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Psychic Phenomena Actually Help

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Just an amusing anecdote that came up in the session I ran last weekend, something that was very unexpected but ended up helping the Acolytes quite a lot.

Generally, upon reading the rules, I expected the Psychic Phenomena, from when a Psyker rolls a 9 on Focus Power, to generally be a negative thing. You're going to draw attention to yourself, you're going to cause people to freak out and either become uncooperative or attack you, etc.

However, in TWO cases in one session, the Psyker in my party managed to turn his Psychic Phenomena manifestations to the good.

SOME SPOILERS FOR EDGE OF DARKNESS FOLLOW

I'm running Edge of Darkness, and this was our second session. The group had already encountered and destroyed two of the Body Snatchers, so the Logicians were locked down and searching for them, although they had not positively identified the group as the culprits. As a result, the Acolytes had a pair of Enforcers following them discreetly when they went to visit the Templum. The Acolytes were aware they were being followed (succeeding on Awareness checks), but assumed it was just because they were armed strangers and there had been disappearances so the Enforcers were being cautious. Not wanting to cause a scene, and assuming they were not doing anything illegal, they simply ignored their tails as they went into the Templum to speak to Zed and Fayban.

When they LEFT the Templum some time later, they found those Enforcers waiting for them. The Enforcers at this point had weapons drawn, and demanded the Acolytes 'accompany them to the station for questioning regarding some incidents' the night before. The Acolytes were about to agree to this, not wanting to upset local law enforcement, until the Enforcers demanded they hand over their weapons. This didn't sit well, so the Acolytes decided to try and fend off the Enforcers. The Psyker Focused Power to use Forget Me, with the intent of making one of the two Enforcers suddenly forget why they were arresting these people, which if nothing else would give a moment of confusion in which the Acolytes might pounce. He rolled a 9 on the check, and so rolled again on Pyschic Phenomena.

The Phenomenon that manifested was the one that causes all technology  in the vicinity to momentarily stop functioning. It doesn't give a duration, but says 'momentarily', so I ruled it to be about 10 seconds. Needless to say, for 10 seconds the area was plunged into total darkness, as this being inside a Hive (and poorly lit to begin with), technological lights are the only source of illumination! Thinking quick (and still right beside the Templum door), the Psyker then yelled "QUICK, OUT TO THE STREET" before, as quietly as possible, pulling his teammates back through the door and easing it shut. The Enforcers, predictably, turned and ran out to the street, assuming the Acolytes had made a break for it in the dark. The Acolytes, meanwhile, slipped out a side door of the Templum and escaped before the Enforcers realized their mistake and came back.

A little while later, the group encountered another pair of Enforcers down the street. These Enforcers had been tipped off by the first pair, and so opened fire immedietly upon spotting the Acolytes. A battle ensued, and the Acolytes won, knocking one Enforcer unconscious and wounding the other to the point that he surrendered. Tying him up, the Acolytes wanted to question him, but first the Psyker tried to use Healer on him, so he wouldn't die of his wounds and would be in better condition to talk. He again rolled a 9 on his check, so rolled Psychic Phenomena.

This time he manifested an unearthly gust of wind, which everyone managed to stand against (aside from the party's Tech-priest, who fell to the ground embarassingly). The Psyker, realizing what was happeing, combined the unearthly indoor wind with some suitably threatening speaking, and the combination was enough to terrify the Enforcer into spilling his guts.

So, the lesson we learned is, sometimes Psychic Phenomena can be your friend!

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Haha, convenient :D

I was just playing in an online campiagn as a psyker, I was confronting our Nemesis (or we had evidence he was a nemesis) he had us kicked from his room, deciding to cast push to help, he rolled a peril and myself and he swapped bodies :D

Suffice to say, Psychic blade+House-servants and guards=MESS.

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Yeah the phenomina can work in your favor sometimes.  In the last game we had, we had dropped some cultists and we wanted to interrogate them.  After killing all but the last one, my psyker walked up and jammed his gun (he was hiding under a table).  I rolled the phenomina, and also took on the aspect of a demon for one round (fear rating 1).  The GM rolls 100 on his fear test. 

He answered all my questions.

 

 

There is another also

*SPOILER*  For Purge the Unclean - Shades on Twilight   *SPOILER*

 

*SPOILER* *SPOILER*

 

 

We had fought our way to the demon and inquisitor in the black ship.  We were told the Liber Daemonica was there.  My psyker is completely paranoid of being possessed by a demon, so he wants it...bad.  After the Serrated Quiery guy steals it and we kill him, my character tells everyone to back off, its obviously demonic. He convinces everyone that it could be used as a tool for great evil, and my character is the only one who can pick it up (after 2 campaigns of my character kicking serious ass, they believe him).  Right after I pick it up, I go to heal myself, and roll a 9.  I roll on the table and get a peril, and everyone in the vacinity is shifted into the warp for a brief second. 

