SpikeSpiegel 2,077 Posted October 14, 2014 Months ago, I posted a satirical/troll list with 4 HWKs with Gunners and Blaster Turrets. I wanted to revisit and revise that idea: Rebel Operative (16) Blaster Turret (4) (20) Rebel Operative (16) Blaster Turret (4) Recon Specialist (3) (23) Roark Garnet (19) Blaster Turret (4) Recon Specialist (3) (26) Kyle Katarn (21) Blaster Turret (4) Recon Specialist (3) Swarm Tactics (2) (30) Total: 99 points Fly them in formation for four range 1-3 shots turreted shots without any agility bonuses from enemies. Roark + Kyle w/Swarm Tactics gives me two ships in a given shooting phase with PS12 to gun down any Phantom or higher PS nonsense and Kyle can start passing out focus when he needs to. I was thinking about dropping the Recon Specialist from the other Operative and giving Kyle the Moldy Crow so he can be a focus farmer, but I'm not sure if putting all my eggs in one basket in this list is a good idea. 1 KCDodger reacted to this Quote Share this post Link to post Share on other sites
bubblepopmei 1,155 Posted October 14, 2014 I'd love to see these birds of prey in flight Quote Share this post Link to post Share on other sites
Felswrath69 683 Posted October 14, 2014 Blaster turrets are only 1-2 3 tiefanatic, Slugrage and SpikeSpiegel reacted to this Quote Share this post Link to post Share on other sites
JJFDVORAK 1,210 Posted October 14, 2014 I like it. And with the upcoming release of the Scum Y wings and Hwks, I am sure we will get a better turret option then blaster turret.(although with Recon Specialist this is mitigated) Quote Share this post Link to post Share on other sites
force kin 545 Posted October 14, 2014 Speaking of egg baskets, maybe take rec spec off of roark and put it on the rebel operative? That spreads the value out even a little more. Perhaps drop recon spec from one of the rebel ops, substitute ion turret for blaster and with the 2 points thus freed up, put mouldy crow on kyle. Having him hand out focus tokens would greatly help your offensive threat and having even a single ion turret would likely pay big dividends - your turret ships benefit from the control offered by the ion. Slap an ion on an enemy ship and then slide in behind with your other ships to turret smash it. Kyle is the highest priority target anyway. Might as well have him as effective as possible before he gets gunned down first. Also, he can use the wealth of focus tokens he'll now have for defence, so your egg actually helps protect the basket. Sounds fun, let us know how it goes. Quote Share this post Link to post Share on other sites
SpikeSpiegel 2,077 Posted October 14, 2014 Blaster turrets are only 1-2 ****, I should read my cards. All is lost. Abandon ship... Haha, just kidding. Even still, flying these will be insane with 4 turrets. Speaking of egg baskets, maybe take rec spec off of roark and put it on the rebel operative? That spreads the value out even a little more. Perhaps drop recon spec from one of the rebel ops, substitute ion turret for blaster and with the 2 points thus freed up, put mouldy crow on kyle. Having him hand out focus tokens would greatly help your offensive threat and having even a single ion turret would likely pay big dividends - your turret ships benefit from the control offered by the ion. Slap an ion on an enemy ship and then slide in behind with your other ships to turret smash it. Kyle is the highest priority target anyway. Might as well have him as effective as possible before he gets gunned down first. Also, he can use the wealth of focus tokens he'll now have for defence, so your egg actually helps protect the basket. Sounds fun, let us know how it goes. I like this idea. Putting Recon Secs on Operatives are kind of redundant with Kyle chilling in the back. I'm not sure if I agree on putting the Ion Cannon Turret on Kyle though. I want my damage output to be up there when he's sinking hits at PS12, I can always Swarm the Ion Operative to PS12 in order to take ion shots at the threats with better initiative, but I think an ICT would do well on Roark or a basic Operative so I can take the shot after they've burned their focus or evades on attack/defense. Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted October 14, 2014 2x Blaster Recon Operatives2x Ion Tactician Operatives + Engine Upgrades Quote Share this post Link to post Share on other sites
AtomicFryingPan 1,825 Posted October 14, 2014 Carnor Jax and Dark Curse say hi 9 bubblepopmei, chilligan, GKi and 6 others reacted to this Quote Share this post Link to post Share on other sites
Gadge 4,294 Posted October 14, 2014 Looks like a fun list but like others have pointed out, anyone hanging out your rear arc and staying at range three is going to crucify you. Quote Share this post Link to post Share on other sites
