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whiteape1

Brisbane, Australia group?

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Hey guys.

I'm going out on a limb here, thinking that there really aren't that many players of babe game in Australia. So here's me desperate message, I'm looking for a group to join in Australia, Queensland, preferably on the northside. I'm a new player, know a little about the game, have GMed the beginner box once. If you can help me, maybe you are part of the group, or know of a website where players from Australia frequent, that would be great.

Thanks

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Hey Whiteape,

Sorry mate, I live too far north in sunny CQ. But there was a google group some time back, but I have not heard from them in a while. I would've thought that brisvegas would have a few groups/clubs through your local shop.

Cheers

Cynabar

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Hey! Aspiring GM here - spent six months with a group and I'm looking for new players.

 

Based on the Brisbane Bayside, smack bang in the middle of North and South.

 

If you're still looking, maybe we can work something out!

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Awesome, I think it's always great to meet another local EotE gamer. There are a few of us getting together for a game in the coming weeks, I will message you the details. That way you can join us or start something else up. It seems Brisbane has a few willing GMs looking for players so there could be opportunity for a variety of roles. :-)

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Anyone who posts with a photo of Cthulhu has got to have a good idea of what a great RPG should be and I'm on the North Side of Brisbane myself (Boondall) so would definately be interested.  Who knows, perhaps you also play Call Of Cthulhu?

 

Please let me know,

Sean.

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I may be seeking a 5th player for a fortnightly Saturday morning/afternoon game. Here is the backstory to the campaign:

 

SETTING: Rebellion Era
TIMELINE: The day before the Battle of Hoth

 

Shortly after the destruction of the Empire’s first DEATH STAR, hundreds of thousands of beings across the galaxy turned against their oppressors and in turn, the fledgling Rebel Alliance grew in strength.

 

During that time, in the Outer Rim Sector called Fakir, twelve of the best pilots in the surrounding sectors, led by well-known squadron commander Bakki Romilar, came together under the banner of rebellion against the Empire to form – DRAGON SQUADRON.

 

The Squadron was made of more than just pilots, although that was their key strength. Some were martial artists, others negotiators and one was of the sector’s finest technicians. This squad was formed as their pilots didn’t fit the mold of your average rebel pilot, and their skills were such that they could be sent anywhere to complete a mission, both on the ground and in the sky.

 

As time progressed, the Empire found this Squadron to be a true thorn in their side, with several of their capital ships and countless fighter squadrons falling victim to the Dragon Squadron’s talents. Eventually, the Empire called in one of its greatest tacticians – Admiral DeGritz – to deal with this menace. DeGritz focused his attention on the squadron, sacrificing all that he could to see the squadron’s end, and over the course of the next year, DeGritz’s specially chosen forces had followed the Admiral’s meticulously crafted plans, resulting in false intelligence data making its way into the hands of Rebel Intelligence. It was one of the most elaborate traps to ever be set for the Alliance by Imperial forces.

 

Alliance Command acted quickly on the information they had “stumbled” upon, and sent all the firepower they had to rid the galaxy of the Empire’s latest weapon – THE TARKIN – a weapon just as powerful as the first Death Star. The information was that the gigantic weapons platforms was stationed in the Chentow system, and was preparing to make an assault upon Fakir Sector’s main safe world, Masterhome. With the false data that had assumed would award them a decisive victory, the starships and fighters of the Rebel Alliance jumped to what would later be known as the Battle of Chentow.

 

Unfortunately for the Alliance, DeGritz’s trap was executed flawlessly, and the Rebels did not suspect a thing. The mistake cost thousands of lives including over half the members of Dragon Squadron, and the entire crew of the Dragon’s Lair, their converted Nebulon-B frigate, and base of operations. With such losses, Alliance High Command had little choice but to turn tail and run. What forces remained arrived at the rally point only to again be set upon by Imperial ships to mop up. Only a handful survived the trap, and hundreds were believed captured, with the pilots and soldiers left behind tortured at length for information pertaining to the Alliance. Even DeGritz’s only son, Kyan, who had previously defected to the Alliance, was not immune. Little to no information has ever been found what happened to those who were forced to undergo these ordeals, and Alliance High Command has been seeking information about them ever since.

