaying genre.I've started working on my own. Basically, I created some pregens (a group roughly based on the Avengers/Justice League) and using basic Superhero styles. I've got the Brick, the Melee, the Psionic, the Shooter, the Magic-user, the Elementalist and also Powered Armor. I've been tearing anything I can out of the established Superhero game systems (Champions, Mutants and Masterminds, Marvel) Once I'm done, I'll have my group do a run through and see if we can reverse-engineer the rules and make a playable game. 2 Cipher Ghost and Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Josep Maria 685 Posted December 9, 2014 ahem.. if you guys are swapping Avatar/Korra notes, I would be interested in seeing that as well. I have them in Spanish. If anyone understand Spanish I can post here the Google Drive link. If not I will translate it for you or anyone else Quote Share this post Link to post Share on other sites
kaosoe 7,573 Posted December 9, 2014 ahem.. if you guys are swapping Avatar/Korra notes, I would be interested in seeing that as well. I have them in Spanish. If anyone understand Spanish I can post here the Google Drive link. If not I will translate it for you or anyone else I doubt my 2 semesters of High School Spanish would do me much good, unless most of the notes involve asking where the bathroom is. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
bradknowles 4,449 Posted December 9, 2014 I doubt my 2 semesters of High School Spanish would do me much good, unless most of the notes involve asking where the bathroom is. Oo-ay lah toy-let? Oh, sorry — excuse my French. 2 Josep Maria and Cipher Ghost reacted to this Quote Share this post Link to post Share on other sites
Josep Maria 685 Posted December 9, 2014 If anyone wants the link just PM please. This way we will let the post "almost" intact XD Quote Share this post Link to post Share on other sites
Cipher Ghost 5 Posted December 9, 2014 I doubt my 2 semesters of High School Spanish would do me much good, unless most of the notes involve asking where the bathroom is.Oo-ay lah toy-let?Oh, sorry — excuse my French. It's all Greek to me. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Moah Deeb 70 Posted December 9, 2014 Dune definitely. 2 Josep Maria and bradknowles reacted to this Quote Share this post Link to post Share on other sites
Josep Maria 685 Posted December 9, 2014 Apart of Korra/Avatar I also would like the X-COM but in roleplay version 1 TXRyanLee reacted to this Quote Share this post Link to post Share on other sites
Raine 143 Posted December 9, 2014 Hmm...I'd have to say Ghostbusters for sure. Also I'd like some form of official Transformers RPG (please not Micheal Bay based) and Thundercats...either old or new. I rather liked the new version of Thundercats, actually. Shame it never continued on. 2 Josep Maria and Robin Graves reacted to this Quote Share this post Link to post Share on other sites
TXRyanLee 112 Posted December 9, 2014 Apart of Korra/Avatar I also would like the X-COM but in roleplay version An X-COM Miniatures game (like X-Wing) would be pretty awesome too, if FFG could get the rights to make figures of the Heavies, Snipers, and all those little Sectoids and awesome Mutons. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
That Blasted Samophlange 6,923 Posted December 9, 2014 Other settings that would love are: Mass Effect Rifts (shhh! Don't say anything!) Macross (not robotech) Flash Gordon Buck Rogers Fifth Element future Buckaroo Banzai Indiana Jones 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
eldath 202 Posted December 9, 2014 Stargate or Dune RPGs. I did do a Conversion for Stargate, you can download it from my dropbox https://www.dropbox.com/s/t1xilz6trqi8ebw/Stargate%20Edge%20Doc.pdf?dl=0 The character sheet is https://www.dropbox.com/s/rellpcmc94oorz0/Stargate%20Character%20Sheet.pdf?dl=0 I also wrote a starting mission https://www.dropbox.com/s/15jcjkf00w20evz/Qui%20transitus%20in%20profundis.pdf?dl=0 E 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
mouthymerc 4,483 Posted December 9, 2014 Apart of Korra/Avatar I also would like the X-COM but in roleplay version An X-COM Miniatures game (like X-Wing) would be pretty awesome too, if FFG could get the rights to make figures of the Heavies, Snipers, and all those little Sectoids and awesome Mutons. FFG must have some rights as they are doing a board game. Other settings that would love are: Rifts (shhh! Don't say anything!) Rifts is a great setting. The rules and mechanics are the issue. I've always looked at running it with the Savage World ruleset. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 10, 2014 Hmm...I'd have to say Ghostbusters for sure. Also I'd like some form of official Transformers RPG (please not Micheal Bay based) and Thundercats...either old or new. I rather liked the new version of Thundercats, actually. Shame it never continued on. Yes ghostbustrs rPg would fit nicely with EotE RPG rules and dice. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
EliasWindrider 2,712 Posted December 10, 2014 (edited) Apart of Korra/Avatar I also would like the X-COM but in roleplay version An X-COM Miniatures game (like X-Wing) would be pretty awesome too, if FFG could get the rights to make figures of the Heavies, Snipers, and all those little Sectoids and awesome Mutons. FFG must have some rights as they are doing a board game. Other settings that would love are: Rifts (shhh! Don't say anything!) Rifts is a great setting. The rules and mechanics are the issue. I've always looked at running it with the Savage World ruleset. Pm me if you would like to try using my system for Rifts (or something else) I've got a system that I originally designed to handle traditional fantasy and rifts (home game) as the two primary design points (where the math was simplest). For modern era games there is a lot of multiplication by 2 for damage (guns). For near future/modern superheroic there is a lot of multiplication by 3 for damage which is more complex math than I would like the game to have. But to capture the Rifts ultimate crossover flavor you need to be able to handle everything, and that's where the modern super heroic numbers clocked in. To give you an idea of the system you always roll 3 dice between d4 and a d12 (higher is generally better), you have a die for each attribute, a die for each