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Danthrax

Decimator preview article is up

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And you all thought FFG was done for today =P

 

http://www.fantasyflightgames.com/edge_news.asp?eidn=4981

 
They spoil the dial! Don't know why they didn't do this with the YT-2400.
swx24-maneuver-dial.png
 
 
rear-admiral-chiraneau.png
 
commander-kenkirk.png
 
captain-oicunn.png
 
They didn't spoil the generic pilot, unfortunately.
 
 
 
ysanne-isard.png
 
moff-jerjerrod.png
 
ruthlessness.png
 
intimidation.png
 
tactical-jammer.png
 
dauntless.png
 
 
Ruthlessness and Tactical Jammer look awesome, IMO.
Edited by Danthrax

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I feel very justified in my desire for two of these suckers.

Edit:

Also, this quote:

"After he executes a maneuver that causes his ship to overlap one or more enemy ships, each of those enemy ships he overlaps suffers one damage," and Captain Oicunn's pilot ability don't seem to really equal each other. Anyone else bothered by this?

Edited by JBouthietteJr

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The only things not spoiled from the Decimator are the Patrol generic pilot and the Ion Torpedoes.

 

And yeah, with this double update day, it's almost certain we're going to see these at GenCon. I don't think I'm going to buy them, though ... I gotta save something to buy from my FLGSes.

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Several of my friends were speculating how a Decimator would survive without agility. Well the Ysane crew card and the PS6 pilot should keep it in the fight a lot longer than one might expect. Seems to be almost the Imperial equivalent to a YT-1300 with Falcon title and C3PO

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Moff Jerjerrod is interesting, but he should be one point because it costs you one or more crew slots and he doesn't discard the damage. It works on any critical, unlike Determination, but Det. discards the result, can work more than once, and is only one point.

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Moff Jerjerrod is interesting, but he should be one point because it costs you one or more crew slots and he doesn't discard the damage. It works on any critical, unlike Determination, but Det. discards the result, can work more than once, and is only one point.

Intelligence agents will be spaced in mass

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Moff Jerjerrod is interesting, but he should be one point because it costs you one or more crew slots and he doesn't discard the damage. It works on any critical, unlike Determination, but Det. discards the result, can work more than once, and is only one point.

Intelligence agents will be spaced in mass

 

 

The Moff is just executing all the crew, what gives?!

 

But, really, is each crit worth a point?

 

Anyway no point in arguing, it is what it is.

And I am STOKED for this pack!  I love Ruthlessness, Tac Jammer, Intimidate, Ysanne Isard... So much awesome!

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