 

The losses though were such that what remained of the Fakir Sector Force could not form a single cohesive fleet, resulting in Alliance High Command disbanding them. Those who survived could not believe that they had not perished in the massacre, with many retiring from service to the Rebellion, while others found that they could not live with the loss of their comrades, families and friends. Reports indicated that numerous survivors committed suicide, or were institutionalized rather than being forced to confront the Empire’s forces once more. Many survivors however were able to move past the grief and channelling their resolve and displaying the commitment and courage that the Rebel Alliance was renowned for.

 

Only four members of Dragon Squadron remained after the Battle of Chentow, the Trianni Anthuana Felent-Martique, the Togorian Hershee Barre, the Woorian Drayen Tolth, and the human Val Corestar, with General Hannibal Romilar and his son Bakki being the only survivors of command crew. Several of these became training officers and squadron leaders while others retired to be advisors. Bakki Romilar took command of what remained of the Sector Force, and while much of the Fakir Sector Force was disbanded or absorbed into the growing Rebel Fleet, the Sector’s Rebel Operation was moved to Elrood.

 

Alliance High Command was concerned that many of their operatives that had been captured or tortured may have compromised the Alliance and its forces. Not wanting to take further risks, bases were evacuated, operatives were called back from the field, and much of Fakir was left to its own devices. Thousands rallied on several worlds hearing of the Rebels defeat, but were soon quelled when each world by subjugated. It was a dark time for the residents of the Fakir Sector indeed.

 

Meanwhile, Val Corestar, the second in command of Dragon Squadron, and survivor of the Battle Chentow, was transferred to an out of the way Ferra Sector to train several squadrons of pilots and continue his evaluation of the H-Wing Heavy Starfighter Bomber. Recently, Corestar recruited several specialist pilots to conduct a recon mission at the Outer Rim world of Laxtun, a forested planet where it was believed an Imperial listening post was being constructed. Alliance’s intelligence failed to mention an Imperial Strike Cruiser which had travelled to the outpost on a resupply mission, resulting in the H-Wing crew’s capture. The three were soon after taken to the Imperial base’s prison facility for later trasfer to a Star Destroyer that was due in several days. It was not long before the three escaped the facility, stole three Imperial speeder bikes, and headed towards the landing platform where they had learned the H-Wing was docked. No sooner had they cleared the prison walls when several biker scouts gave pursuit.

 

The three operatives escaped, after recovering the H-Wing, taking with them vital information regarding fleet movements around the sector. The three soon after delivered the information to the sector headquarters on the swamp covered world of Nakatago. Shortly afterward, they soon learn of the impending attack on the Rebel Headquarters on Hoth. Corestar and several of his recruits were sent to assist the High Command with the safety of numerous Rebel Transports. This is where our story begins…

 

Flexibility will be available for players in this campaign however all player characters must be part of the Rebel Alliance against the evil Galactic Empire. The story will be purely episodic, with some exploration of character’s backgrounds as the campaign progresses.

 

Players will be required to have at least one connection to another character in the story. The premises of how the characters got together in the first place is that each were recruited by a former member of Dragon Squadron shortly after the events at the Battle of Chentow. This will suit any character concept, and can be any race which is currently available in official Fantasy Flight Games Books, or as agreed upon by the Game Master.

 

It is suggested that due to the nature of the campaign, each character should have at least 1 rank in the skill Piloting (Space). At least one of the characters will need to be human.

 

Other details about the campaign can be found here:

 

Flight of the Dragons

Edited by GM Hooly

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naganoonch, CagoDorn and TheLostJedi

I live in Underwood, Logan (Far in the Southside of Brisbane)

I have just purchased the beginner packs for Edge of the Empire as well as Force And Destiny.

Happy to host on Saturday. Available in morning and afternoon. Interested in GM or Player role.

Are any of you available during next couple of saturdays?

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Since this keeps popping up every few weeks, I'll paraphrase what I recently sent to another player about the FFG scene in Brisbane!

 

Anyone interested in playing EotE/AoR/F&D in Brisbane have a few paths to explore.

 

1. The League of Extraordinary Gamers (http://lxgbrisbane.com/) is a Brisbane-based board gaming group that meets about once a month on the southside at Woolloongabba to play games/RPGs/whatnot. They've just started a spinoff series of events called LXG RPG which occurs slightly more frequently (currently between sessions) but specifically runs RPGs like D&D, Pathfinder and (most importantly) Star Wars! I've been part of two groups there so far and it's incredible fun.

