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Santiago

Characters (a.k.a. testing the system)

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Hi,

 

Let's post some creative characters made with the basic system. I used the point buy system for experienced character (30 base, - 25, +35). Please be free to post your own!

Templar of the Scholastica Psykana:

Shrine World/Adeptus Astra Telepathica/Warrior

+Fel, + WP, - Per

Divination: To War is Human

Skills: Awareness, Common Lore (Astra Telepathica), Deceive, Forbidden Lore (The Warp), Dodge, Low Gothic, Parry (100xp), Psyniscience

Talents: Iron Jaw, Weapon Training (Las, Low-Tech)

Fate: 3 (6+)

Advantages: Faith in the Creed (Roll d10, on a 1 a Fate Point is not lost), Expert at Violence (Spend Fate Point to substitute WS or BS Bonus with DoS), Sanctioned, Psy Rating 2

Aptitudes: Weapon Skills, Ballistic Skills, Defence, Fieldcraft, Strength, Offence, Willpower, Psyker, general

Wounds: 7+1d5

Elite Advance: Psyker (300xp)

Psychic Power: Invigourate (100xp), Smite (200xp)

WS         50
BS           30
S             40
T             40
Ag          40
Per         30
Int          35
WP         50
Fel          35
Inf          30


Further XP: WS +5 (100xp), WP +5 (100xp), S +5 (100xp)

Gear: Las Pistol +3 Clips, Best Craftsmanship Pneumatic Staff (1d10+1 I, Pen 2, Balanced), Knife (1d5 R, Pen 0)Light Flak Cloak (2 AP Arms/Legs/Body), Psy Focus, Cranial Armour (1 AP Head)

 

Edited by Santiago

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Well, I do not see the point of posting characters entirly...but as I always try to help and it is not much work ;) here is my char from the play-by-post section. This is the actual version 600XP advanced.

 

 

Name: Ferro Septimus Homeworld: Forge World Background: Adeptus Arbites Role: Warrior

Age: 29 Gender: Male

Divination: Heresy Begets Retribution (+3 Fel or Str, -3 Tou or Wil)

Fate: 3

LP: 13

 

Aptitudes: Intelligence, Offence, Ballistic Skill, Defence, Strength, Weapon Skill + Social (choosen, due to double aptitude)

 

Attributes

Weapon Skill 35 (10) I 100XP 40

Ballistic Skill 25

Strength 30 (5) I 100 XP 35

Thoughness 40 (10)

Agility 30 (5)

Intelligence 35 (5)

Perception 30 (10)

Willpower 27

Fellowship 33 (10)

Influence 30 (5)

 

Skills

Athletics 100XP

Awarness

Charm 200XP

Common Lore (Adeptus Arbites)

Common Lore (Underworld)

Dodge 200XP

Inquiry

Interrogation 200XP

Intimidate

Parry 100XP

Security 200XP

Scrutiny

Stealth 300XP

 

Talents

Weapon Talent (Shock)

Technical Knock

The Face of the Law (Background Bonus)

Expert at Violence (Role Bonus)

Sound Constitution I (100XP)

 

Equipment

 

Shock maul, Enforcer light carapace, 3 doses of stimm, manacles, 12 Lho sticks

Additional three items due to Influence bonus: Preysense Goggles, Respirator and a Pict Recorder

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Here are the characters my players have made for our Campaign.

 

 

Name: Oscare Homeworld: Shrine world Background: Adeptus ministorum Role: Hierophant

Age: 33 Gender: Male

Divination: Be a boon to your allies and a bane to your enemies

Fate: 4

LP: 12

 

Aptitudes:Willpower, General, Social, Fellowship, Offense, Strength, Toughness, Weapon skill

 

Attributes

Weapon Skill 37

Ballistic Skill 33

Strength 35

Thoughness 40

Agility 33

Intelligence 27

Perception 25

Willpower 32

Fellowship 32

Influence 32

 

Skills

Charm

Command

Common lore (Adeptus ministorum)

Inquiry

Intimidate

Lingusitics (High gothic)

Parry

 

Talents

Weapon training (Flame, Chain)

Hatred (heretics)

Devastating assault

 

Equipment

 

Good quality chainsword with sacred inscriptions, Hand flamer, Good quality Flak cloak, Monotask servo skull (Laud hailer), Glow globe, Backpack

Edited by mortagon

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Name: Undecided Homeworld: Shrine world Background: Adeptus astra telepathica Role: Mystic

Age: Unknown Gender: Male

Divination: Do not ask why you serve only how

Fate: 5

LP: 12

 

Aptitudes: General, Willpower, Psyker, Defense, Intelligence, Knowledge, Perception, Toughness, Weapon skill

 

Attributes

Weapon Skill 38

Ballistic Skill 32

Strength 30

Thoughness 41

Agility 32

Intelligence 30

Perception 31

Willpower 42

Fellowship 29

Influence 35

 

Skills

Awareness

Common lore (Adeptus astra telepathica)

Deceive

Dodge

Forbidden lore (the warp)

Interrogation

Parry

Psyniscience

 

Talents

Weapon training (Las, Low-tech)

