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SableGryphon

What's the Fastest Ship? X-Wing Drag Race

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That's how I usually start the game with Dash if the enemy's deployed in the opposite corner, he can be in the enemy deployment zone by turn 2.

 

As far as immersion, the large ships being faster than the snubfighters never bothered me, they're larger with therefore larger and more powerful engines. And besides, a large ship can't outspeed an A-Wing or Interceptor without an Engine Upgrade. And the Phantom is just cheating by getting a head start with it's cloaking device.

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Total necro here, but the fastest pilot in the game is Sabine Wren. Fastest ship is the Shadowcaster, with Burnout Slam, can move equivalent of a straight 12 but can't attack. However, Sabine Wren in the Tie can move a Straight 10.5 with a Barrel Roll, Focus, and Evade. Equip Cloaking Device, Stygian Particle Accelerator, Kaanan Jarrus, and PtL. Decloak forward (free evade), free boost (PTL to focus), straight 5, Kaanan removes stress, Barrel Roll. Or, for more raw distance, decloak sideways, free boost 1-bank, straight 5, barrel roll. Haven't measured yet, but I believe it's the farthest displacement in the game. Plus, she can still attack with mods.

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I wanted to run a similar scenario with two tables set up long-ways, and a thin (15 inches across) piece of cardboard/paper/whatever, bridging the gap between them. Both tables and the bridge are littered with asteroids, and players start with 1 ship on opposite ends, and 2 flankers on opposite ends of the bridge. The idea was to race from one end to the other without going off of any of the thin tables or bridges, or being killed by the flankers. Probably 75pt limit with some other limitations here and there to keep it, if not balanced, at least still fun. Player would win if they make it to the other side and back maybe?

 

We never got to play it so I didn't give it too much thought, I just liked the idea of the table edges being a bigger factor in a game (like the kessel run or a movie asteroid field), and a race element.

race combat escort.jpg

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2 hours ago, VanderLegion said:

With a max dial speed of 3, no better than a ship doing a 5strqight anyways

I think if it ailerons with the bank template then has a 3 bank the other way dialed in, it goes further forward than a 5 straight.

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It's no contest - without a doubt, it's "aged" Han Solo (HotR)... 

... Whilst everyone else is setting up on the starting line, he may set up anywhere beyond range three of them - he's got a small-base-length head start of between 7.5 and INFINITY! 

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On 9/5/2014 at 4:26 AM, SableGryphon said:

So, as I was flying recently, I started to wonder what the fastest ship in the game was. If you wanted to move as far as possible in a single turn and built a ship specifically to do that, how far could you travel? And what ship should you select for this?

 

So I did a drag race. I built several ships with upgrades specifically to move as far as possible. Now, not all of these would be smart builds to actually bring into combat. I'm also sure I've missed something interesting.

 

X-Wing + Engine Upgrade

 

This is my control. Most players have a vague idea of how far an X-Wing with boost can travel. This is another way of saying it lost.

 

Echo + PTL + Engine Upgrade

 

For purposes of this, she starts cloaked. After all, I'm trying to identify which ship is fastest in a single round, that round doesn't have to be the first one. Also, yes it's a terrible build to actually fly, but it's an interesting idea to demonstrate.

 

Tycho + Daredevil + Experimental Interface

 

Yes, he has another EPT slot. Unfortunately, if I put in Expert Handling, I don't have the actions to get Boost, Barrel Roll, AND Daredevil. If I don't and put in PTL, he doesn't have a third movement action. As for why he doesn't have EH and PTL instead, that's covered in the next one.

 

Soontir Fel + PTL

 

This is rather well known to be able to move fast and thus goes in the list. But how much faster is it than the rest? Does he win?

 

Dash Rendar + Engine Upgrade + PTL

 

The 2400 doesn't have a 5 forward maneuver, but it has a big base. A large craft with boost and barrel roll potential might do well.

 

Whisper + PTL + Engine Upgrade

 

Yes, a terrible built, but one potentially capable of moving great distances. She also starts cloaked.

 

And here's the drag race:

 

X-WingSpeed.jpg

 

Now, the poor X-Wing moves just over one range ruler in distance. Again, it's our control.

 

I was curious about Echo, since I saw two possible moves she could make. Excho decloaks forward bank two to start, then can either do a 3 hard or a 3 bank. It turns out that the 3 bank moves a bit further than the 3 hard. Moving a great distance, Echo moves well over 4 range bands.

 

Curiously Tycho and Soontir, using different maneuvers, end up neck and neck, with Tycho appearing to be a smidge further largely due to my sloppy template positioning. Still, this was the standard fastest distance possible for a long time, clocking it at just over 4 range bangs. Beat by Echo, but not by much.

