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jack_px

tactical map and sizes

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hi i just wanted to know how to you people handle this, i mean, how much space (in meter or squares) does for example a size 6 or 8 use in a tactical map??? i wanted to know this specially if im going to use vehicles.

 

thanks in advance

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To elaborate on that, if you're incorporating vehicles, you're going to quickly find that you're running out of space for any kind of significant maneuvering/movement on a tactical map. You're probably going to have to abstract things out quite a bit if you're having vehicles AND people on foot in the same encounter.

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I've been drawing alot of maps for my players to use, and unless you've got an empty football field nearby to use 1:1 scale just doesn't fit very well. 1:2 scale is just as easy to draw, and doubles your available space.

I prefer using 1:3 as it provides ranges of 75-100 meters on a large 2'x3' pad of Graphing paper. If you're planning on using vehicles 1:4 might be small enough, if not you're probably going to have to get rather abstract and use 1:10.

As for my players, I use painted pushpins to represent their characters (green for the guardsman, red for the techpriest, black for the assassin etc.) which fits very well with my 1:3 scale, I find that my players rarely make any moves less than 3 meters anyways.

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In all honesty I just use the models from their miniatures line or from other websites. Just use 28 mm vehicles. As for a 1 inch box on a tactical map vs meters it depends when vehicles are involved. Normally I say 1 box=3 meters when I use roll20. It works pretty well. If a person or a thing has like a 2 meter move I just GM rule zero it and round up. If its a normal encounter 1box=1 meter is ok but I think that gets abit too strange bc depending on your table size you would prob be almost always getting a half range bonus but the 1 box=3 meters fixes that in some cases. 

Edited by PhaKnight

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