Prevailing Winds 75 Posted November 30, 2014 gotta be tiered of the Non-Love for the A wing its my main ship!!!! Quote Share this post Link to post Share on other sites
Mikael Hasselstein 6,896 Posted November 30, 2014 Don't need deadeye. Proton rockets don't require a target lock, only that you have a focus. Also they don't spend it to fire so you can mod your roll with it! I know that - I was speaking about ordnance more generally. My argument all along has been that the TIE Advanced is a defensive ship. No one likes that. It is weak, relative to the X-Wing, given the 1/8 die difference, the only compensation being evade and barrel roll actions. But proton rockets were made for the Advanced, not A-Wing, which suffers a 2-point Chardaan tax for equipping them. The designers promise fixes, and I'm willing to bet credits that one of them will be a title card that gives the Advanced a sensor upgrade slot (so that one of them can take Accuracy Corrector). They hinted very strongly that there will be more than one unique fix. Oh, I agree that the Proton Rocket is made for the TIE Advanced. I've been having a great time putting it on Vader. As the luck has had it, however, it's been better those handful of times that I've put it on the A-Wing. But, that's my idiosyncratic experience. Well, I don't think it's really worth it to do that particular match-up. Neither A-Wings or Squints exist in a vacuum. I'd prefer the real-world test that we can get a glimpse into with the collected worlds data. It also sounds like they're laying the groundworks for more and more tournaments going forward. I would like to see a large sample size to control for player strengths, dice variances, game play errors, certain squad match-up weaknesses (ie, some upgrades weak against others), etc. A computer simulation, while unlikely, could run thousands quickly. Like in that Matthew Broderick movie, WarGames. "Would you like to play a game"? Right, I remember that one. Well, when MJ goes through the current data there will be a lot more info to play with. I don't think a simulation would give us much on the matter, and coding AI's to fly at one another is not really worth the effort, unless you're a nerd for that sort of thing. Right now, A-Wings are having a hard time because: Fat Han takes more damage than an A-Wing can dish. Phantoms are rolling 4 green dice against A-Wing 2 red dice Those are the two dominant squads, and it's hard to have a competative squad that's weak against either of those. ... Tl;Dr: A-Wings are in a pretty good spot, but the meta is favoring things that hurt A-Wings pretty badly. Soon that should change, and the A-Wing will do a lot better. I agree that the current Phat meta doesn't favor the A-wing, but I also don't think there's any point being fatalistic about it. At the local tournament scene, there's still plenty out there that doesn't conform to what's popular. But, I do wonder if there's a tactic that the A-wing might employ to be more competitive against even those builds. gotta be tiered of the Non-Love for the A wing its my main ship!!!! Well, then tell us how it's flown!! This thread is not about piling on the hate on the poor A-wing, it's about developing tactics for it to make it more viable. Quote Share this post Link to post Share on other sites
Kingsguard 343 Posted December 1, 2014 And we aren't going to see the "swivel". It is far too cumbersome to create a rear arc on a ship that is already printed without one. That, and I have no idea where people are getting the swivel idea. I've never seen it implemented in any of the games I've played that featured the A-wing. Having played a 36pt ship with 2 atk, I think some have too high expectations. Ever play that old X-Wing game for the PC? Or Rogue Squadron for the N64? In both those games, A-Wing guns swivel vertically if you attack a target from certain angles. Wookieepedia: The slight A-wing's wing-mounted laser cannons could rotate up and down sixty degrees for greater fire control. Some of those designs even had their guns modified to swivel in a complete 360-degree arc, thus providing a nasty surprise to any chasing fighter. Quote Share this post Link to post Share on other sites
Sithborg 11,513 Posted December 1, 2014 I don't ever remember it actually swiveling in Rogue Squadron. No more than to provide the arcs that we currently have. 1 z0m4d reacted to this Quote Share this post Link to post Share on other sites
EastCoast 1,350 Posted December 2, 2014 This was the toy I was talking about, "Laser cannons are adjustable so you can be sure to hit your target". I think that came out in '85, so the concept has been around for quite awhile. Now, the practicality of trying to swivel guns while zooming around in the fastest ship in the galaxy... 1 z0m4d reacted to this Quote Share this post Link to post Share on other sites
z0m4d 727 Posted December 2, 2014 This was the toy I was talking about, "Laser cannons are adjustable so you can be sure to hit your target". I think that came out in '85, so the concept has been around for quite awhile. Now, the practicality of trying to swivel guns while zooming around in the fastest ship in the galaxy... Authoritative. Quote Share this post Link to post Share on other sites
Kingsguard 343 Posted December 2, 2014 I don't ever remember it actually swiveling in Rogue Squadron. No more than to provide the arcs that we currently have. Yeah but those arcs represent fixed guns. This was the toy I was talking about, "Laser cannons are adjustable so you can be sure to hit your target". I think that came out in '85, so the concept has been around for quite awhile. Now, the practicality of trying to swivel guns while zooming around in the fastest ship in the galaxy... I want one! I think my cousin used to have that. Quote Share this post Link to post Share on other sites