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GMLumpy

tactical Jammer

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Fly in front of your wingman.  If the enemy tries to shoot at them, they get the "+1 agility" benefit of an enemy firing at them through an obstacle.

 

The usage of 'CAN' on this is particularly interesting, as it would seem to mean that your wingman...when shooting BACK at the enemy that just fired on them with a penalty...does not, themselves, experience the same penalty.

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Fly in front of your wingman.  If the enemy tries to shoot at them, they get the "+1 agility" benefit of an enemy firing at them through an obstacle.

 

The usage of 'CAN' on this is particularly interesting, as it would seem to mean that your wingman...when shooting BACK at the enemy that just fired on them with a penalty...does not, themselves, experience the same penalty.

 

That would be REALLY good for a 1 pt card...

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This opens up some hilarious possibilities for Wingman+shuttle lists.

 

That's exactly what I was thinking, yeah.

 

Flight of TIE Interceptors with 'stealth devices' dancing around a shuttle to keep it between them and the enemy...5 evade dice?  Yes, please!

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A OGP with APL and TJ could be powerful.  Block to deny actions, 50/50 chance of damage for anyone who crashed into you, then any shots they have are through you for extra agility on your other ships.

Anti-Pursuit Lasers and Tactical Jammers are both modifications.

EDIT: Ninja'ed by a Phantom... how apropos.

Edited by Vorpal Sword

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This opens up some hilarious possibilities for Wingman+shuttle lists.

 

That's exactly what I was thinking, yeah.

 

Flight of TIE Interceptors with 'stealth devices' dancing around a shuttle to keep it between them and the enemy...5 evade dice?  Yes, please!

 

I was actually thinking BSPs, there's a way to run a Fleet Officer shuttle so it passes focus every turn AND can fullstop, TacJam is just the icing on the cake.

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Note it is "can" not "may". So it will always obstruct the attacks. Which might be a pain vs. Flechette + Munitions Failure armed ships. Take the double stress but they don't lose the torp...

And then you blow them up because they didn't cause you any damage...

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