Warp sense

 

Psychic powers (Psy rank 2)

Spontaneous combustion

Manipulate flame

 

Equipment

 

Best quality mono sword, Imperial guard flak armor, Whip, Laspistol, Psy focus

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Name: Friedrich Draken Homeworld: Hive world Background: Adeptus arbites Role: Asassin

Age: unknown Gender: Male

Divination: Only in death does duty end

Fate: 3

LP: 13

 

Aptitudes: General, Perception, Agility, Ballistic skill, Offence, Defence, Finesse, Fieldcraft

 

Attributes

Weapon Skill 28

Ballistic Skill 44

Strength 27

Thoughness 40

Agility 37

Intelligence 33

Perception 32

Willpower 28

Fellowship 30

Influence 33

 

Skills

Acrobatics

Awareness

Common lore (Arbites, Underworld)

Dodge

Inquiry

Intimidate

Operate (Surface)

Scrutiny

 

Talents

Weapon training (Solid projectile)

Jaded

 

Equipment

 

Autogun, Handcannon, Shotgun, Voxian bike with autogun, Enforcer light carapace armor, Manacles, 12 lho sticks, 3 doses of stimm

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Here is my current character (5000 starting xp / 20 base stats guy):

 

Name: Seije Burks

Homeworld: Voidborn

Background: Imperial Guard

Role: Desperado

Divination: Trust in Your Fear (he has aquaphobia) 

Wounds: 10

Fate Points: 4

 

Aptitudes: Intelligence, Fieldcraft, Ballistic Skill, Agility, Defense, Fellowship, Finesse

 

Weapon Skill: 26

Ballistic Skill: 43 (+10)

Strength: 31

Toughness: 30

Agility: 47 (+10)

Intelligence: 35 (+5)

Perception: 35

Willpower: 33

Fellowship: 35 (+5)

 

Skills:

Acrobatics +0, Athletics +0, Awareness +10, Charm +10, Command +0, Common Lore (Imperial Guard) +0, Deceive +10, Dodge +10, Inquire +0, Operate (Surface) +10, Navigate (Surface) +0, Scrutiny +10, Stealth +10, Survival +10, Tech-Use +10

 

Talents:

Quick Draw, Weapon Training (Bolt, Las, Low-Tech)

 

Equipment (custom):

Boltgun w/Custom Grip, Expanded Magazine; Flak Cloak + Carapace Chestplate (Arms/Legs 3, Body 6); Combat Vest; Rebreather; Good Quality Magboots; Micro-Bead

 

A former voidship security chief, Burks has an answer for every problem, though he prefers his boltgun above all. His ship was grounded on a rebelling planet, and he had to spend a few years there working as a mercenary until the Imperial forces arrived to clean up the mess. Burks saved an Inquisitorial henchman from lynching, and in return, he was offered a place in the warband. Since his ship was scrap metal at that point, he accepted the offer. 

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Name: Romero Balthazar Kruel Homeworld: Voidborn Background: Outcast Role: Chirurgeon

Age: unknown Gender: Male

Divination: Be a boon to your allies and a bane to your enemies

Fate: 4

LP: 12

 

Aptitudes: General, Intelligence, Knowledge, Strength, Fieldcraft, Agility, Ballistic skill, Toughness

 

Attributes

Weapon Skill 26

Ballistic Skill 39

Strength 26

Toughness 42

Agility 32

Intelligence 34

Perception 33

Willpower 32

Fellowship 31

Influence 36

 

Skills

Acrobatics

Medicae

Tech-use

Scholastic lore (Chymistri)

Common lore (Underworld)

Deceive

Logic

Linguistics (Low gothic)

Dodge

Stealth

Commerce

 

Talents

Weapon training (Solid projectile, Chain)

Resistance (Fear)

Strong minded

Hatred (Heretics)

 

Equipment

 

Good quality Autogun, Autopistol, Armored bodyglove, Good quality medicae kit, Best quality dataslate, Injector, 2 doses of slaught, Chainsword

Edited by mortagon

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Name: Julius Käisar Homeworld: Highborn Background: Adeptus administratum Role: Seeker

Age: unknown Gender: Male

Divination: To war is human

Fate: 5

LP: 14

 

Aptitudes: General, Fellowship, Social, Intelligence, Perception, Tech, Willpower, Agility

 

Attributes

Weapon Skill 37

Ballistic Skill 27

Strength 34

Toughness 32

Agility 26

Intelligence 34

Perception 30

Willpower 32

Fellowship 31

Influence 36

 

Skills

Dodge

Commerce

Inquiry

Common lore (Adeptus administratum)

Linguistics (High gothic)

Logic

Scholastic lore (Bueracracy)

Security

Scrutiny

Tech-use

Charm

Awareness

 

Talents

Weapon training (Solid projectile)

Keen intuition

 

Equipment

Good quality flak cloak, Medi-kit, Dataslate, Good quality vox-operated hand cannon, 2 clips of handcannon ammo, Stub automatic, 2 clips of stub automatic ammo, Imperial robes, Autoquill, Chrono

Edited by mortagon

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