SunCrusher 12 Posted October 14, 2014 (edited) 2x Blaster Recon Operatives 2x Ion Tactician Operatives + Engine Upgrades I was thinking of something that mixed this and the OP's list together: [30] - Kyle Katarn; Blaster Turret, Recon Specialist, Swarm Tactics [27] - Roark Garnet; Blaster Turret, Engine Upgrade [22] - Rebel Op A; Ion Turret, Nien Nunb [21] - Rebel Op B; Ion Turret Roark and Rebel Op A zoom ahead using their speed to gain position and dispense ion tokens early on. Kyle and Op B hang back to cover their six, flying in an weaving-X pattern or zigzag diagonal to keep enemies that make it past the first two HWKs inside your range. Phantoms would really scare me, and anything with a white hard 1 would keep your tactics changing every turn. Edited October 14, 2014 by SunCrusher Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted October 14, 2014 2x Blaster Recon Operatives 2x Ion Tactician Operatives + Engine Upgrades I was thinking of something that mixed this and the OP's list together: [30] - Kyle Katarn; Blaster Turret, Recon Specialist, Swarm Tactics [27] - Roark Garnet; Blaster Turret, Engine Upgrade [22] - Rebel Op A; Ion Turret, Nien Nunb [21] - Rebel Op B; Ion Turret Roark and Rebel Op A zoom ahead using their speed to gain position and dispense ion tokens early on. Kyle and Op B hang back to cover their six, flying in an weaving-X pattern or zigzag diagonal to keep enemies that make it past the first two HWKs inside your range. Phantoms would really scare me, and anything with a white hard 1 would keep your tactics changing every turn. First off, if you've got a Blaster Turret, your only action needs to be a Focus, preferably with a Recon Spec aboard. Yes, even if Kyle Katarn is in your fleet as well. Secondly, you missed the Ion/Tactician connection. Those go thusly: I attack you with my Ion Turret, in my arc, at range 2. You get a stress. If I hit, you also get an Ion Token. At the start of your next turn, if you are ioned and stressed, You take a 1 white forward, and are still stressed. Now I can use my Engine Upgrades to keep you pinned down, occasionally adding more stress as I circle you, as all I need to do to maintain your paralysis is to keep your Ionized. Quote Share this post Link to post Share on other sites
ID X T 820 Posted October 14, 2014 Blaster turret/Recons are super susceptible to blocking, and without Moldy Crow Kyle just can't afford to run a blaster turret and give out tokens. Unfortunately it has some major weaknesses. I'm going to be very interested in what the Autoblaster turret looks like when it is revealed. Might be good for the HWK. Quote Share this post Link to post Share on other sites
SpikeSpiegel 2,077 Posted October 14, 2014 Blaster turret/Recons are super susceptible to blocking, and without Moldy Crow Kyle just can't afford to run a blaster turret and give out tokens. Unfortunately it has some major weaknesses. I'm going to be very interested in what the Autoblaster turret looks like when it is revealed. Might be good for the HWK. I realized how big of a problem that will actually be. I figured I can just move 1 straight until they're in blocking range and then throw a curve ball and go 2 hard or 3 forward and turret smash them. Quote Share this post Link to post Share on other sites
KCDodger 10,596 Posted October 14, 2014 Spike, i like the list.Just remember, everyone will tell you RECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECWhenever you bring up HWKs. Ever. At all. It's like some kind of weird knee jerk reflex. 1 SpikeSpiegel reacted to this Quote Share this post Link to post Share on other sites
bubblepopmei 1,155 Posted October 14, 2014 Spike, i like the list. Just remember, everyone will tell you RECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECWhenever you bring up HWKs. Ever. At all. It's like some kind of weird knee jerk reflex. That's true. There is a sub set of the community who have tiny firing arcs when it comes to squad building, upgrade options, and fun. If you don't take VI on Whisper you're the worst human ever, if you don't take Recon Specialist on your HWK your miniature will melt. Quote Share this post Link to post Share on other sites
Hobojebus 11,341 Posted October 14, 2014 Spike, i like the list. Just remember, everyone will tell you RECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECRECSPECWhenever you bring up HWKs. Ever. At all. It's like some kind of weird knee jerk reflex. That's true. There is a sub set of the community who have tiny firing arcs when it comes to squad building, upgrade options, and fun. If you don't take VI on Whisper you're the worst human ever, if you don't take Recon Specialist on your HWK your miniature will melt. You promised not to mention my tiny arc! 2 bubblepopmei and Dzerards reacted to this Quote Share this post Link to post Share on other sites
YwingAce 2,546 Posted October 14, 2014 (edited) NO NO NO NO NO!! I'm Officially hijacking this thread to be the return of the Y-wings!!! Edited October 14, 2014 by YwingAce 2 Dzerards and BobbyM reacted to this Quote Share this post Link to post Share on other sites