I tell them that only I can contain the demonic essence in the book, as they just saw, so to not go near it. 

As we prepared for the final fight, my character in full view of everyone put a bunch of fake (but fairly convincing - he has alot of forbidden knowledges) runes on a cloth and wraps up the book.  He then makes the book his call item.  He wanders the halls, gathering up paper and any other books he can find - captains quarters etc.  In secret, he puts the papers in the cloth, then wraps it back up.  He then attaches grenades to it. 

He tells the rest of the party that he attached the grenades in case they are killed, at least the liber wont fall into evil hands.   During the fight, everyone falls back (out of sight of my character) .  He holds up the wrapped up book and tells the Dark Eldar to stop.  He pretends to make a deal for their life, which the Dark eldar leader refuses, and my character throws the book into a burning puddle of fuel we had set up as a trap, pulling the pins on the grenades.  As it is mid air, before it explodes, he calls the book back with the call item, into his pack so even the eldar cant see.  The wrap explodes with burning paper flying everywhere (qutie a few eldar dove for it, killing them).   The party sees the aftermath, convinced (in and out of character) that my character destroyed the book (all of this was planned out by me with notes to the GM)

So the party report back to the Inquisitor that my character destroyed the book because we were backed into a corner.  My character didnt have to roll a decieve check, because the party did the reporting and they didnt know about my plan.  I am still going around studying the book, with no one in the party having the slightest hint of what I did (the scum player is still pissed that I destroyed something that would give them a reward).  And if any of them read this, I will punch them in the mouth :P

 

 

 

 

*SPOILER* For Purge the Unclean - Shades on Twilight *SPOILER*


*SPOILER* *SPOILER*

 

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 Was his hand in his pack? Call Item specifically says it teleports the attuned item into your hand...

I've seen beneficial Phenomena turn up for my group- *SPOILER* when fighting Theo in Rejoice in the marketplace, the psyker tried to use Spectral Hands to grab Orday's case from him (he would have failed, of course, even if he managed to cast the power), rolled a 9, and got Tech Scorn. Theodosia, the 6-million Throne assassin was just in range. I ruled that it shut down his bionics temporarily, leaving him, stunned, prone and generally helpless for d10 rounds. The two hivers in the party (a club-wielding Arbitrator and a greathammer-toting Cleric) ran up and played whack-a-mole with his head until it burst.

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So in our DM's homebrewed campaign, we walked into a room with 15 cultists and their leader, and we had to save the two crewman that were still alive, out of the 5 that they took to sacrifice. Well our assassin sneaks up and rolls a Photon grenade into the middle of them. Being that this was in a black hold, its really dark. All of the cultists were blinded for 4 rounds. At the end of the 4th round, 12 of 15 cultists were dead and the leader unconcious. 

What happened next didn't help us, but gave the GM some hope. The Psyker rolls a 9, and ends up summoning a demon, who has a taste for the summoner. Sure we ruined the DM's Christmas with the photon grenade, but at least he got to have some fun with the demon.

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This wasn't beneficial but it was funny as hell!

The characters were on an agri-world trying to recapture a harvester that fell to some pirates.  One of the psychics cast heal and rolls a 9.  They get the one that kills vegetation for like d10 miles.  Now this is almost always a useless phenomenon on a hive or ship or mostly anywhere, but in the middle of a grain field on an agri-world it caused like a half million thrones in damages as several acres of farm land died instantly.

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LEGION3000 said:

This wasn't beneficial but it was funny as hell!

The characters were on an agri-world trying to recapture a harvester that fell to some pirates.  One of the psychics cast heal and rolls a 9.  They get the one that kills vegetation for like d10 miles.  Now this is almost always a useless phenomenon on a hive or ship or mostly anywhere, but in the middle of a grain field on an agri-world it caused like a half million thrones in damages as several acres of farm land died instantly.

 

Thats one of those "It wasnt me"  <.<   scenarios

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"Yes sir, we saw it sir. We were right there sir. Us sir? No, of course it wasn't us!"

Similar vein, standing in an imperial cathedral, me as a Psyker tries to cast a Divination spell, get 2 phenomena. All statues in the cathedral weep blood and all the glass windows ripple. Bad for business...