 

Now, Dash Rendar moves four forward, boosts into a 1 bank, then barrel rolls. With the new barrel roll, he still manages to reach an incredible distance of just shy of 5 range bands. Wow.

 

Whisper, not to be outdone, shoots forward as fast as her craft can take her. However, everything she does it for naught, as she travels the same distance Dash does, and the two tie, neck and neck.

 

I'll admit, this was mostly for my own curiosity instead of as an article. It was a question I've been pondering for some time.

 

I didn't run all the ships of course. Some clearly can't keep up. Most of the unique pilots that have range based mechanics, like Fett and Tetran, don't have an impact on this. Others, like Lt. Tokyo Drift, don't have an EPT to capitalize on their ability. Some, like the YT-1300 can't take two movement actions without an external action. Did I miss one that can move further? Let me know.

You forgot the Lancer with Engine.. it DOES have a 5 forward.

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I think the fastest is probably the shadow caster with burnout slam isnt it?

Ketsu / PTL / Engine Upgrade / Burnout slam

Move 5 forward. Burnout Slam for another 5, PTL to boost.

17 Total base movements

 

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42 minutes ago, FlyingAnchors said:

Falcon+Smuggling compartment+Burnout slam

Dial in 4 straight, action SLAM 4 straight, because your a big base, total move distance is 10 units.

It did made the Kessel Run in fourteen twelve parsecs, after all!

(even though parsec is a measure of distance, but that's a discussion for another time)

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1 hour ago, Odanan said:

It did made the Kessel Run in fourteen twelve parsecs, after all!

(even though parsec is a measure of distance, but that's a discussion for another time)

There's a phony baloney EU explanation somewhere along the lines of "WELL THE KESSEL RUN TAKES YOU NEAR TWO BLACK HOLES AND IF YOU AREN'T GOING FAST ENOUGH, YOU GET SUCKED IN, SO IT'S SAFER TO TAKE THE LONG WAY AROUND. BY TAKING THE SHORTER TWELVE PARSEC RUN, HE HAD TO BE REAL FAST THAT HAN SOLO"

It has always irked me too, but at least they tried to hand-wave it away some.

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4 minutes ago, HammerGibbens said:

There's a phony baloney EU explanation somewhere along the lines of "WELL THE KESSEL RUN TAKES YOU NEAR TWO BLACK HOLES AND IF YOU AREN'T GOING FAST ENOUGH, YOU GET SUCKED IN, SO IT'S SAFER TO TAKE THE LONG WAY AROUND. BY TAKING THE SHORTER TWELVE PARSEC RUN, HE HAD TO BE REAL FAST THAT HAN SOLO"

It has always irked me too, but at least they tried to hand-wave it away some.

https://www.youtube.com/watch?v=bosSsgzgenA

The better explanation is that Han's character really isn't that bright (although they played that down in the subsequent films).  It's why he's a "shoot first, ask questions later" type of character, and the parsec comment was an error made by his character, not a mistake of the actual dialogue. When Obi-Wan subtly tilts his head and changes his expression at around 0:20 in the link, it's not because he's impressed by the Falcon's speed, it's because he's realizing that Han doesn't know what he's talking about.

 

 

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1 hour ago, thespaceinvader said:

Or he was trying to BS a gullible old man and really misjudged his audience...

For the record Shadow Caster with Burnout SLAM PTL and engine upgrade wins by miles.

Dang Star Trek ships can go warp 10. :angry:

Edited by Odanan

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10 hours ago, Snorkmaiden said:

I think if it ailerons with the bank template then has a 3 bank the other way dialed in, it goes further forward than a 5 straight.

Nope. It'll move you the same distance as the straights, just with a little lateral movement.

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11 minutes ago, ObiWonka said:

Nope. It'll move you the same distance as the straights, just with a little lateral movement.

He was actually right. A 1 bank will move you further than a 1s. A 3 bank will go further than a 3 bank. Combine the two and you'll go further than a 5s

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6 hours ago, Hawkstrike said:

Check the date on the original post.

 

6 hours ago, Skargoth said:

You forgot to check when this thread was made.. it WAS made 2 years before the Lancer even came out.

Wow.. some people just have to get that cookie don't they.

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1 hour ago, boomaster said:

 

Wow.. some people just have to get that cookie don't they.

No, just trying to inspire some reflective thinking regarding tone, word choice, and emphasis in internet posting...

And checking the time stamp. Technology is amazing.

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10 minutes ago, Skargoth said:

No, just trying to inspire some reflective thinking regarding tone, word choice, and emphasis in internet posting...

And checking the time stamp. Technology is amazing.

The tone of my post to the OP was simply intended in a "have you considered?" way... yours wasn't, it was simply condescending.... twice.

Edited by boomaster

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