 

2. Board Games & Burgers (http://boardgamesandburgers.com/) is another Brisbane-based board gaming group that meets once a fortnight at Grill'd in Fortitude Valley. Admittedly this has more of a focus on casual gaming and other stuff like Magic: The Gathering, but it's the perfect spot to meet other keen players that I know for a fact play many FFG titles including X-Wing and Imperial Assault. I've worked with the organisers and they are a fantastic bunch of people. They even have a storefront for anything you might want from the FFG website without having to pay an arm and a leg (because as we all know, shipping costs to Australia are stupid expensive). PS. Every alternate fortnight is the same thing, but tacos instead!

 

3. Keep your activity and interest up so GMs like myself and Hooly can poach prospective players! We're on both sides of Brisbane, so don't let it be said that the scene is dead here. Admittedly, I'm inundated with players at the moment (upwards of fifteen at the moment between three groups. I don't know how you do it, Hooly...) but chances are always popping up. I recently ran the Star Wars table at OzComicCon and have amassed something of a waiting list from interested players. So my advice? Come along to the events, meet people and even make your own groups if you have to!

 

Hope this helps!

 

EDIT: Anyone is free to PM me if they want more details about the scene in Brisbane or what groups to infiltrate on websites like Facebook. :)

Edited by QuinnDx

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Thanks for the heads up QuinnDX.  So glad you've found some gamers to game with.  Myself I've attended the LOEG for boardgames and had lot's of fun.  Not many people were interested in RPG's though.

GM Hooly has a great game happening but as I'm only a new comer to the game, that current game is out.  So should I start a 'Beginners' player thread perhaps?

 

I've played RPG's before, so I'm not new to RPGing, it's simply getting players.  I thought Star Wars would have so many interested people there would be a countless number of players out there.  So far however, it's starting to look like just about every other SciFi RPG I've ever purchased and read.  It's a great read, I'd love to play it but when it comes to the crunch...  ?????

 

Anyway I'm still keen if anyone else is and I live on the North side of Brisbane. 

 

Are you still out there whiteape1?

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NOTE: This game is for ADVANCED EXPERIENCED PLAYERS OF THE 'AGE OF REBELLION' GAME ONLY.  Just letting other beginners like myself know as it's not mentioned in this post and will save you some time.

I may be seeking a 5th player for a fortnightly Saturday morning/afternoon game. Here is the backstory to the campaign:

 

SETTING: Rebellion Era
TIMELINE: The day before the Battle of Hoth

 

Shortly after the destruction of the Empire’s first DEATH STAR, hundreds of thousands of beings across the galaxy turned against their oppressors and in turn, the fledgling Rebel Alliance grew in strength.

 

During that time, in the Outer Rim Sector called Fakir, twelve of the best pilots in the surrounding sectors, led by well-known squadron commander Bakki Romilar, came together under the banner of rebellion against the Empire to form – DRAGON SQUADRON.

 

The Squadron was made of more than just pilots, although that was their key strength. Some were martial artists, others negotiators and one was of the sector’s finest technicians. This squad was formed as their pilots didn’t fit the mold of your average rebel pilot, and their skills were such that they could be sent anywhere to complete a mission, both on the ground and in the sky.

 

As time progressed, the Empire found this Squadron to be a true thorn in their side, with several of their capital ships and countless fighter squadrons falling victim to the Dragon Squadron’s talents. Eventually, the Empire called in one of its greatest tacticians – Admiral DeGritz – to deal with this menace. DeGritz focused his attention on the squadron, sacrificing all that he could to see the squadron’s end, and over the course of the next year, DeGritz’s specially chosen forces had followed the Admiral’s meticulously crafted plans, resulting in false intelligence data making its way into the hands of Rebel Intelligence. It was one of the most elaborate traps to ever be set for the Alliance by Imperial forces.

 

Alliance Command acted quickly on the information they had “stumbled” upon, and sent all the firepower they had to rid the galaxy of the Empire’s latest weapon – THE TARKIN – a weapon just as powerful as the first Death Star. The information was that the gigantic weapons platforms was stationed in the Chentow system, and was preparing to make an assault upon Fakir Sector’s main safe world, Masterhome. With the false data that had assumed would award them a decisive victory, the starships and fighters of the Rebel Alliance jumped to what would later be known as the Battle of Chentow.

