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SSB_Shadow

Arrow-23 Landspeeder stats opinion

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Hello, people. I am trying to re-create the Arrow-23 landspeeder [link].

I am mostly in need of a landspeeder that can survive a chase and a combat. I want the party to have a landspeeder that can act as their trusty ship like the Millenium Falcon, but planetary.
The sorosuub speeder in Edge is very weak and AoR had no landspeeder stats. I haven't tried any real landspeeder combats yet but a normal scout trooper speeder bike with its 11 damage could one-shot it. So I am thinking of giving it more armor and sacrificing some handling, maybe even some speed if 3 is too much. Since it's military, maybe it can be allowed to be a bit strong.

 

Arrow-23 Landspeeder

Silhouette 2             Speed 3            Handling -1

 

Defense:
Fore 1, Port - , Starboard - , Aft 1

 

Armor 1

Hull threshold: 11
System strain threshold: 6

 

Opinions?

 

EDIT: I am also confused with weapon and damage. This speeder should have a turret mounted on it but I am not sure what kind or how much damage.

Edited by SSB_Shadow

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You know that unless you roll an awesome autofire roll you can't 1-shot the x-34 with the 74-z right?

 

 

Anyway, I'm a cynic when it comes to arrow, as the thing started as just an off the shelf SUV that some guys welded gun mounts on, and the EU got butthorny for it and turned it into a light tank.

 

I'd ditch the shields, drop the ht down to 5ish, the speed to 2, up the handling to 0, make the altitude 2 meters so it can clear rough terrain, and give it a good 3 or 4 HP. I think leaving the armor at 1 is ok...That'll leave you with a nice SUV with plenty of room to mount weapons, better armor, better engines, or whatever. 

Edited by Ghostofman

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Hmm... could you explain more about the durability of the landspeeder? Am I confusing weapon damage scales?

The speeder bike can deal 11 damage and the X-34 has only 4 hull. How exactly can it resist such a shot?

 

And yeah, the exact landspeeder doesn't have to be so specific. I needed just a durable good armored landspeeder for the party to live in exploring a planet.

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I would also suggest increasing its size to a silhouette 3.  Most things with a silhouette of 2 have less room in them.  Examples include the airspeeders and cloud cars form ESB both silhouette 2.  The speeder bike from RotJ is also a 2.  While AT-ST is a silhouette 3.  In Dangerous Covenants there is an Invader AA-9 assult airspeeder similar to what your looking at that is also silhouette 3.

Edited by Satchmo72

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Hmm... could you explain more about the durability of the landspeeder? Am I confusing weapon damage scales?

The speeder bike can deal 11 damage and the X-34 has only 4 hull. How exactly can it resist such a shot?

 

And yeah, the exact landspeeder doesn't have to be so specific. I needed just a durable good armored landspeeder for the party to live in exploring a planet.

Yeah, double check the stats on the speederbike. That weapon is personal scale, not vehicle. So it'll only take off 1 HP per hit on that landspeeder without a really epic (9 successes).

 

That's actually also the reason I don't like to give landspeeder armor unless they are supposed to be armored. To keep the speederbikes dangerous. As I said, the EU has gone bonkers for the arrow because it was easier then making a more appropriate new speeder, so enough people think its supposed to be armored these days you can if you like.

 

 

I would also suggest increasing its size to a silhouette 3.  Most things with a silhouette of 2 have less room in them.  Examples include the airspeeders and cloud cars form ESB both silhouette 2.  The speeder bike from RotJ is also a 2.  While AT-ST is a silhouette 3.  In Dangerous Covenants there is an Invader AA-9 assult airspeeder similar to what your looking at that is also silhouette 3.

I would keep it Sil 2. Fluff is good and well but I prefer to look at the mechanics. Aside from the arrow not being that big, making it Sil 3 will also make it easier to hit by Sil 4 craft, and harder to fit in a hanger space. Its the high end of Sil 2, but Sil 2.

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First, keep in mind that the repeating blaster on the 74-z uses personal-scale stats, so it is actually doing 1-and-a-bit damage with each hit.

Second, what is the size and make-up of your group? I ask because certain Talents and roles can really make a difference. For example, a dedicated engineer can repair damage mid-fight, or add an extra hard-point (maybe for a turret!).

