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Drath

Craziest moments?

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I created this post just for a bit of fun. I.E: When is the craziest (or one of the craziest) moments when someone has done something insanely stupid just because it's what their character would do? (Or any really stupid moments full stop.)

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One of the first sessions I GMed was a stealth mission to disable a battery of Basilisks that were bombarding some trenches. The players had the element of surprise, but elected instead to charge to Basilisks head on (up a hill, too) as a distraction for two players who were to sneak around the side. If the pintle mounted heavy stubbers didn't get them, the hull mounted flamers did. Everyone who attacked the front died except for the sergeant; the two who attacked the side managed to survive.

 

Needless to say, they learned that A) tactics are important, and B) they are very squishy.

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Well how about this one. Session happened, we were house troops for a Rogue Trader, clearing out a planet of heresy that used to belong to a rival trader. Along the way when we were pacifying the planet a little, the resistance picks up and tries to liberate the city we were in. They sent a Baneblade.....

 

One of the command crew then informed us our job wasn't to stop that super heavy monster, but to capture it, all 7 of us (12 if you include companions). We retreated into the city and let it come to us, along with 30 covering troopers.... who then ran into the mines we set up along the sides. My ratling sniped the commander who was out in the open, then proceeded to make called shots to the viewports of the driver and some of the gunners. The techpriest with servo arms (absolutely silly for damage if you ask me) then made a mess of the squishies in the interior. Time to kill all of the support troops and Baneblade crew after the ambush started? 2 or 3 rounds round. We CAPTURED a Baneblade in 10-15 seconds.

Routa-maa and pearldrum1 like this

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One of the first sessions I GMed was a stealth mission to disable a battery of Basilisks that were bombarding some trenches. The players had the element of surprise, but elected instead to charge to Basilisks head on (up a hill, too) as a distraction for two players who were to sneak around the side. If the pintle mounted heavy stubbers didn't get them, the hull mounted flamers did. Everyone who attacked the front died except for the sergeant; the two who attacked the side managed to survive.

 

Needless to say, they learned that A) tactics are important, and B) they are very squishy.

Ha! One of my players was new to 40k and against all advice decided to charge an Ork Nob. Naturally, no-one followed him. He survived (barely) thanks to some good support shooting and that's about it. He now refuses to charge Orks without support.

 

Well how about this one. Session happened, we were house troops for a Rogue Trader, clearing out a planet of heresy that used to belong to a rival trader. Along the way when we were pacifying the planet a little, the resistance picks up and tries to liberate the city we were in. They sent a Baneblade.....

 

One of the command crew then informed us our job wasn't to stop that super heavy monster, but to capture it, all 7 of us (12 if you include companions). We retreated into the city and let it come to us, along with 30 covering troopers.... who then ran into the mines we set up along the sides. My ratling sniped the commander who was out in the open, then proceeded to make called shots to the viewports of the driver and some of the gunners. The techpriest with servo arms (absolutely silly for damage if you ask me) then made a mess of the squishies in the interior. Time to kill all of the support troops and Baneblade crew after the ambush started? 2 or 3 rounds round. We CAPTURED a Baneblade in 10-15 seconds.

That is crazily fast, but slightly genious planning/ crazy luck. But, hey, they completed the objective, right?

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Yeah.

 

Part of it was amazing rolls (commander of the Baneblade? Rolled two tens on my damage, splat. Driver? Got a one in one thousand, triple ten on my damage) and part of it was very, very, silly new rules. So much of the Shield is.... well, it's poorly balanced and worded in one way or another. The techpriest, who went Crimson Guard, can on a basic pass for an INT check, hit 2 times with servo arms (2d10+15 pen 10 each) and can easily roll low enough to hit with all of his other weapons. He has an once per encounter alpha strike that can slaughter most things regardless of toughness and wounds.

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When your Attilan Rough Rider charges an artillery brigade only because the planet he is fighting on is called Balaclava. In the sector Crimea, the segmentum Russia. Sounds familiar...

 

When your tech-priest finds out that the Emperor is the great O, his heart breaks and as it does... so does Base Hawk.

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When your Attilan Rough Rider charges an artillery brigade only because the planet he is fighting on is called Balaclava. In the sector Crimea, the segmentum Russia. Sounds familiar...

 

When your tech-priest finds out that the Emperor is the great O, his heart breaks and as it does... so does Base Hawk.

