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The Laughing God

Chirurgeon .. what is that about?

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Any character that is focused on something other than combat is a very good thing.  Dark Heresy should be an investigation specialists game shouldn't it?

Yes, but the culmination of most 40K investigation stories is a big combat encounter, so even those not claiming to be 'combat characters' would do well to make combat one of their priorities.

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40k is the kind of world where violence is inevitable at some point. Playing a character who cannot contribute to violent encounters whatsoever is not the best idea.

 

That said, the rules make it so even weak combatants can contribute. Suppressive fire slaps a solid debuff on the enemy, letting your more murder-savvy teammates close in for the kill. Grenades have a chance to kill something even if you fail the attack roll. A decent armor and hugging cover greatly increase the chance of even the frailest old scholar living to see another day.

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Did we need a medical class? It reminds me of the role as healer of the priest in Dungeons & Dragons game. It's not 40kish.

Right, who needs medics in a world of constant warfare and strife?

 

Please say this to the SIster Hospitaller and all of her friends. Just because it is the grim dark future of only war does it not mean that you ain´t going to reuse people and patch them together. Because if we can´t have medics and hospitals and what not, why are there then cybernetics to save ones ass as well?

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Did we need a medical class? It reminds me of the role as healer of the priest in Dungeons & Dragons game. It's not 40kish.

Right, who needs medics in a world of constant warfare and strife?

 

Please say this to the SIster Hospitaller and all of her friends. Just because it is the grim dark future of only war does it not mean that you ain´t going to reuse people and patch them together. Because if we can´t have medics and hospitals and what not, why are there then cybernetics to save ones ass as well?

My comment was meant to be sarcastic.

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Chirurgeons are the only knowledge- and combat-skilled hybrid class in DH, so they fill an important void in character roles.

 

I tend to include ways for non-combat-focused characters to contribute in major boss battles, Deus-Ex style. The final battle with a boss enemy took place in a voidship hangar with several large docking cranes. The BBEG was perched on a balcony firing grenades and bolt rounds into the Acolytes while his lasgun-wielding goons and pet pyromancer held the party at bay. The tech-priest ran to a computer console and hacked into the hangar controls to give the Acolytes an edge (he was a decent fighter, but the rest of the party was much stronger in combat). He turned on the fire-suppressant systems to put a damper on the pyromancer's powers, and, with the help of a Fate point re-roll, seized the BBEG with a docking crane.

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I always wondered at the lack of a real 'medic' type in DH1. really only tech priests and sister's hospitallier got that, IIRC. I like it because it helps make characters something other than goons, it fleshes out the world by putting something real in it. Doctors. Something I would think is real important if I was expecting to be hunting stuff that hunted me back. Kinda reminds me of WFRP 2nd edition, where you could play almost anything in a civilized (or not so civilized) world, regardless of how useless it might be in combat.

 

Kudos on this addition

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Indeed. There's always a reason to want a doctor, whether patching up combat wounds or investigating what caused them.

 

I agree on being strict(ish) on skills, by the way. Tech-Use is for using technology. Things like Trade (armourer) and Trade (technomat) are what you need if it's not working. I'm fine with a DH1 Ascension-level Magos being a "general specialist" but starting level Dark Heresy characters will be limited in what areas they are competent in.

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40k is the kind of world where violence is inevitable at some point. Playing a character who cannot contribute to violent encounters whatsoever is not the best idea.

 

That said, the rules make it so even weak combatants can contribute. Suppressive fire slaps a solid debuff on the enemy, letting your more murder-savvy teammates close in for the kill. Grenades have a chance to kill something even if you fail the attack roll. A decent armor and hugging cover greatly increase the chance of even the frailest old scholar living to see another day.

The greath thing about the new system is that it's not hard to play a combat medic or psyker/medic with offensive/defensive abilities.

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Indeed. Nothing stops any character, from a Guard Warrior to an Administratum Sage, from buying Weapon Training (Heavy) and Weapon Training (Solid Projectile) and rocking an backpack-fed autocannon, Hail Caesar-style*.

 

All that varies is your aptitudes and hence how many XP it will cost you to do so.

(and how many XP it'll cost you to get your S and T bonuses up enough to carry the **** thing around, of course....)

 

 

 

 

* Remember this **** at Candlemass....

Edited by Magnus Grendel

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Indeed. Nothing stops any character, from a Guard Warrior to an Administratum Sage, from buying Weapon Training (Heavy) and Weapon Training (Solid Projectile) and rocking an backpack-fed autocannon, Hail Caesar-style*.

 

All that varies is your aptitudes and hence how many XP it will cost you to do so.

(and how many XP it'll cost you to get your S and T bonuses up enough to carry the **** thing around, of course....)

 

 

 

 

* Remember this **** at Candlemass....

 

Or play a meek ecclesiarch priest with a heavy stubber and have a schola progenium boy (follower) help carry it, or act as a improvised gun stabiliser.

Priest:" Quit fidgeting boy! thats the third ork i missed!"

gunbearer kid: " please sir, the gun is getting very heavy and hot"

Priest:"Quiet you! pray to Him on earth for strenght!"

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Given that a doctor was part of an actual Inqusitor's team, I don't see anything wrong with this. If you read the Ravenor trilogy in the.. 1st or second book he picks up the ex-guardsman doctor Patrik Belknap

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I agree a chirurgeon has its uses. But I'm not sure it requires a separate character class. Shouldn't a flexible Sage class, with the right talents and skills, allow you to play a mad doctor?

Also not too sure about this focus on torture. Sure it happens in the grimdark, but roleplaying torture scenes just gets kinda weird.

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Btw the Churgeon does not start out with the Medicae skill ;)

 

It would be weird if it did since Medicae is a skill and no Roles give you skills. It does have both Aptitudes for Medicae, though, so it's a cheap advance.

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It's not just combat medics. Its:

 

The Officio Medicae of the Adeptus Administratum

Field Medics of the Adeptus Minostorum / Astra Militarum

The Inquisitors of the Ordo Sepulturum (Combats the Zombie Plague and Obliterator Virus, focused around the Eye of Terror)

(Mad) Scientists

Witch Doctors

Plague Doctors

Sisters Hospitilier of the Adeptus Sororitas

Magos Biologis of the Adeptus Mechanicus

Underhive Augmenticists (cyber-gladiator creation for unsanctioned circuits)

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It's not just combat medics. Its:

 

The Officio Medicae of the Adeptus Administratum

Field Medics of the Adeptus Minostorum / Astra Militarum

The Inquisitors of the Ordo Sepulturum (Combats the Zombie Plague and Obliterator Virus, focused around the Eye of Terror)

(Mad) Scientists

Witch Doctors

Plague Doctors

Sisters Hospitilier of the Adeptus Sororitas

Magos Biologis of the Adeptus Mechanicus

Underhive Augmenticists (cyber-gladiator creation for unsanctioned circuits)

 

Maybe also Adeptus Arbites Verispex.

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