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Alderaan Crumbs

Silencers and Nightstingers?

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That's a good idea for the setback dice. I was also thinking that it upgrades the difficulty per range band, but that might be too much. As far as the Nightstinger I was thinking 2 HP and Limited Ammo of some amount. You could "reload" the cartridge to keep firing silent, invisible blaster bolts. It'd be expensive and Restricted, of course.

Edited by Alderaan Crumbs

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You could over complicate it.  Maybe just reduce the max range on a slugthrower.  Suppressors are actually helpful to a great degree in recoil reduction, muzzle rise, and speed of follow up shots.

 

Blasters are more open to interpretation such as it uses a special gas that burns at an extreme end of the EM visible spectrum, I think a Limited Ammo restriction might be a good idea in that case.

Edited by 2P51

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Silencers should be extremely rare and expensive.

 

Most people in SW don't even think blasters can be silenced.

That was a major plot point in one of the Zahn books.

Was also a deal in the WEG system. Sneaky types like alliance infiltrators carried them for that reason, made it a legit reason to bring a slugthower instead of a blaster.

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