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Asmodi

Anything better than Vassal Xwing in the pipeline?

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They simply don't have any rights for electronic distribution. I know this for a fact because they confirmed it when everyone over in the Edge of the Empire RPG forums was clamoring for pdf's and one of the devs flat out said they didn't have the rights. Something about how PDF's fall under digital media and they couldn't pay the licensing fees. Now of course this might change when they have to renegotiate the Star Wars IP next year. But we'll see.

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Please, no. An online version would hurt the offline community. If I want to play a game like this on my tablet I'll play Sid Meiers Ace Patrol or Pacific Skies.

To be honest while I have seen vassal and tried a little with Warhammer and I really don't enjoy it that much. The computer screen version of Miniatures just doesn't have the feeling of authenticity that playing with real miniatures on the table top has. Not saying that vassal doesn't have its place as it does allow you to play with other players who may be far away or find matches when there are no physical players around. Also it has a little more convenience with the dice rolling and movement of ships without bumping and having dice roll off the table. But an online game can never really replace a physical miniatures game, even if it is the exact copy.

 

Now with an online game for one it will not be the same (it could not be the same) such as the same way Warmachine tactics is different from Warmachine table top. I could see a future videogame adaptation that completly modify the way it is played such as having adjustable sliders instead of solid templates where you can move between a 2 and 3 bank instead of a solid 2 or 3 bank and with moving asteroids and obstacles. However with those changes in the end it will be a different game all together and will not replace the miniatures.

Edited by Marinealver
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Vassal has never been a substitute, it's more like methadone.

 

I would like to know why do you think it would hurt the offline community, if an online version would be released? Most people who play miniature games do it already for the:

 

- Social aspect,  face / face interaction or social events.

- Physical miniatures.

- Tabletop gaming.

 

None of those would be hurt slightly one bit by an online version. People won't suddenly find it a pure substitute, but a tool to work with. If only, it would be a wonderful marketing maneuver to get those who don't care that much about miniatures and getting into the game.

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Please, no. An online version would hurt the offline community. If I want to play a game like this on my tablet I'll play Sid Meiers Ace Patrol or Pacific Skies.

I do wish they would make a x-wing game based off of ace patrol. Such a good game.

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I had hopes that FFG would build a engi and run it off of their site, as I thought at first glance the mission builder was. I really don't think it would damage the offline community. Nothing puts having the models in your hand and pushing a ship around the table. But for someone like me who is avg 1 game a month now I would love a mobile version of x-wing that I could play on the go.

So sad I dropped out of programing at basic.

Edited by Cubanboy
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Then play around with the interface and the Mormons.

 

I'm not familiar with Vassal (and I assume this was an auto-complete error), but I'm intrigued by the idea of Mormons in the program... do they get special ships/upgrades? If so, count me in!

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My biggest problem with vassal is that you are working on two separate skillsets.  You still learn a lot of strategy and list building, but the board sizes are so different.  You learn to see things in Vassal dimensions which doesn't help as much when you are sitting down at a normal sized board.  Obviously, it will help a little bit, but not as much as just playing in the normal dimensions.

 

I just need to find a way to get a 3' x 3' monitor...

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Whenever I feel I have to put my ego in check, this thread is waiting for me on a sunny day.

 

Please ignore this thread.   Sometimes people don't think about or have the proper appreciation for the efforts that go into making a game work in Vassal, nor do some have an understanding of how important it has been in the development and growth of the game.   Thanks for all your hard work.

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My biggest problem with vassal is that you are working on two separate skillsets. You still learn a lot of strategy and list building, but the board sizes are so different. You learn to see things in Vassal dimensions which doesn't help as much when you are sitting down at a normal sized board. Obviously, it will help a little bit, but not as much as just playing in the normal dimensions.

I just need to find a way to get a 3' x 3' monitor...

If you don't use the underlying principles behind the relative distances in the game and simply think of each move as independent of anything else in the game, I could see how Vassal wouldn't be helpful. However, if you know those underlying principles, the "skillsets" you discuss are transferable because they are, in fact, exactly the same. Edited by AlexW

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Vassal dimensions? I made sure they were close to the same as the tabletop dimensions.

