Rakky Wistol 2,903 Posted November 15, 2014 (edited) Has anyone noticed it doesn't have to be a crew upgrade equipped to the ship that Moffra is on? Not sure that it would help very much but could be a nice little side benefit. Edited November 16, 2014 by Rakky Wistol Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted November 15, 2014 (edited) Hmmm, that's going to get FAQ'd Edited November 15, 2014 by Englishpete Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted November 15, 2014 "You" is intended to refer to his ship. 5 oneway, Disgruntled, ObiWonka and 2 others reacted to this Quote Share this post Link to post Share on other sites
Sithborg 11,513 Posted November 15, 2014 I can understand that reasoning, but that isn't how it works. "You" in the game refers to the ship. Thus, "you must discard" refers to the ship Jerjerrod is on. Since another ship cannot discard for the Jejerrod, it only applies to Jejerrod and the crew on the same ship as him. 4 ObiWonka, DraconPyrothayan, Disgruntled and 1 other reacted to this Quote Share this post Link to post Share on other sites
oneway 1,878 Posted November 15, 2014 Well... it only makes sense that it would target a ship he is on... if anyone told me they will ax a crew on another ship I'd tell them it doesn't work that way.. Seriously, he cannot effect a ship he isn't on.. plain and simple.. I won't put up with shenanigans. Quote Share this post Link to post Share on other sites
ldodt 358 Posted November 15, 2014 Yeah its like saying when you are delt a face up damage card "Well i was delt a face up damage card on my tie fighter way out there so ill discard this intel opperative on this omicron shuttel over here to turn that crit face down" definatly going to get faq'ed 1 GodlessMimicry reacted to this Quote Share this post Link to post Share on other sites
any2cards 2,433 Posted November 16, 2014 Well... it only makes sense that it would target a ship he is on... if anyone told me they will ax a crew on another ship I'd tell them it doesn't work that way.. Seriously, he cannot effect a ship he isn't on.. plain and simple.. I won't put up with shenanigans. Shenanigans ... did you say Shenanigans? 2 cpdilloway and oneway reacted to this Quote Share this post Link to post Share on other sites
z0m4d 727 Posted November 16, 2014 Nice try, though! Quote Share this post Link to post Share on other sites
Buhallin 4,520 Posted November 16, 2014 And even if it didn't say "you", there's this: Abilities on Ship cards cannot affect other ships unless explicitly specified by the ability. No explicit statement of affecting another ship, gotta do it on the one he's on. 4 SmartCookie, oneway, Sithborg and 1 other reacted to this Quote Share this post Link to post Share on other sites
oneway 1,878 Posted November 16, 2014 No FAQ response needed... And yes, any2cards.. shenanigans. Haha Quote Share this post Link to post Share on other sites
IvlerIin 573 Posted November 16, 2014 JerJer's ability has him killing other crew or JerJer kill himself for the ship he's on to negate a Critical. If he's the only crew on the ship he is on he's the only one to be discarded. Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted November 16, 2014 I'm not a huge rules knows it all guy so it was just one of those weird thought moments. I'd never try to use it as such but I bet somewhere someone else already is/has. Quote Share this post Link to post Share on other sites
cpdilloway 105 Posted November 16, 2014 shenanigans...I've got my broom...lol sacrificing a crew from a different ship...sound rather attack wing-y not x-wing-y lol 2 oneway and romulanwarbird reacted to this Quote Share this post Link to post Share on other sites
IvlerIin 573 Posted November 16, 2014 I think your thought is pretty cool. I could see it as potentially the ability of a "Darth Vader (crew), Huge Ship Only" If refined a touch. Vader may Kill crew on allied ships to turn Criticals face down or negate Damage to ships within range 1-5. Quote Share this post Link to post Share on other sites
romulanwarbird 17 Posted November 16, 2014 Would anyone actually use Moff JJ? Like ever? I'm actually curious I just use determination on my decimator. As for the Vader crew suggestion for huge ships, I've always wondered... what exactly is the range of a Force Choke? :3 Quote Share this post Link to post Share on other sites
IvlerIin 573 Posted November 16, 2014 Moff JerJer would probably be best suited for the Decimators or future Imperial Huge Ships depending on the number of Crew slots. At 46 pts he and 2 intel agents can be placed on a 'Patrol Leader' which activates fairly early. It also allows the Decimator he's on be "Chewie" for up to 3 'Criticals Hits' which mitigates the Decimators High Hull value and Low Agility. My guess is you'll see him in Epic Play 1 romulanwarbird reacted to this Quote Share this post Link to post Share on other sites
romulanwarbird 17 Posted November 16, 2014 (edited) Moff JerJer would probably be best suited for the Decimators or future Imperial Huge Ships depending on the number of Crew slots. At 46 pts he and 2 intel agents can be placed on a 'Patrol Leader' which activates fairly early. It also allows the Decimator he's on be "Chewie" for up to 3 'Criticals Hits' which mitigates the Decimators High Hull value and Low Agility. My guess is you'll see him in Epic PlayYeah, that makes sense. I don't play epic because I don't like dealing with that many ships! There's a lot of people including Jimbo here that love it. But I guess for competitive play taking Moff with IA for two* cancelled crits* costs 3 points that could be spent on something else. Determination flat out discards Pilot crits which is really nice for 1 point, though it does remove the elite slot where you could put a ptl. :/ choices choices ...Epic, however, seems like it's okay with sacrificing some points...and people apparently! I'll just buy into Armada when I want to play big ships. Really excited for it! The tiny xwings are cute. *edited thinking Moff did something slightly worse. Edited November 16, 2014 by romulanwarbird Quote Share this post Link to post Share on other sites
romulanwarbird 17 Posted November 16, 2014 (edited) Okay, so I was soooo wrong about what Moff did. I seriously read it three times and kept thinking it was sacrifice both he and another crew member. So it cancels two crits. Still I'd think chances are determination may serve you better. I may be totally wrong though, I'll have to see some people actually run Moff JJ! Edited November 16, 2014 by romulanwarbird Quote Share this post Link to post Share on other sites
Hylian100 299 Posted November 16, 2014 Actually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines. And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator. 1 JJFDVORAK reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted November 17, 2014 Actually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines. And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator. Honestly, I think it's a brilliant use for Merc Co-Pilot. He's best at range 3, but by the time you want to dodge crits, Range 3 is no longer where combat's happening. Quote Share this post Link to post Share on other sites
JJFDVORAK 1,210 Posted November 17, 2014 Actually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines. And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator. That is actually exactly what I have been doing with my Decimator the last few months.(I got it at GenCon) I use Kenkirk, with Determination, Jerjerrod, Isard, and usually Intel Agent(hes only 1 pt)(and hull upgrade if I have the points) That way I can get rid of all Pilot crits, and up to 3 crits that are the really bad ones. I actually usually only get rid of the Intel agent with Jerjerrod, then Jerjerrod himself. I find Isard's evade to good to throw away. Quote Share this post Link to post Share on other sites
phild0 1,735 Posted November 17, 2014 Moff is almost a must on some Decimator lists. The Damaged Engine Crit, or Weapon's Malfunction can really hurt on a ship that costs half your squad points. Moff will be nice to avoid losing to more random chance than normal. Quote Share this post Link to post Share on other sites
Forgottenlore 9,824 Posted November 17, 2014 I don't find the damaged engine crit that significant on the decimator. The need to clear stress from experimental interface means I am always doing the 2-bank. Quote Share this post Link to post Share on other sites