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I have the old revised edition from West End Games, and am looking for the entry point for this version...but is there not 1 book for both rebels and Empire characters in it that players can play...or are they spreading them out through several books.

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There will eventually be three core rule books.  

1. Edge of the Empire covers the outer rim and the under belly of the star wars universe.

2. Age of Rebellion covers the time during the galactic civil war and helps you be part of the rebellion.

3. Force and Destiny (still in beta) will give a full accounting of the force and its use.

There will also be splat books for each occupation that a player can pick as well as setting books for different areas of the galaxy.

 

Currently there are no plans to come out with an empire source book, however I bet that would change if enough people wanted it.

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Tried converting d6 templates over to this system;

 

Brawn= Strength

Agility= (Dexterity + Mechanical)/2

Intellect= Knowledge

Cunning= (Perception + Knowledge)/2

Willpower= (Knowledge + Willpower skill)/2

Presence= Perception

 

So rounding down any fractions assuming you're using d value.

 

Tried this out on some templates used in a Star Wars game I was involved in using the original templates and came up with;

 

Tongue tied engineer:

Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 2, Presence 2

 

Smuggler

Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 2, Presence 3

 

Scout

Brawn 3, Agility 2, Intellect 3, Cunning 3, Willpower 2, Presence 3

 

Gambler

Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 2, Presence 3

 

Brash Pilot

Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 2, presence 3

 

The engineer has more points but that was because he was the only force sensitive character when that game started so otherwise all of these have 90pts of their starting xp spent barring extra obligation, duty and I didn't go as far as convert skills as these were bare template examples.

 

Anyway regarding skills it looks like every 2d equal 1 rank in that skill so if it han't been increased beyond the base level then that skills at 0.

 

This is actually a couple of years old done at the time to see how such a conversion might work, you'll probably be able to do much better!

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If you're looking for Rebel and Empire stuff, start with Age of Rebellion. If you want the more free-wheeling fringers, go for Edge of the Empire.

 

If you want to combine, you'll need both, but once you get past the steep price tag the games fit together perfectly.

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Was gonna post, but CaptainRaspberry pretty much said what I was going to.

 

Frankly, you can run a game just fine with either just the core rulebook for either Edge of the Empire or Age of Rebellion.  I'm sure there are a number of folks that are having a blast using just EotE with on interest in the Rebellion side of things.

 

Although if money is a big concern and you still want both, you can get by with picking up a copy of the Age of Rebellion Beta, which has a cover price of $30 and can likely be found cheaper still on line and then make use of the AoR Beta updates to account for the majority of the changes made between the Beta and the final version.

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I'm not going to say that you could do this with 100% certainty, but after examining both the EotE and AoR books, I could speculate a guess and say that you could, in theory, create your own Careers and Specializations somewhat easily.

 

At it's base, a Career is nothing more than a pre-defined list of Career Skills and Specializations.  Other than that, there really is nothing that sets one career apart from another Career.  Even the AoR Careers and Specializations borrow quite a bit, directly from EotE CRB.  In most cases, the AoR Career Specializations are copied directly from another Career from EotE.

 

My point is this - each Career has 8 Skills that relate to its theme.  The player chooses 4 of these 8 at the start of Character Creation to apply 1 free point.  Each Career has 3 Specializations, and each Specialization has 4 Skills attached to it.  The player then chooses 2 of those 4 again at Character Creation and gains 1 free rank in those as well.  The Talents are more or less exactly the same in both books, assuming they were already in EotE.  Some of them are new, for sure, but I think you could definitely write the lore behind your home-brew Careers with an Empire favored tone.  As far as I can tell, there really isn't anything that you could do by following this outline that would break the game.  It's pretty hard to do that as far as I can tell.

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Welcome,

 

Loved, West End SW game. This is better in a lot of ways, and totally destroys the absolute joke WOTC made out of the SWRPG.

My only gripe is I think force users are too restrained. but that would be easy enough to house rule in this game.

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Welcome,

 

Loved, West End SW game. This is better in a lot of ways, and totally destroys the absolute joke WOTC made out of the SWRPG.

My only gripe is I think force users are too restrained. but that would be easy enough to house rule in this game.

If you want Force users, then go get the Force & Destiny Beta. Force users aren't the focus of AoR or EotE.

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My only gripe is I think force users are too restrained. but that would be easy enough to house rule in this game.

It's a balance. Keep in mind they also need to not be marginalizing the other non-Force using characters.