Hmmmm. Charge of the something, but I can't recall what. The dark brigade? ;)

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First thing I ever did as a player was to run to some cover that was soon after occupied by two Stormboyz, one (and only) burnt fatepoint later, my poor Stormtrooper was hospitalized for a month. 

 

Another great moment fighting the Mega-armored Nob who was holding the remnants of a bridge with about 20 boyz (this was the final stage of a massive battle) and he had a bit of trouble with his subordinates. Went a bit like this :

 

Nob: WE'Z DA BIGGEST AN DA STRONGEST, LETZ KRUMP DEEZ 'UMIES

 

Nob fails intimidate roll

 

Boy 1: SHUD UP! U AINT DA REEL BOSS ANYWAYZ!

 

Nob : OI! OO SED DAT!

 

Boy 1: UHHHHH? (points at Boy 2) 'IM!

 

Boy 2: WOT? 

 

Nob shoots Boy 2, then throws his body into river

 

Nob: ENYBODY ELSE TINK DAT DEYZ WANNA BE DA NEW BOSS?

 

Boyz all mutter sycophanitc "No boss", "U da boss" etc

 

Nob: ROIT, LETZ KRUMP DEEZ 'UMIES

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First thing I ever did as a player was to run to some cover that was soon after occupied by two Stormboyz, one (and only) burnt fatepoint later, my poor Stormtrooper was hospitalized for a month. 

 

Another great moment fighting the Mega-armored Nob who was holding the remnants of a bridge with about 20 boyz (this was the final stage of a massive battle) and he had a bit of trouble with his subordinates. Went a bit like this :

 

Nob: WE'Z DA BIGGEST AN DA STRONGEST, LETZ KRUMP DEEZ 'UMIES

 

Nob fails intimidate roll

 

Boy 1: SHUD UP! U AINT DA REEL BOSS ANYWAYZ!

 

Nob : OI! OO SED DAT!

 

Boy 1: UHHHHH? (points at Boy 2) 'IM!

 

Boy 2: WOT? 

 

Nob shoots Boy 2, then throws his body into river

 

Nob: ENYBODY ELSE TINK DAT DEYZ WANNA BE DA NEW BOSS?

 

Boyz all mutter sycophanitc "No boss", "U da boss" etc

 

Nob: ROIT, LETZ KRUMP DEEZ 'UMIES

In the meantime all the humies have run for the hills, leaving the Orks slightly confused, and with nothing to do but kill each other for fun, which they would then proceed to do.

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We dragged our terribly wounded frenzon addict ogryn into a secessionist admech facility, bluffed our way into ther servitor workshop (thanks to our penal unit jumpsuits looking like every other grey jumpsuit in the universe) we then had him "upgraded" then we all ran off in the confusion when the bombs we planted started going off and killed the elderly magos who controlled the place by MIU with a demo charge in his lap.

 

In other words we had a metal hockey mask bolted onto our ogryn's skull and gave him a partial lobotomy and a bionic logic upgrade. He now has unnatural Intelligence (1) which means he has a Int bonus of 3 and can just about hold a conversation now.

 

After killing the magos and destroying the control room of the facility we realised the plasma reactor in the lower levels was going critical and we were forced to leg it and then explain to command why the power had died.

 

We'd only been ordered to create a diversion. but we ended up demolishng two hab blocks, blowing up a noble's manse, burning down a market with hot-wired loading servitors and setting up a critical meltdown of a factory/powerstation's plasma reactor which will shortly explode and kill local atmosphere and gravity.

 

Did I mention we were on a space station?

Edited by Askil
doomande, Drath, Routa-maa and 1 other like this

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We dragged our terribly wounded frenzon addict ogryn into a secessionist admech facility, bluffed our way into ther servitor workshop (thanks to our penal unit jumpsuits looking like every other grey jumpsuit in the universe) we then had him "upgraded" then we all ran off in the confusion when the bombs we planted started going off and killed the elderly magos who controlled the place by MIU with a demo charge in his lap.

 

In other words we had a metal hockey mask bolted onto our ogryn's skull and gave him a partial lobotomy and a bionic logic upgrade. He now has unnatural Intelligence (1) which means he has a Int bonus of 3 and can just about hold a conversation now.

 

After killing the magos and destroying the control room of the facility we realised the plasma reactor in the lower levels was going critical and we were forced to leg it and then explain to command why the power had died.

