Killax 249 Posted December 4, 2014 The Dark Millennium game had an imperial titan called Imperialis Annihilatus. It had a massive shooting stat but it could not declare shooting attacks. It could, however, do a bunch of other things. It could counterattack if it was attacked. It could exhaust to destroy a vehicle unit. It also could(with the right dice roll) refresh if an enemy vehicle became exhausted. we have seen some of that game's influence here, so perhaps this are some of the things they can do with titans. Seems like it, altough I still think that if they where included, payment could only be done by Planet colours and it would not be able to be put into play otherwise. As it could lead to some stupid battle outcomes from Y'varn. Which I personally detest since Ive seen the Y'varn the Black Legion Heldrake a bit to often. Quote Share this post Link to post Share on other sites
Papa Midnight 73 Posted December 4, 2014 Great feedback from all who responded to this thread. I wanted to bring in another piece of info that might or might not matter to our premise: We are going to get a look at an Eldar Knight(s) in an upcoming release/battle pack, whose title I cant remember right now..... Does anyone believe that this might shed some light onto our discussion concerning Titans? Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 4, 2014 Yeah, I kinda wanna see what FF will do with those. Ofcourse Eldar knights aren't quite the same as imperial knights, let alone titans but it certainly seems intresting. Quote Share this post Link to post Share on other sites
Killax 249 Posted December 5, 2014 I don't think we will see Titans before we see Tyranids and Necrons however as they should be on the list first (imho). I really hope that we will see the expention pack Tyranids vs. Necrons after all the other expansions and bring a pack that gives us two Tyranid Warlord options and two Necron Warlord options. Quote Share this post Link to post Share on other sites
Prepare for War 155 Posted December 5, 2014 (edited) There's ways to balance huge units eithout huge costs I think. For example: Pallida Mors, Warlord Titan Unique Astra Militarum Unit, 8 Resources. 2 command, 15 Attack, 15 HP. No attachments Forced Reaction: When damage is dealt to this Unit, discard a card from your hand to prevent that damage. You may not draw cards or collect resources while you control this Unit. Edited December 5, 2014 by Prepare for War Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 5, 2014 Not bad but i figure i can win two planets with this thing without needing teh draw/resources. Definatly a late game winner. Quote Share this post Link to post Share on other sites
Narcissistic Cannibal 25 Posted December 6, 2014 The same chance as seeing Star Destroyers in X-Wing? Why would you compare Conquest to a miniature game? SW Card Game has plenty of Star Destroyers so seeing a titan in Conquest is just a matter of time. 1 Killax reacted to this Quote Share this post Link to post Share on other sites
Prepare for War 155 Posted December 9, 2014 Not bad but i figure i can win two planets with this thing without needing teh draw/resources. Definatly a late game winner. Thats the idea! Though a trio of Snotling Attacks, or a single Archon's Terror says otherwise! Quote Share this post Link to post Share on other sites
Killax 249 Posted December 9, 2014 I dunno, I still like the idea of trading Planets for the Titans. Fluffwise the Titans are found on planets years after they are conquered also. Quote Share this post Link to post Share on other sites
Magnus Grendel 11,679 Posted December 10, 2014 Lords of War as a class of unit that you have to pay 'planet icons' for makes sense. It kicks them up to a whole new level of cost - and also means you can't pull any silly combination of cost-reducers to sneak one in. 1 Killax reacted to this Quote Share this post Link to post Share on other sites
Killax 249 Posted December 11, 2014 Lords of War as a class of unit that you have to pay 'planet icons' for makes sense. It kicks them up to a whole new level of cost - and also means you can't pull any silly combination of cost-reducers to sneak one in. Fully agree on that one! In special because I feel FFG would be able to make room for the "lower class" Titans and the "higher class" Titans who are able to conquer worlds. This could mean we could see a 10/10 Vechicle Titan (neutral) for a single planet consisting out of multiple icons but also a incredible 15/15+ Titan (neutral) for the cost of two the same planet Icons. Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted December 11, 2014 I was thinking about cards that make you loose one of your won planets in order to bring out a very powerfull unit/effect and the idea behind it being you sacrifice points in order to more easily win the rest of the game. But now i'm wondering if that wouldn't create a runaway winner situation. Say i'm one planet in the lead (0-1) and i sacrifice it to bring out, lets say, a ascendant C'tan that some kind of nigh unkillable super unit. Would the other player be able to catch up? I guess its all down to what such a "super unit" could do i guess. But what do you guys think of this? Quote Share this post Link to post Share on other sites
Magnus Grendel 11,679 Posted December 11, 2014 Depends on your ability to relocate it. If you commit it to a given world, and it kicks arse and takes names and essentially garuantees that you will capture that world once it becomes the first planet, but you don't get to use it one another world afterwards, then it's essentially a mechanism for converting one unneeded planet icon into a different, useful one, or to spend an unneeded duplicate planet icon to knock out a planet that your opponent really needs to capture. 2 Robin Graves and Killax reacted to this Quote Share this post Link to post Share on other sites
Killax 249 Posted December 11, 2014 (edited) Seems like another great idea for the Titans. I can also see them being unable to untap unless the World Cost is paid for example, leading to a gigantic powerfull stike that demands the most extreme of resources to move around for example. Effectively trading your world for another but also by needing to invest in it in order to let it work. Basicly it would be a lategame breaker much more as anything but I feel currently the game isn't anywhere near that plan. Edited December 11, 2014 by Killax Quote Share this post Link to post Share on other sites
Prepare for War 155 Posted December 12, 2014 (edited) Oddly enough, back in the cardgamedb discussion of Dream Cards a few months ago, I suggested this as another approach: Double sided warlord card: Hale side: Pallida Mors, Imperator Titan Astra Militarum, Warlord, Titan, Vehicle, No Wargear attachments. 6 attack, 30 HP. 7 cards, 7 resources Immune to opponent's Events. Exhaust this Unit when it is committed to a Planet. Bloodied side: Imperator Princeps Mortinus Astra Militarum, Warlord, Pilot. 0 attack, 1 HP During command struggles, Imperator Princeps Mortus is treated as a non-Warlord unit with no command icons. No attachments. Immediately discard any attachments that are on this unit. Warlord Squad 4 x Void Shield Attachment, 1 cost, 1 shield icon. Titan System Attach to a Titan you control. Forced Interrupt: When attached unit is assigned damage, exhaust this attachment to prevent all of that damage. Then, return this attachment to your hand. 1 x Plasma Reactor Charge Attachment, 1 cost, Titan System Attach to your Warlord. Combat Action: Exhaust this attachment to ready another Titan System attachment you control. Combat Action: Discard this attachment from play to ready your Warlord. 1x Hellstorm Cannon Attachment, 1 cost, Titan System Attach to your Warlord. When attached unit is declared as an attacker you may exhaust this card to give it -4 Attack till the end of the attack. If you do, ready the attached unit at the end of the attack. 1x Plasma Annihilator Attachment, 1 cost, Titan System Attach to your Warlord. When attached unit is declared as an attacker you may exhaust this card to give it Armorbane till the end of the attack. 1x Imperator Infantry Company Attachment, 1 cost, 3 shield icons, Titan System Attach to your Warlord. Combat Action: Exhaust this Attachment to put a Guardsman token into play at this Planet. --- In retrospect, I'd likely cost all of the above at 2 resources. Edited December 12, 2014 by Prepare for War Quote Share this post Link to post Share on other sites