MightyAtom13 0 Posted June 1, 2009 Y'Golonac allows a player to pay one and unexhaust a character. It says "Character must commit to the same story as Y'Golonac if able". Is it permissable to not commit Y'golonac to any story and still unexhaust a character and commit him to a story. My interpretation is that if Y'Golonac is not commited to a story, it is not possible to commit to the same story, so therefore the character can commit to whatever. And, by extrapolation, would it be possible to pay 1 to unexhaust before commiting any characters, then commit to different stories since Y'Golonac was not commited when the action was taken? Quote Share this post Link to post Share on other sites
jhaelen 98 Posted June 2, 2009 MightyAtom13 said: Y'Golonac allows a player to pay one and unexhaust a character. It says "Character must commit to the same story as Y'Golonac if able". Is it permissable to not commit Y'golonac to any story and still unexhaust a character and commit him to a story. My interpretation is that if Y'Golonac is not commited to a story, it is not possible to commit to the same story, so therefore the character can commit to whatever. And, by extrapolation, would it be possible to pay 1 to unexhaust before commiting any characters, then commit to different stories since Y'Golonac was not commited when the action was taken? I think that's exactly what the 'if able' clause is there to prevent. I.e. if Y'Golonac isn't commited to a story you cannot use the ability. You may want to check out the FAQ about the definition of 'if able' (although it's still difficult to understand). Quote Share this post Link to post Share on other sites
MightyAtom13 0 Posted June 2, 2009 Thanks for the response. I don't really see it that way, and here is why. I don't have the exact text of the card in front of me, but as I recall, it says "Action: Pay 1 to ready an exhausted character. That character must commit to the same story as Y'golonac, if able". Based on that text, the only "if able" part is commiting to the story, not the readying. If it were the other way, it would be a response, not an action. The text would read something like " Response: When Y'Golonac commits to a story, pay 1.... blah blah" But, obviously, I am a relative newbie and am here for advice. I am not sure... Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted June 2, 2009 I think is says Action: Pay 1 to choose and ready a character. That character must commit to the same story as Y'Golonac, if able. I guess if it (the recently readied character) cannot commit to the same story as Y'G (for whatever reason, including Y'G not being at a story) then it can do whatever it wants. Quote Share this post Link to post Share on other sites
jhaelen 98 Posted June 3, 2009 MightyAtom13 said: But, obviously, I am a relative newbie and am here for advice. I am not sure... Ditto. I'm always confused about those 'if able' abilities. It just never occured to me the abiltiy might be usable if Y'Golonac isn't commited. Quote Share this post Link to post Share on other sites
radynski2 0 Posted June 16, 2009 MightyAtom13 said: Y'Golonac allows a player to pay one and unexhaust a character. It says "Character must commit to the same story as Y'Golonac if able". Is it permissable to not commit Y'golonac to any story and still unexhaust a character and commit him to a story. My interpretation is that if Y'Golonac is not commited to a story, it is not possible to commit to the same story, so therefore the character can commit to whatever. That is correct. MightyAtom13 said: And, by extrapolation, would it be possible to pay 1 to unexhaust before commiting any characters, then commit to different stories since Y'Golonac was not commited when the action was taken? No. Y'Golonac being committed or not is irrelevant to the action. When you trigger Y'Golonac, you set up a beacon of sorts that forces the targetted character to go wherever he is going. If this is not possible because Y'go doesn't commit, then your character is free to go where it likes because the beacon essentially can't be fulfilled. But if you can fulfill it, you must. Other ludicrously evil things you can do with Y'Golonac include: 1. Readying characters while not in the story phase and then doing whatever you want because the commitment effects only last for a phase. 2. Targetting already ready characters and forcing them to commit with Y'Golonac. The secondary effect of committing to the same story does not have a "then" clause attached to it, which means it does not rely on the first sentence completing successfully in order to work. The readying fails, but the beacon still works. Quote Share this post Link to post Share on other sites
Dam the Man 84 Posted July 6, 2009 Bumping this thread instead of starting a new one. cannon said: 2. Targetting already ready characters and forcing them to commit with Y'Golonac. The secondary effect of committing to the same story does not have a "then" clause attached to it, which means it does not rely on the first sentence completing successfully in order to work. The readying fails, but the beacon still works. How does the timing come into play when Y'Golonac is the defender? Sequence goes: Actions Att. commits Actions Def. commits Actions Say your opponent puts 1 char into each of the three stories. At step 4, Y'Golonac commits to say story #2. During step 5, pay for Y'Golo's ability, targetting those chars committed to a story. They ready, but everything else is lost? Or in other words, generally not a good use. If you use it during step 1, again no real gain if you're the defender for using Y'Golo on your opponent's chars? As an attacker, his ability really seems at its best. Commit Y'Golo solo to a story during step 2 (committing other chars to the other stories of course), during step 3, pay and force those people you don't want taking part in other stories to commit to Y'Golo's story (his Invulnerability should keep him alive nicely)? Quote Share this post Link to post Share on other sites
