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Kaimuund

Experiences with Wedge and Outmaneuver

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Has anyone else had to deal with this combo? 

 

Wedge was trying to take pot shots at my TIE Fighters, knocking their Agility down to 1. 

 

This Wedge didn't have an Astromech, but was a 3 Amigos list with Biggs (F2 whats his name, Action +1 Agilty and Stealth Device) and Luke (who had R2 D2 and a hull upgrade).

 

I ran Soontir, Howl and a mini swarm of Academies. 

 

Wedge fried Howlrunner with a lucky 1 hit 2 crit shot, while I rolled all blanks. I had PtL on Howl, so she had an Evade and a Focus. The Evade brought me to two crits though, and of course, Direct Hit meant end of days. 

 

I used the Academies to squeeze Wedge onto an asteroid for 2 rounds, knocking his shields down and keeping him from vaporizing everything. 

 

Then I dog piled Biggs and rolled Wedge. I had 3 TIE's and Soontir left, and luke fried another, and damaged one of the two remaining before Soontir finally lined up a shot. 

 

In this instance, I got really really lucky and kept Wedge from lighting everyone up. 

 

Have you run this build or against it?

 

What would you match Wedge and Outmaneuver up with, and would you give him a  mod/torp/Astromech?

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Yup, outmaneuver is largely wasted on Wedge due to his ability already guaranteeing that he does damage, and also because X wings have trouble keeping themselves outside firing arcs reliably. You'll be lucky to get 1-2 outmaneuver shots a game, IF you can keep him alive past the first exchange so ships break up and give you a better chance of being outside arcs. Outmaneuver is best on highly maneuverable ships that can make contextual mobility actions. Biggest issue there is that most of those ships have upgrades they really NEED, like PtL interceptors. But, I am certainly looking forward to running it on Jake with Push.

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I have been having fun with Wedge, Engine Upgrade, and Push the Limits.

 

Engine Upgrade would give the maneuverability to utilize Outmaneuver, but Push is really nice.

 

I do have fun running my A-wing 'Greenie' with outmaneuver though.  Gives it a little bit more teeth.

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Now I want to try Wedge + Outmaneuver + Engine Upgrade + R2 Astromech.   

 

Be 37 points, but would probably open up a lot of opportunity to take advantage of that Outmaneuver. Between being able to boost, or K-turn and still have enough green to remain maneuverable while dealing with the stress. 

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I find that you really need to pair Outmaneuver Wedge together with ion weapons, in order to be able to make use of Outmaneuver effectively. Most of the time, you would be unable to line up an Outmaneuver shot using a Xwing, even if you have engine upgrade equipped and are moving at PS9

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Wedge is already one/the main target in a squad, increasing the points spend on him is just wasting those points better spent on his friends.

Super Biggs was played a few times over here, and is doing pretty well against normal TIEs, but everything with 3+ attack fries him pretty fast too (and once you got rid of the stealth device and have a TIE at the right spot to block his droid action).

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Outmanuever Wedge is nasty, no doubt, but as others have pointed out wasted against low agility targets and it also requires you to get into your opponent's side or rear arc, which is ironically more difficult against the high agility arc dodgers it's more useful against.  It almost requires the use of Engine Upgrade, which in turn takes up your action.

 

Personally I prefer Predator Wedge (Wedator?).  Target Lock lite improves the consistency of your damage output in all instances (including while stressed).  Lone Wolf could be really good as well.

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