Small ship side is 40 mm, or 113 pixels.
The 3x3 map is 3 feet or 914.4 mm or 2583.18 pixels. The maps in vassal are exactly 2583 x 2583 pixels. I spent around 30 hours correcting the movements and the templates for v4.6.0. Really curious to know what the expression "vassal dimensions" mean and how they're so different from the real game

 

 

edit: I think I got it, but yeah, I find relative dimensions based on the small ship plastic base is a skill that is equally useful and transferable for both ways of playing.

Edited by Mu0n

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I would always prefer to set up a table and play with my ships. I, like most of us, would love to play more often then we get the chance to. Vassal helps fill in those spots where its not possible to get a game in. I would love to show people how to play and set up vassal. it's very good if you have two people who are familiar with the hot keys. 

 

Muno, another feature that would help but I'm unsure if this would lead to problems is a text edit field for the pilot cards and upgrade cards. this way the user can fill in the information. 

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You can already sort of do this with Pieces/Mission and the 3 differently sized text fields. The text won't be in the card itself, but it can be close enough.

 

I will discourage releasing template logs that have all the info filled in for all cards as part of the vassal module download page for obvious reasons.

 

Also, regarding collisions, I can't even comprehend the sketchy vassal documentation to integrate one single paltry simpleton java function to do anything inside a module element, let alone decipher what the object structure is in the module in the java background. I don't think collision auto-management is a possibility unless you directly ask one of the creators of vassal, and it'd be a formidable mathematical-programmatical problem EVEN THEN.

Edited by Mu0n
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An online version for me would have to look pretty I'll always remember the first time I played empire at war and a y-wing ioned my star destroyer, pain in the ass for my invasion but undeniablly pretty especially with the sound effects

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I, for one, would love to see an online version. I spend most of my time on the road and would love to be able to play while I'm sitting in a hotel.

Edited by Trajan1

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I'm pretty happy with vassal, it's improved a ton over the past year. Even though I don't use it a lot it gives me a chance to play with a really wide range of players, otherwise my choices are one friend who is really great, but goes with very similar squads which gets repetitive, or my LGS which has all new, and pretty inexperienced players.

 

I also find vassal to be a lot more accurate for dealing with overlapping ships, firing arcs, and range than a physical game. 

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I have downloaded vassal 2 or 3 times. I need to bite the bullet and actually play a game on it now. I am very grateful for those who have put in the time to make it work, as there is a very limited community (me) where I live.  I need to get some games in.

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Ah, X-Wing on Vassal, how I love thee, let me count the ways:

 

  • I get to play some of the best players in the World.  Oh, hey pheaver, up for a game?  Cool!
  • It looks SEXAH.  I mean, look at the Decimator.  JUST LOOK AT IT!  The maps!  The range enabled asteroids!  
  • It plays smooth.  All the work that's gone into the user interface make simple and fun to use.  Granted, bumping sucks, but it sucks in real life too.
  • Epic play!
  • Pixel perfect!

 

overflow.png

 

Tremendous props to mu0n and his crew for their incredible work.

Edited by sozin
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Bottom line I think an 'official' online version of X-Wing will never see the light of day.  Not when 1/3 of FFG sales last year was X-Wing Miniatures. 

I believe that FFG 'tolerates' Vassal but does not indorsed it.  Nor should it.  It is a great tool, but should not replace the on the table experience of the game.  And this is from an active Vassal Player. 

I however only ever fly what I own on Vassal.  Call me crazy...

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Bottom line I think an 'official' online version of X-Wing will never see the light of day.  Not when 1/3 of FFG sales last year was X-Wing Miniatures. 

I believe that FFG 'tolerates' Vassal but does not indorsed it.  Nor should it.  It is a great tool, but should not replace the on the table experience of the game.  And this is from an active Vassal Player. 

I however only ever fly what I own on Vassal.  Call me crazy...

Same here. The only times I've used more ships or upgrades than I actually own is if I want to see if it's worth buying more of a certain ship.

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