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Hrathen

Combining Experimental Interface with Push the Limit

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I have seen a lot of people saying that together these cards give you three actions.  Correct me if I am wrong, unless you are Tycho you can't take actions while stressed, so as soon as you use one of the extra actions you get your first stress then you can't do any actions (even free ones) until you clear the stress.

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There was an interesting discussion on the effect of nested actions, and when the stress is actually applied on the Rules Questions forum. It appears it might be quite possible to use these two cards in conjunction with each other, but you will gain a heap of stress along the way.

http://community.fantasyflightgames.com/index.php?/topic/122112-experimental-interface-q/

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I have seen a lot of people saying that together these cards give you three actions.  Correct me if I am wrong, unless you are Tycho you can't take actions while stressed, so as soon as you use one of the extra actions you get your first stress then you can't do any actions (even free ones) until you clear the stress.

It can work if you have a way to automatically clear the first stress. Porkins, for instance can push the limit to focus/lock, remove the stress, then if you take damage, you can EI to activate the droid that can repair hull, then remove stress again.

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Of course stacking the two upgrades is pretty useless on non-Tycho pilots, even if the rules allow it to function. You're getting an extra action for one turn, but only at the cost of 3 points, a modification slot, and spending multiple turns doing green maneuvers before you're able to take an action again. You're almost always better off just using one of them every turn for consistent extra actions instead of having one big turn at the expense of the future. And this is especially true when you consider that just using EI frees up your EPT for predator/outmaneuver/etc to gain passive "actions" every turn without any stress.

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Of course stacking the two upgrades is pretty useless on non-Tycho pilots, even if the rules allow it to function. You're getting an extra action for one turn, but only at the cost of 3 points, a modification slot, and spending multiple turns doing green maneuvers before you're able to take an action again. You're almost always better off just using one of them every turn for consistent extra actions instead of having one big turn at the expense of the future. And this is especially true when you consider that just using EI frees up your EPT for predator/outmaneuver/etc to gain passive "actions" every turn without any stress.

The only caveat with the last sentence is the EPT is where you get the vast majority of extra actions that aren't on your ship's action bar. There are some Astros and crew that do it, but with the exception of R2F2 Biggs I can't think of a whole lot of uses for EI that don't involve an EPT. I guess Test A-wings too.

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that should work, and it would be a nifty way of using it. Personally I would prefer if there was a clarification on when the stress token is applied from ptl. (basically either after all actions that springboard, or immediately after the ptl/ei action)

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[basically either after all actions that springboard, or immediately after the ptl/ei action)

They did. Alex or Frank said that effectively actions can be nested.

Because the trigger for the stress from PtL or EI is the same, After an action, which is also the trigger for PtL or EI itself, After an action.

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that should work, and it would be a nifty way of using it. Personally I would prefer if there was a clarification on when the stress token is applied from ptl. (basically either after all actions that springboard, or immediately after the ptl/ei action)

How much clarification do you need?

from the linked topic, last page, post 85

I understand your question now. I must have read it too quickly the first time. There are indeed nested effects. In its simplest form Push the Limit itself is a nested effect: action happens, PtL can trigger, that player choose to use PtL and resolves an action, Push the Limit finishes resolving (ship receives a stress token). Also, we have already had some abilities that “interrupt” other abilities. For example, if “Dutch” is equipped with R7-T1, when “Dutch” uses the action from R7-T1, after he acquires a target lock, a friendly ship at Range 1–2 may acquire a target lock before “Dutch” chooses to perform a free boost action or not.

 

Things can get more complicated once there are more abilities that trigger off of having performed action. For example, a Decimator equipped with Dauntless could overlap another ship gaining a free action, chooses to focus, uses the ability from PtL to perform an acquire a target lock action, then uses the ability from Experimental Interface to use Fleet Officer, then receive 1 stress from Fleet Officer, then receive 1 stress from Experimental Interface, then receive 1 stress from Push the Limit, then receive 1 stress from Dauntless, then ending that activation having performed 3 actions and receiving 4 stress.

 

Hope that clears things up, thanks for asking!

 

Frank Brooks

Associate Creative Content Developer

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I mean actually in the FAQs, as this came up last week when I was against Jake with ptl, and he asked me how the interaction worked and I thought he could do to simultaneous actions, but without looking on the forums its not that easy to debate.

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keyan could handle that much stress. here goes

 

no stress--

adv sensors

ptl

ei

green manuever

fire

 

stress free. use expose to boost that attack too.not terribly fast, or maneuverable, but it can kill 2 stress in one move by itself.

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I hadn't even realized it WASN'T in the FAQ yet, we have been dealing with the issue so long.

 

Yes and No? Since we've known about Experimental Interface it has been a long while. Since it has been Officially released it's been a short time. 

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