RedMageStatscowski 117 Posted May 31, 2009 Wonder what happens if you use Doom boards but use Starcraft pieces? We should pile up our ideas, maybe ultimately create something cool. Quote Share this post Link to post Share on other sites
Steve-O 473 Posted June 2, 2009 I've thought about doing exactly this. Haven't found the time to do it yet. I would be very interested in seeing what other people come up with, so please share your ideas if you have any! Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted June 3, 2009 A squad of marines (4 marines and 1 firebat) going into a Zerg infested base maybe? Space Hulk comes to mind. Quote Share this post Link to post Share on other sites
Gallagen 0 Posted June 8, 2009 This would be pretty cool! Another reason to get of my backside and buy starcraft. This idea pleases my inner space hulk... lol Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted June 8, 2009 Gallagen, I haven't seen you post in ages Quote Share this post Link to post Share on other sites
HëllRÆZØR 0 Posted June 10, 2009 I had the same idea some time ago, but never realized it. However, I compared the speed of different units in the game, and made a list of approximate speed values, which I didn't find anywhere else: 11, 8 Vulture (Ion Thrusters)10, 8 Zergling (Metabolic Boost)9, 7 Ultralisk (Anabolic Synthesis/Expansion)8, 6 Wraith, Scourge, Mutalisk, Queen, Shuttle (Gravitic Drive), Scout (Gravitic Thrusters)7.5, 6 Vulture7, 5 Infested Terran, Zealot (Leg Enhancements), Marine/Firebat (Stimpack)6.5, 5 Zergling, Dropship, [broodling], Hydralisk (Muscular Augments)6, 5 Ultralisk, Arbiter, Scout, Archon, Dragoon, Science Vessel, Drone, WBF, Probe, [Observer (Gravitic Booster)]5.5, 4 Goliath, Shuttle5, 4 Space Marine, Firebat, Ghost, Siege Tank, Zealot, Defiler4.5, 3 Hydralisk4, 3 High Templar, Carrier, [Observer], Overlord (Pneumatized Carapace)3, 2 Guardian, Battle Cruiser2, 2 Reaver1, 1 Overlord The first value is the value I measured, the second one is scaled down and rounded so that infantry units (marines etc.) have 4 movement points (5 with Stimpacks). Note that some units (e.g. Dropships) accelerate more slowly than others, which isn't included in these speed values. Furthermore, I didn't measure values for Broodwar units, yet. For other values, see classic.battle.net/scc/zerg/zstats.shtml Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted June 10, 2009 I see, I see, not bad at all. Marines are faster than Hydralisks I see Quote Share this post Link to post Share on other sites
shnar 52 Posted June 25, 2009 This kind of mod would be pretty cool. Keep us updated if you make something like it -shnar Quote Share this post Link to post Share on other sites
jabrams007 0 Posted June 28, 2009 This type of mod would be awesome! Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted July 26, 2009 I'm thinking about adding 'bases' for each team, and the frag tokens (from expansion) works as resources. Each model costs different resources to train each turn. What we need to do is determine the stats (including the dice used to fight) for each model (would be simpler if we focus on the troops available in Starcraft the Boardgame no expansion) Quote Share this post Link to post Share on other sites