 

We'd only been ordered to create a diversion. but we ended up demolishng two hab blocks, blowing up a noble's manse, burning down a market with hot-wired loading servitors and setting up a critical meltdown of a factory/powerstation's plasma reactor which will shortly explode and kill local atmosphere and gravity.

 

Did I mention we were on a space station?

 

Crazy, plumb crazy. Now where do sign the joining sheet.

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First thing I ever did as a player was to run to some cover that was soon after occupied by two Stormboyz, one (and only) burnt fatepoint later, my poor Stormtrooper was hospitalized for a month. 

 

Another great moment fighting the Mega-armored Nob who was holding the remnants of a bridge with about 20 boyz (this was the final stage of a massive battle) and he had a bit of trouble with his subordinates. Went a bit like this :

 

Nob: WE'Z DA BIGGEST AN DA STRONGEST, LETZ KRUMP DEEZ 'UMIES

 

Nob fails intimidate roll

 

Boy 1: SHUD UP! U AINT DA REEL BOSS ANYWAYZ!

 

Nob : OI! OO SED DAT!

 

Boy 1: UHHHHH? (points at Boy 2) 'IM!

 

Boy 2: WOT? 

 

Nob shoots Boy 2, then throws his body into river

 

Nob: ENYBODY ELSE TINK DAT DEYZ WANNA BE DA NEW BOSS?

 

Boyz all mutter sycophanitc "No boss", "U da boss" etc

 

Nob: ROIT, LETZ KRUMP DEEZ 'UMIES

In the meantime all the humies have run for the hills, leaving the Orks slightly confused, and with nothing to do but kill each other for fun, which they would then proceed to do.

 

 

Actually the fear rolls only resulted in the inability of the Sergeant and Operator to advance on the Nob and Boyz, not really an issue when facing Orks, they'll come to you!

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We had a character who played a marksman. He had positioned himself on a very small platform on top of a light mast.
After three very succesful kills he was spotted and they started firing on him. The platform gave him enough cover against the small arms fire but when they pulled out a missile launcher the player started worrying.
The missile was launched and would have hit him, (unfortunately) he managed to dodge the missile. The 50 meter drop however killed the character outright.

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We had a character who played a marksman. He had positioned himself on a very small platform on top of a light mast.

After three very succesful kills he was spotted and they started firing on him. The platform gave him enough cover against the small arms fire but when they pulled out a missile launcher the player started worrying.

The missile was launched and would have hit him, (unfortunately) he managed to dodge the missile. The 50 meter drop however killed the character outright.

Mind if I use that scenario in my game? My group would find it hilarious. Some NPC tries to go all ninja and falls to his death.

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Oh sure, isn't that why we are sharing war stories. 
We had a great laugh, he never forgot his climbing harness again, any character...

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Our Commissar did the "drive me closer, I want to hit them with my sword!" thing, but instead of popping out of the top hatch of our Chimera, she leaped out, stood over the heavy stubber, and proceeded to yell that, while the gunner below/behind her fired over a hundred rounds. She then jumped at a chaos Marine Terminator(because I'M LEADING BY EXAMPLE) and almost killed it. Sadly and perhaps unsurprisingly, power mace beats chainsword. But boy if it wasn't spectacular in our imaginations. Surprisingly, only she died in that whole combat. It would seem chimera tread beats power armor (not terminator armor. Without our Commissar, we shamelessly drove away from him)

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I know Drath is gone, but I had a session today with another fun story to tell.

 

So I am currently GMing a campaign of Only Necromunda that currently has 3 players in this arc. While clearing a gang's hideout with some help, one of the PCs died. After the other two made it out alright, they were pointed in the direction of a "shady character" who turned out to be the player's new character. After speaking for a bit, the new PC decided to quickly leave the gambling den, so he could stalk the other two players as they left. 

 

He decided to do this by attempting to climb up the front of the gambling den, and watch them from the roof. Failing his Acrobatics roll, he fell flat on his back to a 1d10 of falling damage. He rolled a ten. With 8 total wounds. 

 

So the other characters left the den to find the not-so-badass PC face first in the dirt outside the door, stunned from his fall. 

 

Needless to say, it produced lots of laughs from around the table and ruined the super cool and stealthy introduction of the new PC.

filliman and pearldrum1 like this

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The dumbest thing my gaming group has done so far.

