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Rhandolph

Critical hits.. when..

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I should know this but wanted to confirm..

 

When do critical hits score, it does not seem entirely clear.. you have to have a normal hit before critical hits count.. but is that for damage points or drawing a critical effect card? 

 

Example: I roll one normal hit and 2 criticals.  My opponent rolls one evade which cancels the normal hit first.. so does he take a) 2 more points of damage but no critical effect or 2) no more points of damage because no normal hit was scored?

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Neither. He receives 2 critical damage cards, resolved one at a time. Yhete is no requirement yhatcyou need to suffer a hit before crits count. You judt csncel hit resulys before crit results.

Edited by StephenEsven

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You suffer damage by the type of damage it is, hits generate face down damage cards and crits cause faceup damage cards.

 

After canceling dice, you tally up how many hits and crits were not negated and suffer that many damage, first taken up by however many shield tokens you have left, then by applying damage cards to your hull.

 

Hits get canceled and applied first, then crits.

 

So if you had 1 shield and 3 hull, and you had crit, crit left on the dice not canceled, this first crit would cancel the shield token and the second would be a face up card dealt to the ship card.

If you had hit, crit, crit left over from canceling, the hit would cancel the shield token, and you would be dealt 2 face up damage cards to the ship card.

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Thank you, it was the phrase 'the hit ship suffers one damage for each uncancelled * result, and then suffers one critical damage for each * result..'  coupled with someone I played a while ago who said this meant you only take criticals AFTER and IF you have taken normal damage.

 

You have made it clear, thank you.

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Basically, crits work exactly like normal hits, only a damage card, if dealt, is faceup. It still counts as a damage, but with an extra effect. If the enemy is evading, he must cancel normal hits before canceling any crits.

 

Since shields absorb damage and no card is dealt, they protect from crit effects.

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