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Desslok

[F&D] What character concepts have you come up with?

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I've been toying with the notion of a dark side mini-campaign, with the PCs being Imperial agents that report directly to Lord Vader.  Definitely be at Knight-level to start, and careers from AoR and EotE would be allowed.  Probably something that I'd do pre-gens for.

That sounds cool.

 

It's actually based upon an old idea I had for a Sith Academy type of game set at some point between the Ruusan reformations (when Bane instituted the Rule of Two) and Episode 1 that never got off the ground.  Core notion was that the PCs were angling to become the properly designated apprentice to a Sith Master as something of an experiment to see if having would-be apprentices compete against each other would lead to a stronger Sith Lord than the 'one-on-one' teaching method that Bane initially espoused and that the Jedi Order follows.

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I've been toying with the notion of a dark side mini-campaign, with the PCs being Imperial agents that report directly to Lord Vader.  Definitely be at Knight-level to start, and careers from AoR and EotE would be allowed.  Probably something that I'd do pre-gens for.

That sounds cool.

 

It's actually based upon an old idea I had for a Sith Academy type of game set at some point between the Ruusan reformations (when Bane instituted the Rule of Two) and Episode 1 that never got off the ground.  Core notion was that the PCs were angling to become the properly designated apprentice to a Sith Master as something of an experiment to see if having would-be apprentices compete against each other would lead to a stronger Sith Lord than the 'one-on-one' teaching method that Bane initially espoused and that the Jedi Order follows.

 

I repeat; that sounds cool!

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A Selonian force user, trained by a Selonian Grey Jedi who escaped Order 66 by going home and forgetting about the whole buisness. (Where the whole planet is perfectly willing to deny her existance to outsiders, and where the empire would realize even orbital bombardment wouldnt be enough to breach the sub-ocanic cave network- the only way would be to do what amounts to door to door fighting over an entire world, right under the eyes of the core worlds) The jedi's still at home, having in true selonian fashion decided that the whole "contact with the outside world" thing is proven to be a general bad idea.

 

The character, a Selonian Counciler/Sage, would also be a grey jedi- starting on the darkside and  staying "partially redeemed" between 30 and 70 morality. At Knight level, she has 2 force rating, several ranks in Charm and Negotiate, and several talents in the Protect tree. (which is also unleash, but shes careful about how that gets used.)

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Hopefully I'll be able to make a Sorcerer of Rhand, Nightsister or Prophet of the Dark Side with this system.  

To have a pet rancor, you need a Force Rating of 6. So, a Mystic, Sage, Pathfinder with all the Force Rating talents (Pathfinder has the Pet Rancor talent)

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How about Shien Expert/Ambassador?  You wanna talk about a blaster bolt Reflecting individual.  Couple ranks of Dodge, Range Defense boost, throw in some points in Sense, a decent set of threads, the right Lightsaber crystal, that would be a pretty hard dude to land a shot on.

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How about Shien Expert/Ambassador?  You wanna talk about a blaster bolt Reflecting individual.  Couple ranks of Dodge, Range Defense boost, throw in some points in Sense, a decent set of threads, the right Lightsaber crystal, that would be a pretty hard dude to land a shot on.

Add in the Misdirect talent that auto-generates Threat on attacks against you.

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I think I'll base my F&D characters off of my SWTOR Jedi characters.

Dannae, my Miralan Shadow; Jaguara, my Cathar Sage; Jarella, Twi'lek Sentinel and maybe Zabrina, the Human Guardian.

I kinda just want to play around with the rules for now.

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More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

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More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass.

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More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass.

 

 

That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle.

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A Wookie Warrior, Marshal and Marauder, with a cortosis-inlaid rykk blade

I like the thought of this concept, sounds fun, and although I'm sure the cortosis would be expensive, it will still be damned worth it.

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More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass.

 

That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle.

