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Jeno

Kislev in 3rd

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The expansion, The Witch's Song, contains information and components needed to play a Witch and Warlock (the advanced version of the Witch). The background flavor/fluff text is kept vague enough, that if you combine the mechanics with some of the lore found in (2nd Editions) Realm of the Ice Queen you've got yourself a 3rd Ed Kislevite Witch.

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Also use the 2e rule that once beyond Kislev and "the land", an Ice Witch's magic is just as risky as anyone else's.

 

For balance, I suggest really creating an approach that may blend different spells (not all one colour) but is essentially pretty much a college wizard with "icy flavour".

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I do recall that someone used all the spells and rules for a bright wizard but renamed all spells to fit the ice theme.

Such as Iceblade instead of flaming sword of rhuin and ice bolt instead of fire ball.

 

That could be a simple way of doing it that doesn't require a lot of house rules. Also it keeps the game balance as if the character was a bright wizard.

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