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SpikeSpiegel

FFG Article - Scum and Villainy

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It looks like IG-88 is the only pilot for the IG-2000: they're all pilot skill 6. That's different!

 

They can link their pilot abilities.

 

I repeat: they can link their pilot abilities...

 

:o 

 

 

Well played, FFG. Now we have to buy four of these so we can have a fleet of super IG-2000s for epic play.

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like that we get multiples of the Z-95 and Y-Wing generic cards, lets you use previous models

 

accuracy corrector is, oh god oh god oh god

 

Like the upgrade for the new interceptor, very smart way of balancing it

 

IG-2000 could give us a whole new list arctype

 

Love the new Boba card

 

Segnar's loop maneuver looks insane 

 

Salvaged astromech, looks to be FFG's solution to the different factions being able to use the same astromechs problem

 

Z-95's appear to have 3 upgrade slots. Hmmm...

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like that we get multiples of the Z-95 and Y-Wing generic cards, lets you use previous models

 

accuracy corrector is, oh god oh god oh god

 

Like the upgrade for the new interceptor, very smart way of balancing it

 

IG-2000 could give us a whole new list arctype

 

Love the new Boba card

 

Segnar's loop maneuver looks insane 

 

Salvaged astromech, looks to be FFG's solution to the different factions being able to use the same astromechs problem

 

Z-95's appear to have 3 upgrade slots. Hmmm...

Have yet to find something I didn't like

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Z-95's appear to have 3 upgrade slots. Hmmm...

 

Yeah, the third one is the illicit upgrade slot that only scum can use.

 

 

The one that lets you use Inertial dampers (and possibly others)?

 

Think the Z-95 generics have the same point costs as the rebels ones, but sacrifice 1 PS to get that upgrade slot?

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Z-95's appear to have 3 upgrade slots. Hmmm...

 

Can't really tell but it looks like missiles and torps.

 

EDIT: looks like I have bad eyes.. .will trust the post above... illicit upgrade, makes sense.

Edited by dandirk

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