I would add to that story. Having the players develop relationships with key players( fictional or not) within the rebellion, or at least a base of sort, and have the inquisitors slay them, when the players least expect. Or maybe that the inquisitors saw the opportunity to take power with the fall of the emperor, re establishment of the sith order, through the quick teachings of many younger people, thus creating chaos throughout the galaxy, as many inexperienced, and egotistical sith Palawan try to cut a path through civilisation and jedi to establish themselves a name. As a result the players will be deep seeded with lust to stop the sith, with the problem not only being the inquisitors but now their apprentices.

I always though that the sites one weakness was in that, they didn't recruit or teach enough people at once, only two sith at a time, ridiculous. They stand a greater chance at killign the jedi with greater numbers.

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In the old Legends lore the rule was due to Darth Bane's belief that the power of the dark side was diluted by there being multiple Sith (splitting its power), hence the idea of a singular master as embodying the dark side while a singular apprentice would crave/try to seize that power.

 

Problem of course being that the idea of a dark side whose power can be diluted at all implies that said power is limited... :P

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More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass.
 

That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle.

I would add to that story. Having the players develop relationships with key players( fictional or not) within the rebellion, or at least a base of sort, and have the inquisitors slay them, when the players least expect. Or maybe that the inquisitors saw the opportunity to take power with the fall of the emperor, re establishment of the sith order, through the quick teachings of many younger people, thus creating chaos throughout the galaxy, as many inexperienced, and egotistical sith Palawan try to cut a path through civilisation and jedi to establish themselves a name. As a result the players will be deep seeded with lust to stop the sith, with the problem not only being the inquisitors but now their apprentices.

I always though that the sites one weakness was in that, they didn't recruit or teach enough people at once, only two sith at a time, ridiculous. They stand a greater chance at killign the jedi with greater numbers.

 

 

Interesting how you place the PCs as a separate party, I actually had the PCs playing the Inquisitors in my head. I like your twist though and it would make a fun game.

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Oh ok, well the idea of a sith party sounds awesome to me

More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated)

 

So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.

This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass.
 

That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle.

I would add to that story. Having the players develop relationships with key players( fictional or not) within the rebellion, or at least a base of sort, and have the inquisitors slay them, when the players least expect. Or maybe that the inquisitors saw the opportunity to take power with the fall of the emperor, re establishment of the sith order, through the quick teachings of many younger people, thus creating chaos throughout the galaxy, as many inexperienced, and egotistical sith Palawan try to cut a path through civilisation and jedi to establish themselves a name. As a result the players will be deep seeded with lust to stop the sith, with the problem not only being the inquisitors but now their apprentices.

I always though that the sites one weakness was in that, they didn't recruit or teach enough people at once, only two sith at a time, ridiculous. They stand a greater chance at killign the jedi with greater numbers.

 

Interesting how you place the PCs as a separate party, I actually had the PCs playing the Inquisitors in my head. I like your twist though and it would make a fun game.

I guess just given that this is Star Wars, I almost always take the thought that the party is the good guys, or at least a little shady, that and I have a slight dnd background, so evil parties are usually a no go because of that. Although ur idea is freaking brilliant, and a party of inquisitors sounds, just too cool....... I'll be there in ten, haha.

And chortles, yeah I know the lore, only a little though, mainly know it from the KOTOR games, but I guess given the elver so slight character descriptions that I gave before, it seems fitting for he party to be brash and to try new things and push the boundaries. It my mind it really only makes sense, for them to defy the sith laws. But that also introduces an interesting concept, if ol Darth Bane is right, then maybe the presence of so many sith, creates some form of side effect throughout the galaxy and in the force at the beginning of every session. Creating fluctuation in the force itself, possibly meaning even more is at risk, then just the jedi a existence.

Also if the whole balance things is right, then why can there be some many light side jedi at once.

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One slightly off-base suggestion that a friend of mine came up with was a Twi'lek Mystic/Advisor that claims to be a priestess of a long-forgotten Rylothian deity.  Heavy on the Charm and Presence as well as having the Influence power.  Granted, this is the same woman that tends to favor playing seductress-types in most games she's in, so odds are said priestess is not going to be of the "chaste nun" variety.

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