 

Unfortunately for the Alliance, DeGritz’s trap was executed flawlessly, and the Rebels did not suspect a thing. The mistake cost thousands of lives including over half the members of Dragon Squadron, and the entire crew of the Dragon’s Lair, their converted Nebulon-B frigate, and base of operations. With such losses, Alliance High Command had little choice but to turn tail and run. What forces remained arrived at the rally point only to again be set upon by Imperial ships to mop up. Only a handful survived the trap, and hundreds were believed captured, with the pilots and soldiers left behind tortured at length for information pertaining to the Alliance. Even DeGritz’s only son, Kyan, who had previously defected to the Alliance, was not immune. Little to no information has ever been found what happened to those who were forced to undergo these ordeals, and Alliance High Command has been seeking information about them ever since.

 

The losses though were such that what remained of the Fakir Sector Force could not form a single cohesive fleet, resulting in Alliance High Command disbanding them. Those who survived could not believe that they had not perished in the massacre, with many retiring from service to the Rebellion, while others found that they could not live with the loss of their comrades, families and friends. Reports indicated that numerous survivors committed suicide, or were institutionalized rather than being forced to confront the Empire’s forces once more. Many survivors however were able to move past the grief and channelling their resolve and displaying the commitment and courage that the Rebel Alliance was renowned for.

 

Only four members of Dragon Squadron remained after the Battle of Chentow, the Trianni Anthuana Felent-Martique, the Togorian Hershee Barre, the Woorian Drayen Tolth, and the human Val Corestar, with General Hannibal Romilar and his son Bakki being the only survivors of command crew. Several of these became training officers and squadron leaders while others retired to be advisors. Bakki Romilar took command of what remained of the Sector Force, and while much of the Fakir Sector Force was disbanded or absorbed into the growing Rebel Fleet, the Sector’s Rebel Operation was moved to Elrood.

 

Alliance High Command was concerned that many of their operatives that had been captured or tortured may have compromised the Alliance and its forces. Not wanting to take further risks, bases were evacuated, operatives were called back from the field, and much of Fakir was left to its own devices. Thousands rallied on several worlds hearing of the Rebels defeat, but were soon quelled when each world by subjugated. It was a dark time for the residents of the Fakir Sector indeed.

 

Meanwhile, Val Corestar, the second in command of Dragon Squadron, and survivor of the Battle Chentow, was transferred to an out of the way Ferra Sector to train several squadrons of pilots and continue his evaluation of the H-Wing Heavy Starfighter Bomber. Recently, Corestar recruited several specialist pilots to conduct a recon mission at the Outer Rim world of Laxtun, a forested planet where it was believed an Imperial listening post was being constructed. Alliance’s intelligence failed to mention an Imperial Strike Cruiser which had travelled to the outpost on a resupply mission, resulting in the H-Wing crew’s capture. The three were soon after taken to the Imperial base’s prison facility for later trasfer to a Star Destroyer that was due in several days. It was not long before the three escaped the facility, stole three Imperial speeder bikes, and headed towards the landing platform where they had learned the H-Wing was docked. No sooner had they cleared the prison walls when several biker scouts gave pursuit.

 

The three operatives escaped, after recovering the H-Wing, taking with them vital information regarding fleet movements around the sector. The three soon after delivered the information to the sector headquarters on the swamp covered world of Nakatago. Shortly afterward, they soon learn of the impending attack on the Rebel Headquarters on Hoth. Corestar and several of his recruits were sent to assist the High Command with the safety of numerous Rebel Transports. This is where our story begins…

 

Flexibility will be available for players in this campaign however all player characters must be part of the Rebel Alliance against the evil Galactic Empire. The story will be purely episodic, with some exploration of character’s backgrounds as the campaign progresses.

 

Players will be required to have at least one connection to another character in the story. The premises of how the characters got together in the first place is that each were recruited by a former member of Dragon Squadron shortly after the events at the Battle of Chentow. This will suit any character concept, and can be any race which is currently available in official Fantasy Flight Games Books, or as agreed upon by the Game Master.

 

It is suggested that due to the nature of the campaign, each character should have at least 1 rank in the skill Piloting (Space). At least one of the characters will need to be human.

 

Other details about the campaign can be found here:

 

Flight of the Dragons

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Given there is enough interest (and I have some people confirmed on standby), I'll probably get together a Beginner's Adventure game or somesuch at the next LXG event. The dates have yet to be determined, but it'll be a Sunday on the southside (Woolloongabba) for anyone keen and I'll be sure to update here when they're known!

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