 

- After a swift battle with some rebel militia the squad over run a arms dump atop a hab block containing a number of jump/limited flight packs, one of the squad proceeds to strap one on and leap off the building shouting a variation on "hey guys check this out", he then fails his tech use role to start it on the first try...  barely passes his second one before he hits the ground, then says the fatal words "I turn the thrust up to full" and the proceeds to botch his control roll to stop himself from slamming into the adjacent hab block.  Cue 3 more badly failed control rolls which basically grind him along the outside of the hab block, he burns hist last fate point to stay alive and conscious as he arcs over the building trailing blood before having the bright idea to turn the engine off entirely (against everyone's screams of "for god/god emperor's sake no!") leaving him shooting off in a ballistic arc over the city unable to turn it back on (the dice were really not kind)......

     Sergeant: To the Commissar "Sooo..... stairs?"

     Commissar: *Nods* "Stairs.."

     Ogyrn: *Waves forlornly* "Bye Squishy Friend!" 

     Dead guy: *OOC* "Team Rocket Blasting Off Again!" *Cue giggling from table*

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Our Weapon Specialist was drugged up pretty hard, in the infirmary.  A fire broke out and it had to be evacuated, so being a lagger, he was smacked by the MP's (127th Gundrite Rifles), he was pretty bent over it, so he went and found some stimm and managed to pound it before being found again.

 

This ended in him climbing a tower in his medic swaddles and manning a heavy stubber when we realized the fire was caused by an insurgent attack.

 

The gundrites didn't care, told him to get down, even though he was cutting down badguys pretty good.  They climbed up there, shock mauled the crap out of him and he was like, "Wait, bro...i'm owning..."

 

Kicks the MP off the tower and keeps killing bads.

 

Eventually they dragged him away.  He got sentanced to execution.  I was his Sgt, so i went and talked to the commissar and got his punishment paired down to being transfered into a penal legion (we happened to BE a penal legion, and the only one on planet) and the next day he was released back to my care, but with an explosive collar.  The rest of us had a good laugh at him.

 

Apparently, he managed to lie about what regiment he was in (trying not to sully the honor of Landunder!  what a good lad) so the commissar, who didn't really care either way, sent him back.  It was all pretty amusing.

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My dread have come to dread two words: Kill Weasels.

 

A small cute furry ball of fury, which swifty gathers it's colony to become an inexorable tide of murderlust.

 

My players just keep bumping into them: in a packing crate in the dead of space (DH,) in a ditch on the plains of a pleasure world (DH,) stuffed in a display case on an enemy space station(OW,) they even fell into a burrow of them in an ash desert the underhive of Necromunda (ON.)

 

A number of PCs have developed crippling fear of small furry creatures, leading to a few strange moments with domestic animals and rats.

 

They seem to turn up anytime one particular player becomes overconfident.

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Guess I'll also tell a story of mine, in fact two. 

 

- Drop-Trooper Regiment, Spec-Ops. Where told "The Enemy has... something important in that facility, get in their and see what they're up to. Facility is a factory, players think "Hey, let's talk to those Ad-Mech guys, they might still be loyal." Heretek instantly catching up (Armor wasn't really inconspicious) said "Yeah, take that elevator, you might find what you're looking for." Up the Elevator, a Blood Slaughterer awaits. A perfectly reasonable challenge when you have a Melta-Gun and Crack-Missiles, surround him, should be quick work. But no, one guy had to run deeper into the room, where he saw tanks. Including one with a huge-a** missile. Managed to activate it. I was like "Okay, you guys roll up a new Squad." 

 

Next session started: "You are sitting in your Valkyrie, cruising over an occupied forge, when suddenly you hear a loud explosion and the screams of your pilots. As you panically enter the cockpit, you see a giant mushroom-cloud where the factory once was, with debris flying around etc etc. You crash, but being luckier then the pilots, you survive." Players then had to follow a distress-signal from another downed Valkyrie, engaging 3 Heretek Leman Russ Tanks. One was taken out by the Weapon Specialist running up to it, climbing up, knocking on the hatch, succeeding on a deceive-test "Hey, I need to talk to you, but your Vox is broken." One open hatch and a Frag later, both the Leman Russ and the Soldier were pretty much Toast. 

 

Reinforcements came, I didn't actually intend for them to get one of the Leman Russes, but hey, whatever, well played.

 

Edit: That Nuke? Got stolen during the Rogue Trader Campaign taking place on the same forge world. Players thought "Hey, let's bring some Atomics with us. Also, what are safety-measures?"

Edited by darkforce

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