scourn1 0 Posted July 13, 2009 cannon said: MightyAtom13 said: Y'Golonac allows a player to pay one and unexhaust a character. It says "Character must commit to the same story as Y'Golonac if able". Is it permissable to not commit Y'golonac to any story and still unexhaust a character and commit him to a story. My interpretation is that if Y'Golonac is not commited to a story, it is not possible to commit to the same story, so therefore the character can commit to whatever. That is correct. MightyAtom13 said: And, by extrapolation, would it be possible to pay 1 to unexhaust before commiting any characters, then commit to different stories since Y'Golonac was not commited when the action was taken? No. Y'Golonac being committed or not is irrelevant to the action. When you trigger Y'Golonac, you set up a beacon of sorts that forces the targetted character to go wherever he is going. If this is not possible because Y'go doesn't commit, then your character is free to go where it likes because the beacon essentially can't be fulfilled. But if you can fulfill it, you must. Other ludicrously evil things you can do with Y'Golonac include: 1. Readying characters while not in the story phase and then doing whatever you want because the commitment effects only last for a phase. 2. Targetting already ready characters and forcing them to commit with Y'Golonac. The secondary effect of committing to the same story does not have a "then" clause attached to it, which means it does not rely on the first sentence completing successfully in order to work. The readying fails, but the beacon still works. How is that correct, according to the "If able" clause you need to be able to do the entire action sucessfully or you cant do it at all. A question I do have with it is... Story Phase: *Actions may be taken (do nothing) * You avtice player commit characters to stories ( Y'Golonac goes up) *Actions may be taken (do nothing) *Opponent (non active player ) commits characters to stories to oppose yours. *Actions may be taken Now at the last action phase before stories are resolved, can you use Y'Golonac 's Action to bring up Ravenger of the Deep? I was Informed before that each player only gets one phase to commit but this Action seems to break those rules or am I wrong? Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted July 13, 2009 This is where the "if able" clause comes to play. The character cannot commit to the story after the commit phase. Thus, it is not able to do so. So you are not able, thus cannot commit. Don't mix up the "then" with the "if able". Because there is no "then" in the action text, you don't have to do both parts of the action. Quote Share this post Link to post Share on other sites
Amante 0 Posted July 16, 2009 cannon said: Other ludicrously evil things you can do with Y'Golonac include: 1. Readying characters while not in the story phase and then doing whatever you want because the commitment effects only last for a phase. Do you have any source on that (when the commitment effect fades)? It certainly doesn't say "until end of phase" anywhere on the card, which makes me think that it's until the end of the turn at least?A bit unclear, I suppose. Quote Share this post Link to post Share on other sites
Dadajef 0 Posted July 17, 2009 I think, you can look at the FAQs p.3 about Duration of Effects. (v2.0) Duration of Effects If a triggered ability has no specified duration,then the effects of that ability expire at the end ofthe current phase. “Put into play,” “Remove fromplay,” and “Take Control” effects are all an exceptionsto this rule, and unless specified by a specificduration are considered to be permanent effects.With "take control" effects, control of the cardin question is granted to the most recent "takecontrol" effect. Ygo'ability has no specified duration so, the effect will expire at the end of the phase. Quote Share this post Link to post Share on other sites
MightyAtom13 0 Posted July 29, 2009 Dadajef said: I think, you can look at the FAQs p.3 about Duration of Effects. (v2.0) Duration of Effects If a triggered ability has no specified duration,then the effects of that ability expire at the end ofthe current phase. “Put into play,” “Remove fromplay,” and “Take Control” effects are all an exceptionsto this rule, and unless specified by a specificduration are considered to be permanent effects.With "take control" effects, control of the cardin question is granted to the most recent "takecontrol" effect. Ygo'ability has no specified duration so, the effect will expire at the end of the phase. Awesome. Good catch and that answers my question. Quote Share this post Link to post Share on other sites
Dam the Man 84 Posted August 8, 2009 Will the universe implode if Y'Golonac uses the ability on himself? Is there a targetting restriction to prevent that? Quote Share this post Link to post Share on other sites
Amante 0 Posted August 8, 2009 I don't see the problem. He's definitely "a character", and he's definitely able to commit to the same story as himself Quote Share this post Link to post Share on other sites