DagobahDave 1,621 Posted September 3, 2014 Here's a three-part campaign with a branching story. Comments welcome. Download: Inquisitor's Path Campaign PDF http://www.outworld-studio.com/xwing/pdf/Campaign-Inquisitors-Path.pdf 2 Mikael Hasselstein and junkygood reacted to this Quote Share this post Link to post Share on other sites
Bakura83 1,053 Posted September 3, 2014 Thanks Dave. I will play test this in a few weeks and tell you what I think. 1 DagobahDave reacted to this Quote Share this post Link to post Share on other sites
Mikael Hasselstein 6,896 Posted September 3, 2014 It looks really good! Quote Share this post Link to post Share on other sites
xanderf 6,625 Posted September 3, 2014 "...and the Emperor’s most fearsome henchman" ?! I believe you mean "the Emperor's most important bulwark against terrorism and chaos". 2 Mikael Hasselstein and Rakky Wistol reacted to this Quote Share this post Link to post Share on other sites
Mikael Hasselstein 6,896 Posted September 3, 2014 (edited) "...and the Emperor’s most fearsome henchman" ?! I believe you mean "the Emperor's most important bulwark against terrorism and chaos". DagobahDave is a known agent of terrorism and chaos. Our inquisitors are hunting him as we type. (Given what I just typed, maybe soon the NSA ISB as well.) Edited September 4, 2014 by Mikael Hasselstein 1 Rakky Wistol reacted to this Quote Share this post Link to post Share on other sites
Blail Blerg 7,335 Posted September 4, 2014 It looks really neat. I love your use of unusual starting positions, but I'd love to see a little more variation in the battle map/obstacles. The last battles seem to me a little.. well. not that interesting. Perhaps make it so that you designate one of your ships as the Jedi Knight/Inquisitor as hidden information. And make their ability a little more potent... say change 1 blank into a hit. And the objective of either side is to defeat the Jedi/Inquis but only after you find out which ship it is via scan action or their revealing by using the special ability? Quote Share this post Link to post Share on other sites
DagobahDave 1,621 Posted September 4, 2014 (edited) It looks really neat. I love your use of unusual starting positions, but I'd love to see a little more variation in the battle map/obstacles. The last battles seem to me a little.. well. not that interesting. Perhaps make it so that you designate one of your ships as the Jedi Knight/Inquisitor as hidden information. And make their ability a little more potent... say change 1 blank into a hit. And the objective of either side is to defeat the Jedi/Inquis but only after you find out which ship it is via scan action or their revealing by using the special ability? On a practical level, how would you hide them? Doesn't that make it pretty hard to check your opponent's math and properly deploy your ships to counter what they're bringing? On a thematic level, does it make sense that the Inquisitor (or Vader) would know who the Jedi is, and vice versa? I figure they'd just sense it with the Force. Scanning for it doesn't really make sense to me. On a power level, I think the fact that the Inquisitor and the Jedi Knight come fully-loaded with all of their upgrade slots, mods and titles filled, and an elite talent, makes them unusually powerful. The ability to turn a blank into a focus just gives them that little something extra without making them invincible, and plays into the thematic idea of using your focus (literally) to turn nothing into something. I think you'll just have to see how the obstacle placement works out. It's a bit different from the standard setup, and we really only have so many obstacle options to work with at this time. For a more involved campaign, see my Battle of Dhoxa (available through the link in my sig). I've designed a long and varied campaign that will take a few sessions and require a big collection and offers unusual objectives, but this one is designed to be played in an afternoon with a modest collection and be more similar to the standard dogfight format. Edited September 4, 2014 by DagobahDave Quote Share this post Link to post Share on other sites
Blail Blerg 7,335 Posted September 17, 2014 mmhmm. Well, seems okay. It feels a little weird to me, but I'll have to try it. how do you get to the Battle of Dhoxa? I don't see the link Quote Share this post Link to post Share on other sites
DagobahDave 1,621 Posted September 17, 2014 Battle for Dhoxa campaign: http://www.outworld-studio.com/xwing/pdf/Campaign-Battle-for-Dhoxa.pdf Quote Share this post Link to post Share on other sites