calgonstormbringer 0 Posted October 23, 2014 This might be a dumb question but with the enhance power once your purchase the upgrades one in particular the range upgrade allows the user to leap medium range. now how far is that in feet or meter? Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted October 23, 2014 This might be a dumb question but with the enhance power once your purchase the upgrades one in particular the range upgrade allows the user to leap medium range. now how far is that in feet or meter? There's no set distance, much as the Medium Range band in the combat chapter (page 152) doesn't specify an exact distance other than "up to several dozen meters away" from the active character's current location. Quote Share this post Link to post Share on other sites
awayputurwpn 7,720 Posted October 23, 2014 Yeah...I'd say "two hundred feet or so," if you need an actual distance. Otherwise one can determine distance per range band relatively, during combat. Quote Share this post Link to post Share on other sites
Danudet 43 Posted October 24, 2014 For the couple of players I have who insist in having some sort of set numbers, I made this rule of thumb based roughly on the descriptions in the book for them. Range Distance Engaged within 1 meter Short 2-12 meters Medium 13 - 24 meters Long 25-48 meters Extreme 49+ meters 1 Daeglan reacted to this Quote Share this post Link to post Share on other sites
Droma 9 Posted October 24, 2014 (edited) For the couple of players I have who insist in having some sort of set numbers, I made this rule of thumb based roughly on the descriptions in the book for them. Range Distance Engaged within 1 meter Short 2-12 meters Medium 13 - 24 meters Long 25-48 meters Extreme 49+ meters I think you should revise your estimates. Extreme range isn't doable except for upgraded rifles, sniper rifles, and heavy weapons and you estimate that to be just a tad over half a football field in length? I think your descriptions of engaged, short, and medium are fine but long needs to be revised way up. Edit: I got curious so I looked up the effective ranges of some modern equivalents for comparison. Hand gun up to 30-34 meters (30 yards) carbine/rifle up to 400-500 meters (roughly 4.5 football fields) Marine/Army Sniper rifles up to 1500-2000 meters (roughly 18 football fields) The book also describes medium as several dozen meters so that feels right. We can also see why moving from medium to long or long to extreme takes up your whole turn and why it's so hard to hit from those ranges. Edited October 24, 2014 by Droma 2 awayputurwpn and Daeglan reacted to this Quote Share this post Link to post Share on other sites
awayputurwpn 7,720 Posted October 24, 2014 In addition to Droma's suggestions, note (again) that Medium range is "up to several dozen meters away," whereas 24m is only a couple dozen. Long range starts at "farther than a few dozen meters away," and the book mentions that people at long range would have to yell loudly just to hear each other. Extreme range is the domain of high tech sniper rifles and artillery. Quote Share this post Link to post Share on other sites
Daeglan 5,953 Posted October 24, 2014 For the couple of players I have who insist in having some sort of set numbers, I made this rule of thumb based roughly on the descriptions in the book for them. Range Distance Engaged within 1 meter Short 2-12 meters Medium 13 - 24 meters Long 25-48 meters Extreme 49+ meters I think you should revise your estimates. Extreme range isn't doable except for upgraded rifles, sniper rifles, and heavy weapons and you estimate that to be just a tad over half a football field in length? I think your descriptions of engaged, short, and medium are fine but long needs to be revised way up. Edit: I got curious so I looked up the effective ranges of some modern equivalents for comparison. Hand gun up to 30-34 meters (30 yards) carbine/rifle up to 400-500 meters (roughly 4.5 football fields) Marine/Army Sniper rifles up to 1500-2000 meters (roughly 18 football fields) The book also describes medium as several dozen meters so that feels right. We can also see why moving from medium to long or long to extreme takes up your whole turn and why it's so hard to hit from those ranges. That is the method my GM and I came up with. Just use modern firearm ranges as a basis. Works well. Long range fits on our table. Extreme range does not. Quote Share this post Link to post Share on other sites
Space Monkey 124 Posted October 24, 2014 (edited) How about: Engaged = up to 2m Short = up to 10m Medium = up to 50m Long = up to 250m Extreme = up to 1250m That way, you start at 2, then just multiply by 5 each time. Easy to remember Edit: This could also work for planetary scale: Close = up to 2km Short = up to 10km Medium = up to 50km Long = up to 250km Extreme = up to 1250km (or more for Death Star scale weaponry) Edited October 24, 2014 by Space Monkey Quote Share this post Link to post Share on other sites
Droma 9 Posted October 24, 2014 Honestly however you and your group want to do it is fine as long as you can all come up with something you agree on. As long as you're not trying to turn this into some sort of measurement/grid based combat system I don't think it matters too much. 3 Danudet, awayputurwpn and Daeglan reacted to this Quote Share this post Link to post Share on other sites