Third, I am liking the stats you've given the Arrow, though I'm curious where its Defense rating comes from. Regardless of the answer, I would recommend the speeder have 2-3 hardpoints.

EDIT: thoroughly ninja-d, which serves me right for trying to post from my phone.

Edited by RedfordBlade

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Ah! There it says on the speeder bike: personal scale. If it only makes 1 hp of damage then it isn't so bad, after all. I think I will remove the armor then and keep it at Size 2. But maybe keep it at 6 hull and 7 strain just to make it a bit stronger than Luke's speeder and lasting longer for an adventure that offers few chances of repairs in the wild.

 

The group consists of five members. A driver, an engineer, a thief, a scientist and a tactician. I wished for the team to have a good landspeeder so the pilot and the mechanic could be prominent in their exploration adventure. I am also trying to plot a chase scene where everyone can contribute outside pilot and combat checks but that is for another topic.

 

Should this landspeeder also have a light repeating blaster turret?

Edited by SSB_Shadow

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Unless one knows people who would actually like to spend their free time pretending to be those guys, I'd suggest conceptualising it more as:-

sas-north-africa.jpg

050jeepvickerk.jpg

popski1.jpg

aa964.jpg

LAND_Land_Rover_WMIK_lg.jpg

Royal_Air_Force_Regiment_in_Afghanistan.

Militarytacorandy2.jpg

645px-LRDG_RADIO_TRUCK.jpg

MilTacoma2.jpg

LRDG_by_tanyk.jpg

Edited by Sylpheed

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Unless one knows people who would actually like to spend their free time pretending to be those guys, I'd suggest conceptualising it more as

To be fair, Ghostofman's pic would be closer to what you'd get in the Rebellion in a lot of cases.

 

Also, I do believe 'those guys' are national troops, not assorted militia (though in Africa it can be hard to tell the difference.) Can't make out the country though and digging for source didn't help. :/

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Unless one knows people who would actually like to spend their free time pretending to be those guys, I'd suggest conceptualising it more as

To be fair, Ghostofman's pic would be closer to what you'd get in the Rebellion in a lot of cases.

Do you wanna spend your free time pretending to be those guys?

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Yes actually. I'm a terrible role player and perfer the challenge of thinking of ways into or out of situations under less than optimal conditions within the confines of the rule set. Playing as a ragtag, underfunded and heavily used force would be more intresting to me than playing as an very well provided for spec-ops unit.

 

This is not to say the LRDG shown in your pics provided were nessicarly that, but they could count on the support of a well backed, and realitvely well equiped and trained military force. That is something a lot, if not most African, national militaries do not have. Frankly, I think in the time period used in the CRB, a Rebel ground force would more often than not look more like GoM's pic that an organized fighting force.

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And yet African militia reenactors are surprisingly thin on the ground...

I would remind you that in the movies rebel ground forces look like this

HothTrenches3%5B1%5D.jpg

Endorsoldiers.png

Edited by Sylpheed

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And yet African militia reenactors are surprisingly thin on the ground...

I would remind you that in the movies rebel ground forces look like this

 

I think that you'll find that non-white humans in Star Wars are (perhaps unsurprisingly) thin on the ground in most cases.

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Uhm... okay, thanks for your replies. I will consider about the turret thing. It would be easier to have it already installed once the heroes owns/steals it. But it's a good point to maybe let the engineer get the idea and accomplish it. Heck, she can get creative and install whatever turrets or gadgets on it during the adventure. That gave me some ideas.

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I really think if the vehicle you're looking for is 8 meters long and can hold 5 passengers, that would be silhouette 3. It's only a tiny bit smaller than a 9-meter-long A-wing.

 

I wasn't going to agree with this, until I went to the EotE book.  I think Sil 3 may be the appropriate size for this vehicle since the personnel carrier and the repulsor truck from EotE are both Sil 3 vehicles, and they're very similar in function to what you appear to be trying to create.

 

As has been stated above, I don't think defensive dice are appropriate, and 1 armor is already more than any other ground vehicle in EotE (I actually don't see any ground vehicles in AoR other than the bike).

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