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LEGION3000 said:

This wasn't beneficial but it was funny as hell!

The characters were on an agri-world trying to recapture a harvester that fell to some pirates.  One of the psychics cast heal and rolls a 9.  They get the one that kills vegetation for like d10 miles.  Now this is almost always a useless phenomenon on a hive or ship or mostly anywhere, but in the middle of a grain field on an agri-world it caused like a half million thrones in damages as several acres of farm land died instantly.

 

The very same thing happened to a psyker in the campaing im running. They were in a djungle being attacked by Orks. However the orks were a bit hard to hit due to the heavy foliage, but suddenly the psyker had the same warp phenomena and every form of plantlife (exkluding the Orks then, because tif they die from the same phenomenon it wouldäve been ridiculous) shriveled up and died instantly, providing much easier aim for the PC's.

Another phenomena that occured during the very same encounter (lets just say that this psyker is dangerously good at rolling up natural nines) he had the warp winds result which slammed him to the ground and required everyone within like 34 meters to take agaility tests or be blown off their feet. Most of the Orks failed, but all of the other PC's passed, making that phenomena working in the PC's favour as well.

Wierd how things can turn out. angel.gif

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Spoiler

 

 

 

 

While playing "Rejoice you are free" the PC's where in the Strophos mansion when it is attacked. Psyker rolls on the phenomena table twice. First he causes a wind to wip around the mansion, no real effect. The second one is a little worse, every piece of glass within 1Km shatters. Every arbiter for miles around is on full alert, windows all around the spire are blown out, priceless crystal hidden in vaults, in display cabinets in the rich and famous homes is exploded in an instant. Other players stare at the Psyker and he says "you don't know that was me" :)

 

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Moff8 said:

Spoiler

While playing "Rejoice you are free" the PC's where in the Strophos mansion when it is attacked. Psyker rolls on the phenomena table twice. First he causes a wind to wip around the mansion, no real effect. The second one is a little worse, every piece of glass within 1Km shatters. Every arbiter for miles around is on full alert, windows all around the spire are blown out, priceless crystal hidden in vaults, in display cabinets in the rich and famous homes is exploded in an instant. Other players stare at the Psyker and he says "you don't know that was me" :)

 

AHAHAHAHAAAAAAA awesome! +100xp for the quick line.

Psychic phenomena is probably my favorite mishap table in any game ever.

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I love perils of the warp, there really isn't much reason to throw daemons or scary things at PC's to give them insanity or corruption points, all you need is one psyker and the invitable luck of the dice to just completely cluster **** the best laid plans of men & mutants... After having more than one encounter completely binned or busted from random perils, you just sort of learn to plan for the worst.

After a running and playing for a few months, you do learn to appreciate just how much the average person hates psykers partido_risa.gif

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This actually happens when ever i've rolled a 9.

 

Any Bad Stuff actually comes out making him look bigger and better than he is (using Spectral Hands and getting howling warp winds throwing everyone BUT his allies around like rag dolls).

 

Life is sweet for my little cross breed of Lyta Alexander, Patrick Jane.  He could be their love child with how he looks and acts..

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Velvetears said:

Life is sweet for my little cross breed of Lyta Alexander, Patrick Jane.  He could be their love child with how he looks and acts..

Talia Winters was cooler than Lyta.  Shame she jumped ship before the series got really good.

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LEGION3000 said:

Velvetears said:

 

Life is sweet for my little cross breed of Lyta Alexander, Patrick Jane.  He could be their love child with how he looks and acts..

 

 

Talia Winters was cooler than Lyta.  Shame she jumped ship before the series got really good.

 

I wasnt to pleased with how she was written out and never to return again.

Great bit of plot to use but never followed up.

 

Then again, i was hoping that the Psi-War would have been what dominated season 6 should it have ever been made. Not just a handfull of episodes with Byron.

Would have been real nice to see Garibaldi finally screwing over Bester, or just plain old killing him...

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In one of the missions my acolytes were on. they were in a small space station to take out a smugling syndicate. they find their targets in a room placed right above the main reactor. There are about thirty bad guys in the room and only two acolytes on this mision. After having failed to find a way of taking out the enemies without charging into a strait fight that they would surly loose. they realise that there isen't much thay can do. so the psyker use heal on his friend to prepare for the wost, he gets a "9" and roll tech scorn, where all machines malfunction, I then roll a d100 to see how bad this will go. getting a 97 things gets quite dramatic and the reator goes critical tuning the station and evyone onboard it (not includng the acolytes that got off just in time) into dust and debries.

mission complete....

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