I think actually that in many ways the Force Users are a bit over powered. Not as bad as WEG could get or as terrible as d20 got, but a bit. It really starts to come out though only at the higher EXP totals, say the 300+ range, so towards the end of shortish length campaign.

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In the Star Wars setting Jedi/force users are powerful. If they're not then your not really playing Star Wars. The point of playing Star Wars is to step into the ROLE of a character in the SW universe, and to be able to do the things we all see and read about in the films and other media. If your obsessed with balance and equality go play Star Frontiers or Traveller or some other sci-fi RPG. One of the cool things about this version of the game though is they are completely optional in an AOR-EOE.

 

I've seen examples of min/maxed trandoshan Marauder/soldiers who can charge through a wall of blaster fire without a scratch and one shot kill everyone over the next few turns. Social specialist characters that can talk to people till they pass out.

 

But force using characters, have to roll to determine their force points to use their abilities and/or commit force dice to them. So they can only use their "Powers" once or a couple times per session (if light side) maybe a little more if going dark and this is too powerful?!?!

 

I think fantasy flight has done an excellent job at addressing the "overpowering" force user issue in previous editions and may have gone a bit too far. Every character can be really great, there are some awesome abilities out there all character types can specialize in, and have their moment in the spotlight and not be overshadowed

 

 

Edited by cyberknightsteve

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In the Star Wars setting Jedi/force users are powerful.

Really?

At what point was Luke ever more powerful than Leia? Hint: Politics count for far more than hokey religions or the ability to swing a glowy stick.

EDIT: Keep in mind I'm only discussing the original trilogy. I have no real idea what stupidity the EU authors got up to.

Edited by evileeyore

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I think the force is plenty powerful.  One example is the move power.  With the correct investment and 3 pips rolled you can throw two AT-ATs into each other having them collide between 100 and 150 yards in the air.  With a force rating of 3 and a destiny point or two it is guaranteed that you can succeed at this endeavor.  Considering collision rules the AT-ATs will each have 5 HT left after they collide with each other.  Then they still have to survive a minimum of a 300 foot fall.

 

Not bad for a single action.

 

My book is not in front of me.  You man need 4 pips which is still pretty likely with a force rating of 3.

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In the Star Wars setting Jedi/force users are powerful.

Really?

At what point was Luke ever more powerful than Leia? Hint: Politics count for far more than hokey religions or the ability to swing a glowy stick.

EDIT: Keep in mind I'm only discussing the original trilogy. I have no real idea what stupidity the EU authors got up to.

You can play a politician in EotE. I can't see your argument. If the campaign is focused on politics then the politician is the way to go. The three movies that this RPG setting is based on didn't have a lot of politics. I would say Force Users in the movies were MORE powerful than they are in this game.

Edited by Zar

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You can play a politician in EotE. I can't see your argument.

It was a response to the notion that Force Users in this game aren't "powerful enough".

My response was "When did Luke ever have more power than Leia [in the original three movies]?"

The most correct answer is: Never. Leia lead the Rebellion. Luke was a glorified saberswinger and heroic pilot, but to the Rebellion he was little more than that.

Honestly had Palpatine not had Force Powers he could have done almost as much as he did in the movies. Perhaps even more as the Jedi never would have had a reason to turn on him...

 

I would say Force Users in the movies were MORE powerful than they are in this game.

Second trilogy? Sure.* First trilogy? No.**

* This is the reason I don't like the second trilogy. Primarily this. This and midichlorians. Okay there are two reasons I hate the Prequels, overblown Jedi, midichlorians and Jar-jar. Sigh. Amongst the many reasons I hate...

* Caveat: Vader maybe. He did Force choke people over videochat.

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In the Star Wars setting Jedi/force users are powerful.

Really?

At what point was Luke ever more powerful than Leia? Hint: Politics count for far more than hokey religions or the ability to swing a glowy stick.




EDIT: Keep in mind I'm only discussing the original trilogy. I have no real idea what stupidity the EU authors got up to.

 

 

 

It makes no sense using the OT to measure how powerful Jedi/force users should be.

1. Luke was just learning about the force, and didn't really become a Jedi till the end of ROTJ.

2.The Jedi were wiped out, the ones that survived, were in hiding and didn't use their force abilities to avoid drawing attention to themselves

 

However Vader and the emperor committed vast resources to find Luke, during a rebellion, because "He could destroy us".