skill, and equipment also provides dice. Each roll has one required skill (possibly 2 if you are double attacking with different weapons) but you can use any other dice that you can narratively justify (I had a player who used the stealth [required skill] dexterity and the wealth skill on a stealth check, he gave the NPC his Character had bedded the night before and was having trouble getting rid of some gold to buy a pretty bauble as a token of his affection and snuck away why she was paying for it). It handles tactical combat well (not as well as D&D 4e), but it has a stronger focus on narrative play (with mechanics like a destiny pool of dice, nearest mechanic in a published game that I can think of is the doom pool from marvel super heroic role playing, basically it makes dice rolls less random, you can save up good rolls and use them when you want to succeed or succeed better, a karma pool think FFG star wars destiny pool (othello tokens) melded with destiny points from SAGA in terms of what they can do and SAGA darkside points as a morality tracker, then there are "themes" which are a lot like "aspects" from fate, it also has a partial critical hit mechanic that is a bit like "advantage" from FFG star wars but comes up a bit less frequently) As I mentioned wealth is a skill that you can include in almost any dice pool and use it to buy anything that doesn't provide dice, anything (including equipment) that does provide dice us considered character advancement and must be purchased with character points which can be used in combination with themes to provide you with an extra large bonus whenever the theme is narratively applicable. Character points are earned like experience, weg or Ffg model (killing stuff does not earn character points). The initiative system is a lot like the one from marvel super heroic role playing. Besides the core dice mechanic the part of the game I was most pleased with was the position/movement tracking system, it uses squares (for minis based combat, diagonal square counts as 1 square), but it handles ground verses air (or other long distance combat against character scale targets) better than any published game I've seen and the race/chase resolution mechanic is absolutely inspired, most chases end in 2 to 5 opposed rolls and end in a narratively satisfying escape or tackle, it's also distance based so you have a pretty good idea of how much distance was covered as soon part of the chase. Combat us streamlined/simple and runs smooth and fast. There are no levels or classes, it's a skill/equipment/superpower/magic based system and buy as you go. It's actually a simple yet fairly realistic universe simulator, but I followed the 90-10 rule for realism, It's an engineering idea that you can often get 90% of performance (in this case realism) for 10% of the cost (in this case complexity) and it's not worth paying the remaining 90% of the cost to get the last 10% of performance. I used simply abstraction to hand wave the last 10% of realism. I designed the system for cause and effect, RCR star wars was designed for cause so it's mechanics/rules looked realistic, Saga was designed for effective so in many areas it looked unrealistic but it played very well. But these aren't mutually exclusive, you can do both and I did. I also designed by the numbers so to speak, I got my PhD doing uncertainty quantification (think statistics but with less focus on data and more on algorithm), and I chose the statistics I wanted and design/redesigned the mechanics until I got them. I haven't seen any published RPG with good statistics, and it's difficult to see how bad their statistics are until you actual have a game with good statistics to compare it to. If you would like to see what a RPG with good statistics actually looks like and experience the difference in game play let me know. I'm looking for play testers, if you're interested pm me and I'll send you a roughly 200 page word doc and power point character sheet (character sheet is very old school minimalist in a good way, pptx, just let's you add text wherever you want on the background image to line up with the lines in the back ground image/sheet and you can save a digital copy). GM Dave of the order 66 podcast saw an early draft that i had posted online for feedback and contacted me about letting gamer nation studios publish. On the order 66 podcast he's mentioned 2 games that he'd really like to run as a GM, one is mouse guard, the other is my system. I designed the system to do all things well, it's not the most narrative game (I'd say that FFG, star wars takes that honor) or the most tactical (D&D 4e claims that title) but it does strike a very happy medium. If you don't believe that's possible, contact me let me prove it to you by sending you the word document for you to playtest. Ok I figure that many of you don't want to take the effort for a PM. So here's a link to the google doc https://drive.google.com/file/d/0BwceW2DLkm6qWnowNzQtOHZhX0E/view?usp=sharing here's a blank character https://drive.google.com/file/d/0BwceW2DLkm6qenVEY3I1UmdnLUU/view?usp=sharing just "insert -> textbox" (the font will be the right size for the character sheet and after typing you can drag the text box onto the line that you intended to put it on but power point put in a slightly different location, I always have that problem) Here's an example of a filled in character sheet (for a traditional fantasy game) https://drive.google.com/file/d/0BwceW2DLkm6qUFhCdl9sMWRFM2s/view?usp=sharing This is the PC that used the wealth skill on his stealth check Edited December 11, 2014 by EliasWindrider 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Concise Locket 1,145 Posted December 10, 2014 I would like an RPG set in the Android (Android, Infiltration, Netrunner) universe. 3 Robin Graves, Jame Rowe and Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Moah Deeb 70 Posted December 10, 2014 I've been looking at Dropzone Commander and would love to see an RPG set in that game. I'd love to have some between battles, story based action. I've lots of ideas, for each faction too.... I think I might just attempt to use EotE rules and adapt the factions, weapons and vehicles of the setting to those rules. Perhaps Age of Rebellion would be better suited though. I'm going to have to do this now. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites