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naleax

Hyperspace routes

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Can someone please help me.

 

Looking at the map in the core book i see that most planets are connected by a white line or a colored line. I'm assuming that the white lines are established hyperspace lanes. So if one is going to travel from one planet to another that is connected by one of these lanes, it's normally an easy astrogation check.

 

I don't see any mention in the core book what the difficulty is for traveling between planets that are not connected by a hyperspace lane. Is this possible and if so, what is the difficulty. Is it GM's discretion?

 

Also, if a planets or lanes data is not in the navicomputer, can the jump still be made, and if so what is the difficulty? GM's discretion again?

 

Naleax

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Oh no, it's mentioned.  Give me a minute to find it again.

 

EDIT1

 

Okay, some of this is from the book, the rest is kind of just a guide that I tend to use.

 

Hyperspace Lane with no modifiers: 1P

Quick calculations or under duress: +1P

Bad navigation data: +1P

Ship lightly damaged: +1P

Ship heavily damaged: +2P

 

From there, I would recommend using the Hyperspace travel times chart as increased difficulty modifiers.

Within a sector: 1R

Within a region: 2R

Between regions: 3R

Across the galaxy: 4R

 

Beyond that, feel free to add in some other modifiers.

In an asteroid field: +1Blk

Passing through electromagnetic field: +1Blk or Dark Side token it and pull them out of Hyperspace

 

Don't limit yourself to this.  There's a lot of options available.

 

P=Purple

R=Red

Blk=Black

Edited by Serif Marak
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Oh no, it's mentioned.  Give me a minute to find it again.

 

Okay, some of this is from the book, the rest is kind of just a guide that I tend to use.

 

Hyperspace Lane with no modifiers: 1P

Quick calculations or under duress: +1P

Bad navigation data: +1P

Ship lightly damaged: +1P

Ship heavily damaged: +2P

 

From there, I would recommend using the Hyperspace travel times chart as increased difficulty modifiers.

Within a sector: 1R

Withing a region: 2R

Between regions: 3R

Across the galaxy: 4R

 

P=Purple

R=Red

Blk=Black

 

Can the jump be made without a hyperspace lane though? And can the jump be made if the lane or planet data is not in the navicomputer?

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Oh no, it's mentioned.  Give me a minute to find it again.

 

Okay, some of this is from the book, the rest is kind of just a guide that I tend to use.

 

Hyperspace Lane with no modifiers: 1P

Quick calculations or under duress: +1P

Bad navigation data: +1P

Ship lightly damaged: +1P

Ship heavily damaged: +2P

 

From there, I would recommend using the Hyperspace travel times chart as increased difficulty modifiers.

Within a sector: 1R

Withing a region: 2R

Between regions: 3R

Across the galaxy: 4R

 

P=Purple

R=Red

Blk=Black

 

Can the jump be made without a hyperspace lane though? And can the jump be made if the lane or planet data is not in the navicomputer?

 

3P for the base, add 2 setback for not knowing where they are, and increase the difficulty depending on how far away they are trying to go.

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Oh no, it's mentioned.  Give me a minute to find it again.

 

Okay, some of this is from the book, the rest is kind of just a guide that I tend to use.

 

Hyperspace Lane with no modifiers: 1P

Quick calculations or under duress: +1P

Bad navigation data: +1P

Ship lightly damaged: +1P

Ship heavily damaged: +2P

 

From there, I would recommend using the Hyperspace travel times chart as increased difficulty modifiers.

Within a sector: 1R

Withing a region: 2R

Between regions: 3R

Across the galaxy: 4R

 

P=Purple

R=Red

Blk=Black

 

Can the jump be made without a hyperspace lane though? And can the jump be made if the lane or planet data is not in the navicomputer?

 

Yes, you can make the jump without an existing lane. Hyperspace lanes just represent particularly well-traveled, well-mapped, and stable routes between different star systems, sort of like a highway on Earth. Anyone who needs to travel to out-of-the-way star systems can still go there, it just will take a bit more navigating, like following back roads to get somewhere on Earth.

 

If the star system you want to visit isn't in the navicomputer, that makes it more difficult to reach, but not impossible. Serif Marak gives some good suggestions for possible difficulties. An Earth example might be trying to drive or walk around a city block, looking for a certain building; you know it is there, you just don't know the address.

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Yes, you can make the jump without an existing lane. Hyperspace lanes just represent particularly well-traveled, well-mapped, and stable routes between different star systems, sort of like a highway on Earth. Anyone who needs to travel to out-of-the-way star systems can still go there, it just will take a bit more navigating, like following back roads to get somewhere on Earth.

 

 

 

 

If the star system you want to visit isn't in the navicomputer, that makes it more difficult to reach, but not impossible. Serif Marak gives some good suggestions for possible difficulties. An Earth example might be trying to drive or walk around a city block, looking for a certain building; you know it is there, you just don't know the address.

 

Good examples.

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If the star system you want to visit isn't in the navicomputer, that makes it more difficult to reach, but not impossible. Serif Marak gives some good suggestions for possible difficulties. An Earth example might be trying to drive or walk around a city block, looking for a certain building; you know it is there, you just don't know the address.

 

It might also require multiple jumps, depending on ... (insert plot here) ...

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If the star system you want to visit isn't in the navicomputer, that makes it more difficult to reach, but not impossible. Serif Marak gives some good suggestions for possible difficulties. An Earth example might be trying to drive or walk around a city block, looking for a certain building; you know it is there, you just don't know the address.

 

It might also require multiple jumps, depending on ... (insert plot here) ...

 

Plot:

Flipping a destiny point to drop an electromagnetic storm right in front of their path.

A threat on their roll causing their hyperdrive to fail along the way.

A despair causing their ships power grid to fail, leaving them without even life support.

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All of the above is basically correct; although to clarify, traveling off of established hyperspace lanes isn't merely like traveling back roads.  Back roads are still roads, and they will still guide you to your destination reliably (albeit usually less quickly and efficiently).

 

Leaving the hyperspace lanes is more accurately thought of as traveling overland, off of any roads whatsoever.  It's akin to setting off across a trackless plain or desert, with nothing but a compass bearing or a set of destination coordinates to guide you.

 

As such, it's very easy to get lost if there is even a small error in the hyperspace calculations.  Also, even if you successfully stay on course, you probably have no idea what you'll encounter along the way since there are probably few if any maps of the intervening space (and any maps you do dig up are probably years out of date).

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