Bilisknir 443 Posted October 29, 2014 I disagree with you. No amount of chat is going to change our fundamental disagreement. I think I've made my point of view quite clear and explained my logic on why I think that way. So I'm going to leave it there. Quote Share this post Link to post Share on other sites
godofcheese 456 Posted October 29, 2014 Using shortcuts like moving all your Ties at the same time isn't going to affect the whole event, but not playing with Asteroids will, because the MoV and winner is likely to be different then it would otherwise be. I disagree, moving all TIE's at the same time as a shortcut can alter the event as a whole. I saw a game go to time at one of our regionals, where both players were playing TIE Swarms. They played properly, one ship moves, does it's action, then start the next ship. In the whole game, each player destroyed a single academy pilot, resulting in a rare draw. One or 2 extra turns may have been (and probably would have been) enough for one player to destroy an extra ship and take out the modified win [it was an early regional with 33pt for full win]. One of those players finished 5th, and missed the top 4 cut. A modified win, and he makes the top 4, and another player who stuck to all the rules would miss out. Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted October 29, 2014 Bilisknir's views on what players should be able to do in a tournament are absurd. You and your opponent are not allowed to insitute house rules round by round. There is not only the integrity of the event involved but the simple fact that such a policy leaves players open for abuse. More assertive personalities are very easily able to put one over on a more timid opponent if a TO will not intervene or worse just plain mandates that the players can play however they agree to. 3 Buhallin, Tenka and Plainsman reacted to this Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted October 29, 2014 That said, if you are TOing you owe it to your players to know the rules. 2 godofcheese and Plainsman reacted to this Quote Share this post Link to post Share on other sites
librarian101 277 Posted October 29, 2014 First the duties of the TO are to establish a gaming framework. It is his job to make sure there are no major errors, such as the set up without asteriods. A TO should always before the game starts go over some of the more obivious rules and guidelines to make sure everyone understands them, I always tell the players in games I run dont miss the staff meeting. In respect to errors in the game the TO has to respond with common sense. there are going to be errors made. There will be rules judgements and errors of omission, it is up to the players to know the rules, and question an unusual occurence, if there is a question the TO should be consulted and his decision upheld. Being a TO is a position of responsibility, the TO needs to know the rules and have the information available. The TO should observe the various games for obivious errors that can be corrected. Some errors will not be correctable, especially if not questioned by the players involved. If both players thought that was the way a rule was designed, then no fault no foul, but make sure that they understand what the rule is for the future, because someone who knows the rules better will question the usage. You cant rule with an iron hand, remember your part of the game is to make it enjoyable and to make it fair within the framework of the rules. Quote Share this post Link to post Share on other sites
Tenka 36 Posted October 30, 2014 I'm kind of amazed that someone believes its OK for a TO to let players play against the rules of the game. Its massively unfair for every other player in the tournament. I can understand if we are talking about a casual game, but a tournament? Where there are prizes involved? and people payed money to play the game? No way.. you should be required to play by the rules no matter what. 1 Plainsman reacted to this Quote Share this post Link to post Share on other sites
StephenEsven 632 Posted October 30, 2014 Which just makes it even moren important that the TO knows the rules, or in case of cards they might not b 100% famikiar with, read the text with an open mind, not assuming anything. In the PO, overruling the pnayers gave the defender an unfair advantage, denying the attacker the focus he could rightlybuse to modify his dice. Quote Share this post Link to post Share on other sites
AtillaTheFun 82 Posted October 30, 2014 Bilisknir, in order for your method of resolving disputes to be ethical and fair to everyone involved you need to satisfy a ton of conditions that go way beyond what the two players in the match can agree to. First off, you're not considering all the stakeholders involved. If the event is a monthly casual store tourney, every single player in that event is a stakeholder in that decision. If it is an FFG official store, regional, national, or world championship your stakeholders are every player of xwing competing in those events around the world. In order for that decision to be truly fair every single person involved would have to agree on the solution, which is impossible in the latter scenario. In the former, as a store tournament it depends on the size of the event, but no matter what that decision still compromises the integrity of that event. If a player forgets to spend a target lock and then uses it later either in the same attack or another round of the game it is cheating. The responsibility is on each player to be following the rules and if they fail to do that they should receive a loss. It is a harsh reaction to something that can be an innocent mistake, but it could just as easily be an intentional decision with the motivation to cheat. There is no way to know, which is why the rules are the rules and it is not permissible to forget them, no matter what the motivation. Quote Share this post Link to post Share on other sites