 

Like you I have plenty of loathing toward the prequels. I run a midi-chlorian free game. The Gungans were wiped out by the empire when Palpatine returned to Naboo (anyone sits at my game table with a gungan character and is "meesa lookin to join da bombad rebellion" If the players don't kill him I will. I personally hold the Thrawn trilogy as canon at my game table because George Lucas endorsed it himself when it came out! But of course later he never said that, but, whatever George.

While I'm ranting though, HAN SHOT FIRST AND LAST!

 

I apologize everyone I didn't mean to start a Jedi debate on this thread, I was just stating a general opinion in my original comment. This discussion really belongs on the F&D side.

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It makes no sense using the OT to measure how powerful Jedi/force users should be.

Sure, then consider this:

Whom commanded the vast Clone Armies? The Jedi? Or the Chancellor?

The point I keep making and you (and Zar now) keep ducking under is this: The ability to Force Choke someone across video conference does not a powerful person make. Commanding the resources of the Rebellion and the Empire, that's where the true power lay.

But yes, I get it, you and Zar just want to Force Choke people, or toss about starships, etc.

To which I'd say: Either play another game or talk you GM into handing out 500 EXP to everyone.

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Original question: already answered, but I'll second it.  The Edge of the Empire is for those living on the, ya know, edge of the Empire (either geographically, or morally).  The Rebel covers those directly fighting against the providers of (darkside) cookies.

 

My thoughts on Force Users: Han Solo was so much cooler than the whiny kids from the dirt ball, all the way through the trilogy.  It wasn't until the Expanded Universe took off that Force Users became ohmygodsqueeglowlyrodofdoom! Lando blew up the second Death Star, with Han Solo's help, not Luke.  Luke saved Han Solo from Jabba, but with his sisters, the wookie, and Lando's help.  Jedi were cool, have no doubt.  But they were just guys with niffy abilities.

 

Then the pre-trilogy came out, and non-force using characters were reduced to background characters without any use.  They might as well have turned the rest of the universe into clones for as much as it mattered.  

 

While I'm on the soap box, the real power of the Force is to gain insight into the future.  That ability alone will make a practitioner equal to a politician.  

 

...all the same, I was one of the many people screaming his head off when Yoda walked in with his lightsaber...

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Lando blew up the second Death Star, with Han Solo's help, not Luke.

 

*pushes Coke bottle glasses up his nose*

 

Um, excuse me. It was Wedge who blew up the second Death Star? And he is, objectively, the second-coolest character in the holy trilogy behind Biggs Darklighter.

 

That said, I completely agree. When I was eight years old, I wanted to be an X-wing pilot rather than a Jedi.

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Lando blew up the second Death Star, with Han Solo's help, not Luke.

 

*pushes Coke bottle glasses up his nose*

 

Um, excuse me. It was Wedge who blew up the second Death Star? And he is, objectively, the second-coolest character in the holy trilogy behind Biggs Darklighter.

 

That said, I completely agree. When I was eight years old, I wanted to be an X-wing pilot rather than a Jedi.

 

 

Lando blew it up.  Wedge took out a power regulator which allowed the Falcon's missiles to shatter the reactor and allow that explosion to go unimpeded.

 

Call it half-and-half.  ;)

 

And you might be misremembering the good old WEG days, my man.  Force users weren't really effective until you got your Dice to 4D and above, which took time.  Good lord, a Jedi shouldn't even pick up a Lightsaber until his skill was over 5D, esle some sadistic GM will have the PC start lopping off limbs; his own.

 

So it took many adventures to get the Force skills up to be effective and reliable...almost the same time it takes Force users to get to Force Rating 2 in this system...

 

Force and Destiny introduces the Conflict mechanic and it's relation to using Dark Side points for Force Powers.  Get a Force user with FR 2 and a willingness to take a point or two of Conflict every other roll and you can really start being effective.

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Lando blew it up.  Wedge took out a power regulator which allowed the Falcon's missiles to shatter the reactor and allow that explosion to go unimpeded.

 

Call it half-and-half.  ;)

 

Eh, technically I'd say that was a kill for the crew of the Falcon and an assist for Wedge... :)

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It makes no sense using the OT to measure how powerful Jedi/force users should be.

1. Luke was just learning about the force, and didn't really become a Jedi till the end of ROTJ.

Maybe I missed something (I often do) but this sounds EXACTLY like what the starting Force-users are supposed to represent in this game and the most sensical measure of what players should be getting up to in their early adventures.

If anything, Luke may represent the more powerful end of that spectrum due to his lineage and better than average access to training.

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